![]() |
Re: [Announce] Sony Playstation 1 Emulators
Quote:
|
Re: [Announce] Sony Playstation 1 Emulators
Uploaded pcsxrearmed version 0.4.0.14.5
Changelog: * Fixed accelerometer using gles * Added -analog option to use the accelerometer as the analog pad * Added options to set accelerometer sens, max value, y_def * Added -displayon option to keep the display on (useful when playing using the accelerometer) Uploaded psx4m-gui version 0.4-6.14.8 Changelog: * Icon read from pbp (if present) * Added new settings for accelerometer * Added new setting to keep the display on You can now use the accelerometer as the analog pad (useful for driving games, tested with Wipeout 3). To use this option the game must (obviously) support the analog controller (eg: Wipeout 2 DOES NOT support it, while Wipeout 3 does). You can test your configuration in the gui: http://s14.postimage.org/aomuyixu9/screenshot.png The accelerometer settings mean:
|
Re: [Announce] Sony Playstation 1 Emulators
Amazing changes.
Would it be possible to create profiles redefining the keys and/or accelerometer so you could use one profile for some games and a different one for others? |
Re: [Announce] Sony Playstation 1 Emulators
Quote:
|
Re: [Announce] Sony Playstation 1 Emulators
Quote:
|
Re: [Announce] Sony Playstation 1 Emulators
Quote:
|
Re: [Announce] Sony Playstation 1 Emulators
Quote:
Some thoughts/issues: I think that accelerometer configuration should be global to all games since holding/moving the device is done from same position for all games . For example - if I'm playing while laying down or sitting in a chair I would like to change the "y zero position" to affect all games to fit for each of these positions. Maybe adding an option to inherit from default configuration all settings that were not specifically set for a game would be a good solution for this and many more configuration issues - this way a user will be able to change globally any setting which will affect all games - as long as they were not specifically overriden (maybe for key mappings also). I think display on should also be a global switch and not a per game one. A bug I found - frameskip on gles GPU not working - changing value doesn't affect the speed. Will it be much trouble to create two modes of keys mappings - one for accelerometer on and one for off? The reason I ask this is because game gripper is missing two buttons (L2, R2), and the only way to access all control keys with it is to use accellerometer to control Left,Right,Up,Down and by that - to allow new key mappings for the gripper's left + control for other usages such as L2,R2, Load and Save. I know I'm asking a lot and it up to you when (and if) to implement these issues. Anyway great work man - glad to be QA for this project! |
Re: [Announce] Sony Playstation 1 Emulators
Quote:
|
Re: [Announce] Sony Playstation 1 Emulators
Quote:
|
Re: [Announce] Sony Playstation 1 Emulators
Quote:
|
All times are GMT. The time now is 12:02. |
vBulletin® Version 3.8.8