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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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well I might look into doing just that when i get the time but I was under the impression, and still am, that your excuse was to avoid "the noobs" not that we lack the knowledge or somebody to do so. If the intention was to avoid "the noobs" it kind of defeats the purpose of your "how to" guide and we get spammed by "when is this going to be in the repos" anyway but if you want to make cliche "oh wait" comments then be my guest, I'm not going to argue about it. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Didnt help the community at all? Go back at look at the first two posts of this thread.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i said that his trolling didnt help.......
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
He's fed up of people asking for it to be in the repos/someone to develop a GUI. (As am I)
It has been repeated that it won't be done until someone states that they are doing it. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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If you feel capable of doing it: Go ahead. javis talked a little of doing something.. but haven't heard anything from him in a few days. ishurmer is also interested in doing some work on it... but I'm not sure he is confident in his ability, contact him and see if you can work together on the project then. Finally, there is absolutely no reason to release anything to the repos without a GUI... as, of the moment, the thing stopping everyone is that they are afraid to open a terminal. Which brings me to my final point from that post (which wasn't directed at you): If the thing isn't completely accessible, what point is putting it in the repos, especially considering everyone freely downloads from devel like its being published as perfect. Quote:
http://talk.maemo.org/showthread.php...198#post716198 I believe he has anger issues related with being a 13 year old. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
trying....wish me luck
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Thanks again Izz your a champ |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
umm, i think people here should be more patience, i have the 1st version and haven't updated cause i want a UI, i'll update when it has one : ) but so far so good, IzzehO has done great for bringing this up to the community of maemo, and for the people afraid of terminal, http://freeengineer.org/learnUNIXin10minutes.html this might help you a bit, great for starters :)
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I think most of you misunderstood my post, this is really exciting stuff. This has NOTHING to do with a GUI. eSpeak doesn't have a GUI but that is an application.
I would compare this to a JailBroken iPhone; not everyone can do it (especially without issues), works best overclocked, etc. Once it is in repos then it is an application and it is ready for more inexperienced users to test it out and find ways to make it a better APPLICATION - something that EVERYONE can use (even noobs that can't read this thread). There is no need to act defensively or rude to anyone here. I am very excited about this project, I look forward to the development of this project, and I hope it reaches repos and sooner or later goes into extras as stable and user friendly as the SNES emu. FYI: I have never installed this on my phone, even though the anticipation is killing me, I am going to wait until most of the major bugs are worked out and it is in repos-dev/testing to try it out. But you guys sure do have a great jump to conclusions map. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i think if you haven't install it you shouldn't judge it, some games work perfectly even in the 1st version w/o overclocking, mario 64, banjo kazooie and mario kart work perfect for me and im at 600mhz, this IS an app, just a command-line one. izzeho it's right, putting such and early release out there would just fill this thread with 'i have a problem-kinda posts' instead of helpfull things that make this better.... either find something to help move things faster or just sit and wait. period.
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I had mentioned about this in another thread that I posted to see if someone can write a generic GUI frontend that can service many applications including Mupen64 and the CPS2Emu for example. Its basically running a command with a ROM file and parameters, and it will just parse it through to run in the shell.
This will solve many of the noobs issues frankly and will be quite good common thing across the board. BTW.. really appreciate what Izzeho has done already. The first page is pretty clear and most people if they follow it to the step, will get it working without any issues. I really firmly believe that at this stage, if these noobs want it so badly, then just learn how to do it through command line. Its human nature that if there is a need, then they will adapt to obtain it. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i'm getting the following error:
"E: Couldn't find package libdsl-ttf.2.0-0" is there any way to fix this problem? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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(hint: its a library for SDL ... no DSL) |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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That aside, I think you should seriously give the current version a go... several games are fully playable.. and chances are its not going to get much better than it is now: There is only so much you can do to optimize and its pretty much beyond the beta stages in those terms. And my apologies for coming off rude, my main intention was to come off forceful enough that it would stop coming up so we could stay on topic. Quote:
EDIT: I really need to stop unintentionally double posting... |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
has anyone tried doom64 on this emu? how does it play?
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
For the constantly repeating questions I think you should make a small FAQ to first post. Then all new people trying this would immediately see answer questions like "When will this be in repos?" and "Why doesn't this have a GUI?".
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Thanks IzzehO, did these all run at stock speed or overclocked? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
i dont mind --nogui..
savestates, faster with sound and more compatible: those are the best next fixes you/they can add! :) |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Also... perhaps I need to stop throwing the word perfect around.... they run and from memory, Duke Nukem was pretty much full speed. Now to Doom.... .. Nope... crashes... sorry :P Just tried Hexen again.. and it crashes as well (I'm skeptical of this one though.. may be a bad rom)... Duke Nukem definitely works though =x Quake 64 doesn't either... sprites are all really buggy. Sigh, why'd I open my big mouth before refreshing my memory :P Quote:
I believe save states are already available on the Pandora version, some one here just needs to figure them out. Big post from Exophase why sound will never be great/perfect is here: http://www.gp32x.com/board/index.php...ost__p__888440 It's a very good read. I suppose we can always hope that visual gets so optimized that sound won't have an issue however. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
now i'm getting another error: "Error: Couldn't load Rom!" Anyone knows why?!
now i know why: just follow these steps: http://talk.maemo.org/showpost.php?p...3&postcount=26 is there any way to get the diagonals of the d-pad working? running diagonally is a pain |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
for some crazy reason I got a message asking for a password in the setup, it was at the point where I am trying to setup symlink I tried to ignore this but it just says password incorrect, I then ran root and retyped the instructions but when I now type mupen64plus I get a "not found" error. could it be that I typed the wrong location in and now it can't find the file? even when Im in the .mupen64plus folder and I can see the mupen64plus file it still says "mupen64plus not found".
Any ideas on how I can redo this step? |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Assuming this is where your typing mupen64plus <romname>
You need to either type the full path of where the rom is, or move to it. For example if its in your main N900 folder (seen from file manager): cd MyDocs mupen64plus <nameofrom> OR mupen64plus MyDocs/<nameofrom> Quote:
That aside... Try logging as root then type the command without the sudo. It will work if you type it right. Ensure the space is in the right place as well, hell even copy paste it if you have to. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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http://wiki.maemo.org/Queen_BeeCon_W...s_.26_Commands I downloaded Queen BeeCon Widget but haven't had much time to figure it out. I am dying to use yours though and I'm pretty sure everyone else is too. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
@Arichman
It's already in the wiki. http://talk.maemo.org/showthread.php...36&post=741436 (and this is the post it sends you to) It's under the "Run application in Xterm with different Icons/Sizes" title. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I'm now listing the games I've tested so far. The list will be extended little by little. The games were all tested without sound, standard graphics plugin, version from June 6th.
Tested games: Harvest Moon 64: playable at full speed without issues Holy Magic Century: playable at full speed without issues Super Mario 64: playable at full speed without issues Mario Kart 64: playable at almost full speed with OC Banjo Kazooie: playable at almost full speed with OC Zelda - Ocarina Of Time: playable, but slow Beetle Adventure Racing: playable, slow with graphical issues. South Park: playable, slow with graphical issues. Cruis'n World: playable, slow with graphical issues. Star Wars Ep. 1: Racer: playable, almost full speed with graphical issues. Diddy Kong Racing: Not playable. Error Message after starting Super Smash Brothers: Slow, but playable. Crashes ingame. Glover: Not playable. Error Message after starting Yoshi's Story: Not playable due to graphical issues. Lego RACER: Playable, bot not enjoyable due to graphical issues. V-Rally Edition '99: Playable, bot not enjoyable due to graphical issues. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
is it possible to map the same button on two separate keyboard keys?
example X axis: (a,d) and (z,c) Y axis: (s,x) in this way we can press for example up and left or down and right without problem. So diagonals would be simple to use sorry for my english.. |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
reading through this post and trying the emu has brought back some great memories. so ive gone and bought an n64 with 29 games including starfox, mario 64,paper mario, goldeneye, 1080, all for 100pounds. :)
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
What if we have an option to disable the sound completely. Would that improve performance and free up some cpu?
ps. Great work guys! |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
I usually overclock to 850 Mhz
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
no one tried Wip&out 64? it would be awesome if it works!
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
Anyone Managed to get Rayman 2 working
Whenever I try screen goes black |
Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
starfox also works! used the accelerometer was cool. Only thing was had to play it in practice training mode as when I went to the main game, it just loaded some planets up and I had no idea how to progress further despite trying pretty much all the buttons including start
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Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
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