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-   -   [Maemo 5] Accelemymote: making your accelerometer more joy-ful (https://talk.maemo.org/showthread.php?t=45482)

Flandry 2010-07-14 17:48

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Quote:

Originally Posted by hassan_badredin (Post 751732)
if you add support for psx4all it would be a bomb!!!!
PLEEEASEEEEE!!!!

Support doesn't really come from my side. See my comment a few posts back:
http://talk.maemo.org/showpost.php?p=695004

IzzehO 2010-07-15 01:51

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Could come from your side if you got bored and decided to add keymaps to directions :P

I'm sure you could rip some of smoku's work on PS3 controller to help with that.

smoku 2010-07-15 08:50

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Quote:

Originally Posted by IzzehO (Post 752298)
I'm sure you could rip some of smoku's work on PS3 controller to help with that.

You don't have to rip anything.
xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in :p

IzzehO 2010-07-15 08:53

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Quote:

Originally Posted by smoku (Post 752503)
You don't have to rip anything.
xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in :p

My usage of the word rip was a little off... that said I didn't expect it to be that easy.

While we are on that topic... is there a fast way to disable keymaps for joystick? N64 emu works with it just being a gamepad.. so I manually mv .fdi files to a backup everytime I play it.

smoku 2010-07-15 10:13

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Quote:

Originally Posted by IzzehO (Post 752506)
While we are on that topic... is there a fast way to disable keymaps for joystick? N64 emu works with it just being a gamepad.. so I manually mv .fdi files to a backup everytime I play it.

I think I already mentioned in this thread that GUI .fdi file editor might be useful for both sixaxis and accelemymote packages. :)

I have no time now to write one though.

Flandry 2010-07-15 13:45

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Quote:

Originally Posted by smoku (Post 752503)
You don't have to rip anything.
xserver-xorg-input-joystick package is standalone. Just install it, and drop .fdi mapping for accelerometer-joystick device in :p

Thanks for the reminder. No need to reinvent that wheel, i think.
The issue of editing files in ~ (or worse somewhere else in system) is quite annoying; i wish they hadn't made it invisible to file chooser dialog by default.

There's still the option of invoking leafpad from xterm with the file as a parameter for user configurations, though.

Flandry 2010-07-21 00:12

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Still need some testers for the version in extras-testing:
http://maemo.org/packages/package_in...ote-gui/0.1.1/

Accelemymote 0.1.1
  • Orientation setting: 0=desktop (default), 1=portrait, -1=upside-down
    portrait

This works well for MAME games that are portrait-shaped (higher than they are wide) after rotating them in the MAME settings for the particular ROM. I tried it with Centipede. ;)

DrWilken 2010-07-21 00:19

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
1 up... ;)

Tedri Mark 2010-07-27 19:14

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Hey there, installed the gui from the app manager, but does not work - looks like it's working then shuts down. I've yet to upgraqde to pr1.2, is this the problem?

G_Gus 2010-07-29 11:55

Re: [Maemo 5] Accelemymote: making your accelerometer more joy-ful
 
Hi, I would ask you this:

Is it possible for the application to send fake keypresses as to simulate the usage of arrows on a keyboard?

This will mean that the app does NOT fake a joystick but it does fake someone pressing on arrows keys.

This is the way: (NiiMe does this in symbian): tilt the phone up and the software will send some "W" keypresses (as in a WASD game configuration). The more the phone is tilted, the more frequent and/or long the keypresses will be.

This is a video I made talking about n95 and accelerometer: http://www.youtube.com/watch?v=vVemkZrCIjI

In here you can see an explanation of what is the result when I tilt my phone.

(I know, in that video the keypresses are sent to a PC via bluetooth, and used to play need for speed.. cool eh?)

Thanks,
G_Gus


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