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-   -   Accelerometer game proposal: sheepdog (https://talk.maemo.org/showthread.php?t=36198)

qole 2010-01-02 23:04

Re: Accelerometer game proposal: sheepdog
 
See, this just goes to show what an elitist, noob-unfriendly bunch we folks at t.m.o. are. ;)

Thanks, "gurus", for your patience. This is how I like to see our community working*.

EDIT for noobmonkey:

* "working" as the opposite of "broken", not the opposite of "playing" :D

noobmonkey 2010-01-02 23:05

Re: Accelerometer game proposal: sheepdog
 
Quote:

Originally Posted by qole (Post 450466)
See, this just goes to show what an elitist, noob-unfriendly bunch we folks at t.m.o. are. ;)

Thanks, "gurus", for your patience. This is how I like to see our community working.

we're working? - i'm herding backwards-sheep! :) and they're loving it! :)
:D:D

DaSilva 2010-01-03 00:09

Re: Accelerometer game proposal: sheepdog
 
Thanks for this and it works but why do all sheep want to go to the left of the screen? Is there something attractive?

RevdKathy 2010-01-03 06:25

Re: Accelerometer game proposal: sheepdog
 
Quote:

Originally Posted by noobmonkey (Post 450456)
Hehe thanks Hop :) - both work fine :) - yeah was expecting this to be different hard etc, so i apologise if i stated the obvious :)

I feel safe, Kathy did it first :) - and it worked :) - hehe (Extras devel disabled for now!)

I think you have done a great job so far :) - sheep may need to move a little quicker/smoother? - can't tell until the direction bit makes sense though, as it's hard to adjust :)

Kathy had Hopbeat holding her hand (and lcuk holding her other hand) to scare away the Devel-Monsters. But you're right. Mo and I both survived.

I agree the sheep could be a bit smoother and more responsive. Mine behave more like Texrat's donkeys. I'm honestly not sure how much of that is the engine and how much is user-incompetence though. (Oddly I do actually have experience wih real sheep and they're not much better!)

But it's incredibly wonderful to actually see the concept turn into something real and useable. Don't think I can ever thank you guys enough for that.

The bad news for you is that I have a head full of ideas and no ability to create them: a flash game with a kitten, a whole multi-level thing for lunux users called 'Repository' where you have to go get apps and escap the Devel-monsters...

The patience you people have with a n00b is astonishing.

hopbeat 2010-01-03 19:18

Re: Accelerometer game proposal: sheepdog
 
Sheep 0.0.1-1 should appear in extras-devel soon (remember, extras-devel can kill you).

Short changelog:
-0 level for accelerometer (y-axis) is set upon start of application. Then the spot should follow the rotation correctly.
-Spot speed depends on rotation level.
-The spot is now a repeller.
-The screen shouldn't go blank anymore.
-Tap on the clock to exit.
-Gameplay should be more fun now (may be more challenging though), it encourages using spots created by touching.
-Sheep should be more responsive now, still some work to do.
-Package is optified (can someone check if I've done it correctly?)

Probably this week I will move to Qt 4.6 to check the animation framework. We should have the sheep moving their heads and tails next weekend :)

RevdKathy 2010-01-03 19:27

Re: Accelerometer game proposal: sheepdog
 
Ooh! Exciting!

I had an idea of using an icon over the spot so you could tell when it's an attractor or repeller: shepherd's crook for attractor, wolf for repeller... though I believe we had issues with a drawing of a top-down wolf?

Love the idea of them nodding and wagging! :D:D

noobmonkey 2010-01-03 22:13

Re: Accelerometer game proposal: sheepdog
 
loving the latest update! :)

Exiting on the clock is alot better for me :)
The game moves the right way now, so up is up, down is down.

Not sure what the touching screen/green blobs actually do! But the red one works great for me :)

Finding it very hard to get a sheep away from the edges of the screen, almost needs a "Shake" function to scatter the sheep a bit :) hehe

Well done!

andrewfblack 2010-01-04 02:55

Re: Accelerometer game proposal: sheepdog
 
been playing all day its fun. I love to see my art used in it. Do you need anything else for it yet?

hopbeat 2010-01-04 08:09

Re: Accelerometer game proposal: sheepdog
 
@noobmonkey, the green spots are for attracting sheep, just make a bunch of them and the sheep should follow.

@andrewfblack, thanks. I will ask for some more art soon, when I figure out the animations that we can have.

RevdKathy 2010-01-04 08:13

Re: Accelerometer game proposal: sheepdog
 
Ok, dumb non-devs question. I have the original build working: if I enable 'extras devel', can I update to the new one? And if I do, can I update just my sheep and not anything else? I'd like to try the nnew build. :)

(I have only ever used testing - though I have devel ready cos General Antilles loaded Xchat for me in Barcelona)


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