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Re: Accelerometer game proposal: sheepdog
See, this just goes to show what an elitist, noob-unfriendly bunch we folks at t.m.o. are. ;)
Thanks, "gurus", for your patience. This is how I like to see our community working*. EDIT for noobmonkey: * "working" as the opposite of "broken", not the opposite of "playing" :D |
Re: Accelerometer game proposal: sheepdog
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:D:D |
Re: Accelerometer game proposal: sheepdog
Thanks for this and it works but why do all sheep want to go to the left of the screen? Is there something attractive?
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Re: Accelerometer game proposal: sheepdog
Quote:
I agree the sheep could be a bit smoother and more responsive. Mine behave more like Texrat's donkeys. I'm honestly not sure how much of that is the engine and how much is user-incompetence though. (Oddly I do actually have experience wih real sheep and they're not much better!) But it's incredibly wonderful to actually see the concept turn into something real and useable. Don't think I can ever thank you guys enough for that. The bad news for you is that I have a head full of ideas and no ability to create them: a flash game with a kitten, a whole multi-level thing for lunux users called 'Repository' where you have to go get apps and escap the Devel-monsters... The patience you people have with a n00b is astonishing. |
Re: Accelerometer game proposal: sheepdog
Sheep 0.0.1-1 should appear in extras-devel soon (remember, extras-devel can kill you).
Short changelog: -0 level for accelerometer (y-axis) is set upon start of application. Then the spot should follow the rotation correctly. -Spot speed depends on rotation level. -The spot is now a repeller. -The screen shouldn't go blank anymore. -Tap on the clock to exit. -Gameplay should be more fun now (may be more challenging though), it encourages using spots created by touching. -Sheep should be more responsive now, still some work to do. -Package is optified (can someone check if I've done it correctly?) Probably this week I will move to Qt 4.6 to check the animation framework. We should have the sheep moving their heads and tails next weekend :) |
Re: Accelerometer game proposal: sheepdog
Ooh! Exciting!
I had an idea of using an icon over the spot so you could tell when it's an attractor or repeller: shepherd's crook for attractor, wolf for repeller... though I believe we had issues with a drawing of a top-down wolf? Love the idea of them nodding and wagging! :D:D |
Re: Accelerometer game proposal: sheepdog
loving the latest update! :)
Exiting on the clock is alot better for me :) The game moves the right way now, so up is up, down is down. Not sure what the touching screen/green blobs actually do! But the red one works great for me :) Finding it very hard to get a sheep away from the edges of the screen, almost needs a "Shake" function to scatter the sheep a bit :) hehe Well done! |
Re: Accelerometer game proposal: sheepdog
been playing all day its fun. I love to see my art used in it. Do you need anything else for it yet?
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Re: Accelerometer game proposal: sheepdog
@noobmonkey, the green spots are for attracting sheep, just make a bunch of them and the sheep should follow.
@andrewfblack, thanks. I will ask for some more art soon, when I figure out the animations that we can have. |
Re: Accelerometer game proposal: sheepdog
Ok, dumb non-devs question. I have the original build working: if I enable 'extras devel', can I update to the new one? And if I do, can I update just my sheep and not anything else? I'd like to try the nnew build. :)
(I have only ever used testing - though I have devel ready cos General Antilles loaded Xchat for me in Barcelona) |
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