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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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http://talk.maemo.org/showpost.php?p=695004 |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Could come from your side if you got bored and decided to add keymaps to directions :P
I'm sure you could rip some of smoku's work on PS3 controller to help with that. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in :p |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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While we are on that topic... is there a fast way to disable keymaps for joystick? N64 emu works with it just being a gamepad.. so I manually mv .fdi files to a backup everytime I play it. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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I have no time now to write one though. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
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The issue of editing files in ~ (or worse somewhere else in system) is quite annoying; i wish they hadn't made it invisible to file chooser dialog by default. There's still the option of invoking leafpad from xterm with the file as a parameter for user configurations, though. |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Still need some testers for the version in extras-testing:
http://maemo.org/packages/package_in...ote-gui/0.1.1/ Accelemymote 0.1.1
This works well for MAME games that are portrait-shaped (higher than they are wide) after rotating them in the MAME settings for the particular ROM. I tried it with Centipede. ;) |
Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
1 up... ;)
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Hey there, installed the gui from the app manager, but does not work - looks like it's working then shuts down. I've yet to upgraqde to pr1.2, is this the problem?
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Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
Hi, I would ask you this:
Is it possible for the application to send fake keypresses as to simulate the usage of arrows on a keyboard? This will mean that the app does NOT fake a joystick but it does fake someone pressing on arrows keys. This is the way: (NiiMe does this in symbian): tilt the phone up and the software will send some "W" keypresses (as in a WASD game configuration). The more the phone is tilted, the more frequent and/or long the keypresses will be. This is a video I made talking about n95 and accelerometer: http://www.youtube.com/watch?v=vVemkZrCIjI In here you can see an explanation of what is the result when I tilt my phone. (I know, in that video the keypresses are sent to a PC via bluetooth, and used to play need for speed.. cool eh?) Thanks, G_Gus |
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