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-   -   How To: Nintendo 64 Emu for N900 <Now in Extras-Devel> (https://talk.maemo.org/showthread.php?t=57647)

IzzehO 2010-07-08 00:34

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by Cue (Post 744349)
I'd have to agree with xxxxts here it should be in the repos there is no reason why it shouldn't be.

Ok then you write the gui, you package it fully and you distribute it. I can't see any reason why you shouldn't be able to do it.

..oh wait...

Quote:

Originally Posted by atilla (Post 744351)
gui would be nice because some ppl dont know how to mess with xterm and there would be more testing ppl.
its nice though but it would be easier to change settings with an gui

We don't need testers for something that has no one to fix it. All we get then is pages and pages of spam from people arguing pointless arguments that it should be in repos or needs a GUI. We get it... it should... but that doesn't mean it will, nor can be that way.

Cue 2010-07-08 01:17

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by IzzehO (Post 744352)
Ok then you write the gui, you package it fully and you distribute it. I can't see any reason why you shouldn't be able to do it.

..oh wait...



We don't need testers for something that has no one to fix it. All we get then is pages and pages of spam from people arguing pointless arguments that it should be in repos or needs a GUI. We get it... it should... but that doesn't mean it will, nor can be that way.

who said anything about a GUI?
well I might look into doing just that when i get the time but I was under the impression, and still am, that your excuse was to avoid "the noobs" not that we lack the knowledge or somebody to do so. If the intention was to avoid "the noobs" it kind of defeats the purpose of your "how to" guide and we get spammed by "when is this going to be in the repos" anyway but if you want to make cliche "oh wait" comments then be my guest, I'm not going to argue about it.

atilla 2010-07-08 01:26

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by IzzehO (Post 744352)
Ok then you write the gui, you package it fully and you distribute it. I can't see any reason why you shouldn't be able to do it.

..oh wait...



We don't need testers for something that has no one to fix it. All we get then is pages and pages of spam from people arguing pointless arguments that it should be in repos or needs a GUI. We get it... it should... but that doesn't mean it will, nor can be that way.

whats your ****ing problem?i have just sayn that it would be nice and not that its recommended so stop *****in around.your stupid trolling didnt help the community at all.

cfh11 2010-07-08 01:31

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Didnt help the community at all? Go back at look at the first two posts of this thread.

atilla 2010-07-08 01:33

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
i said that his trolling didnt help.......

Reffyyyy 2010-07-08 01:34

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
He's fed up of people asking for it to be in the repos/someone to develop a GUI. (As am I)

It has been repeated that it won't be done until someone states that they are doing it.

IzzehO 2010-07-08 01:42

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by atilla (Post 744387)
whats your ****ing problem?i have just sayn that it would be nice and not that its recommended so stop *****in around.your stupid trolling didnt help the community at all.

You, well your just a pissy little baby.

Quote:

Originally Posted by Cue (Post 744383)
who said anything about a GUI?
well I might look into doing just that when i get the time but I was under the impression, and still am, that your excuse was to avoid "the noobs" not that we lack the knowledge or somebody to do so. If the intention was to avoid "the noobs" it kind of defeats the purpose of your "how to" guide and we get spammed by "when is this going to be in the repos" anyway but if you want to make cliche "oh wait" comments then be my guest, I'm not going to argue about it.

And you... well I'll apologize for coming off so cynical.. but as Reffyyyy has stated I'm tired of hearing the same thing 3-4 times every page. The issue is, and has been, the entire time.. that we have no one capable of doing it.. otherwise it would have been done now (or something would be in the works).

If you feel capable of doing it: Go ahead. javis talked a little of doing something.. but haven't heard anything from him in a few days. ishurmer is also interested in doing some work on it... but I'm not sure he is confident in his ability, contact him and see if you can work together on the project then.

Finally, there is absolutely no reason to release anything to the repos without a GUI... as, of the moment, the thing stopping everyone is that they are afraid to open a terminal. Which brings me to my final point from that post (which wasn't directed at you): If the thing isn't completely accessible, what point is putting it in the repos, especially considering everyone freely downloads from devel like its being published as perfect.

Quote:

Originally Posted by cfh11 (Post 744389)
Didnt help the community at all? Go back at look at the first two posts of this thread.

To be fair, he is probably a little pissy cause I got him banned from the forums for a week... a week ago:

http://talk.maemo.org/showthread.php...198#post716198

I believe he has anger issues related with being a 13 year old.

Clubberlang 2010-07-08 02:13

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
trying....wish me luck

lucas777 2010-07-08 02:26

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by atilla (Post 744351)
gui would be nice because some ppl dont know how to mess with xterm and there would be more testing ppl.
its nice though but it would be easier to change settings with an gui

Trust me Ive never used terminal before this and now i love using terminal after izz showed me how to use it its still really hard, but its so good learning how to use Terminal. My biggest mistake was typo's i think untill he showed me the TAB button in terminal sooo goood.

Thanks again Izz your a champ

rikisky 2010-07-08 03:04

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
umm, i think people here should be more patience, i have the 1st version and haven't updated cause i want a UI, i'll update when it has one : ) but so far so good, IzzehO has done great for bringing this up to the community of maemo, and for the people afraid of terminal, http://freeengineer.org/learnUNIXin10minutes.html this might help you a bit, great for starters :)

xxxxts 2010-07-08 03:15

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
I think most of you misunderstood my post, this is really exciting stuff. This has NOTHING to do with a GUI. eSpeak doesn't have a GUI but that is an application.

I would compare this to a JailBroken iPhone; not everyone can do it (especially without issues), works best overclocked, etc.

Once it is in repos then it is an application and it is ready for more inexperienced users to test it out and find ways to make it a better APPLICATION - something that EVERYONE can use (even noobs that can't read this thread). There is no need to act defensively or rude to anyone here.

I am very excited about this project, I look forward to the development of this project, and I hope it reaches repos and sooner or later goes into extras as stable and user friendly as the SNES emu.

FYI: I have never installed this on my phone, even though the anticipation is killing me, I am going to wait until most of the major bugs are worked out and it is in repos-dev/testing to try it out.

But you guys sure do have a great jump to conclusions map.

rikisky 2010-07-08 03:32

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
i think if you haven't install it you shouldn't judge it, some games work perfectly even in the 1st version w/o overclocking, mario 64, banjo kazooie and mario kart work perfect for me and im at 600mhz, this IS an app, just a command-line one. izzeho it's right, putting such and early release out there would just fill this thread with 'i have a problem-kinda posts' instead of helpfull things that make this better.... either find something to help move things faster or just sit and wait. period.

bchliu 2010-07-08 03:42

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
I had mentioned about this in another thread that I posted to see if someone can write a generic GUI frontend that can service many applications including Mupen64 and the CPS2Emu for example. Its basically running a command with a ROM file and parameters, and it will just parse it through to run in the shell.

This will solve many of the noobs issues frankly and will be quite good common thing across the board.

BTW.. really appreciate what Izzeho has done already. The first page is pretty clear and most people if they follow it to the step, will get it working without any issues. I really firmly believe that at this stage, if these noobs want it so badly, then just learn how to do it through command line. Its human nature that if there is a need, then they will adapt to obtain it.

xxxxts 2010-07-08 05:36

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by rikisky (Post 744454)
i think if you haven't install it you shouldn't judge it, some games work perfectly even in the 1st version w/o overclocking, mario 64, banjo kazooie and mario kart work perfect for me and im at 600mhz, this IS an app, just a command-line one. izzeho it's right, putting such and early release out there would just fill this thread with 'i have a problem-kinda posts' instead of helpfull things that make this better.... either find something to help move things faster or just sit and wait. period.

I completely agree with you and izzeho. It should not be released into repos until it is user friendly enough and stable. The keyword in your first sentence is "some" of course it is an application, it is complied code by definition. I am referring to the term Application as in the "noob" sense, if you get what I mean by that.

Turkishflavor 2010-07-08 06:15

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
i'm getting the following error:

"E: Couldn't find package libdsl-ttf.2.0-0"

is there any way to fix this problem?

IzzehO 2010-07-08 07:23

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by Turkishflavor (Post 744520)
i'm getting the following error:

"E: Couldn't find package libdsl-ttf.2.0-0"

is there any way to fix this problem?

You spelt it wrong <.< At least try and re-read the line before posting or you aren't going to get far :P

(hint: its a library for SDL ... no DSL)

IzzehO 2010-07-08 07:27

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by xxxxts (Post 744447)
I think most of you misunderstood my post, this is really exciting stuff. This has NOTHING to do with a GUI.

But you guys sure do have a great jump to conclusions map.

I think you are missing what a GUI actually does. Without a GUI this is a COMMAND LINE application... and as such, releasing it to repo's is redundant as the people who don't have it, don't have it because they are afraid of the command line.

That aside, I think you should seriously give the current version a go... several games are fully playable.. and chances are its not going to get much better than it is now: There is only so much you can do to optimize and its pretty much beyond the beta stages in those terms.

And my apologies for coming off rude, my main intention was to come off forceful enough that it would stop coming up so we could stay on topic.

Quote:

Originally Posted by rikisky (Post 744444)
umm, i think people here should be more patience, i have the 1st version and haven't updated cause i want a UI, i'll update when it has one : ) but so far so good, IzzehO has done great for bringing this up to the community of maemo, and for the people afraid of terminal, http://freeengineer.org/learnUNIXin10minutes.html this might help you a bit, great for starters :)

Update! It's 3 lines in xterm and the new version is more stable, faster and has far more compatability with games (not to mention being able to save). Accelerometer support is loads of fun too, especially if you don't have a PS3 controller. I just spent the last 3 days in a hotel room trying to beat Super Mario 64 and 1080 Snowboarding (almost got the silver surfer or w/e he's called)

EDIT: I really need to stop unintentionally double posting...

Spotfist 2010-07-08 07:41

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
has anyone tried doom64 on this emu? how does it play?

MiK546 2010-07-08 07:47

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
For the constantly repeating questions I think you should make a small FAQ to first post. Then all new people trying this would immediately see answer questions like "When will this be in repos?" and "Why doesn't this have a GUI?".

IzzehO 2010-07-08 07:53

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by Spotfist (Post 744568)
has anyone tried doom64 on this emu? how does it play?

I haven't... I'll try it out now... Hexen 2, Quake 64 and both Duke Nukem games run perfectly from memory though.

Spotfist 2010-07-08 07:57

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by MiK546 (Post 744577)
For the constantly repeating questions I think you should make a small FAQ to first post. Then all new people trying this would immediately see answer questions like "When will this be in repos?" and "Why doesn't this have a GUI?".

Noobs reading the first post?!?!?! There's wishfull thinking ;)

Thanks IzzehO, did these all run at stock speed or overclocked?

altorn 2010-07-08 08:04

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
i dont mind --nogui..

savestates, faster with sound and more compatible: those are the best next fixes you/they can add! :)

IzzehO 2010-07-08 08:12

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by Spotfist (Post 744589)
Noobs reading the first post?!?!?! There's wishfull thinking ;)

Thanks IzzehO, did these all run at stock speed or overclocked?

Lol exactly :P

Also... perhaps I need to stop throwing the word perfect around.... they run and from memory, Duke Nukem was pretty much full speed.

Now to Doom....


.. Nope... crashes... sorry :P Just tried Hexen again.. and it crashes as well (I'm skeptical of this one though.. may be a bad rom)... Duke Nukem definitely works though =x Quake 64 doesn't either... sprites are all really buggy.

Sigh, why'd I open my big mouth before refreshing my memory :P

Quote:

Originally Posted by altorn (Post 744598)
i dont mind --nogui..

savestates, faster with sound and more compatible: those are the best next fixes you/they can add! :)

My version has GUI? Since when? Why are you using the nogui... I swear I didn't put the gui build in =x

I believe save states are already available on the Pandora version, some one here just needs to figure them out. Big post from Exophase why sound will never be great/perfect is here:

http://www.gp32x.com/board/index.php...ost__p__888440

It's a very good read. I suppose we can always hope that visual gets so optimized that sound won't have an issue however.

Turkishflavor 2010-07-08 08:28

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
now i'm getting another error: "Error: Couldn't load Rom!" Anyone knows why?!

now i know why: just follow these steps: http://talk.maemo.org/showpost.php?p...3&postcount=26

is there any way to get the diagonals of the d-pad working? running diagonally is a pain

Spotfist 2010-07-08 08:43

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
for some crazy reason I got a message asking for a password in the setup, it was at the point where I am trying to setup symlink I tried to ignore this but it just says password incorrect, I then ran root and retyped the instructions but when I now type mupen64plus I get a "not found" error. could it be that I typed the wrong location in and now it can't find the file? even when Im in the .mupen64plus folder and I can see the mupen64plus file it still says "mupen64plus not found".

Any ideas on how I can redo this step?

IzzehO 2010-07-08 08:44

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Assuming this is where your typing mupen64plus <romname>

You need to either type the full path of where the rom is, or move to it. For example if its in your main N900 folder (seen from file manager):
cd MyDocs
mupen64plus <nameofrom>

OR

mupen64plus MyDocs/<nameofrom>

Quote:

Originally Posted by Spotfist (Post 744619)
for some crazy reason I got a message asking for a password in the setup, it was at the point where I am trying to setup symlink I tried to ignore this but it just says password incorrect, I then ran root and retyped the instructions but when I now type mupen64plus I get a "not found" error. could it be that I typed the wrong location in and now it can't find the file? even when Im in the .mupen64plus folder and I can see the mupen64plus file it still says "mupen64plus not found".

Any ideas on how I can redo this step?

If your running from inside the folder it needs to be ./mupen64plus as Linux has the procedure of looking in the applications folder ONLY when you type without index of where it is (./ says its in the current file).

That aside... Try logging as root then type the command without the sudo. It will work if you type it right. Ensure the space is in the right place as well, hell even copy paste it if you have to.

Arichman 2010-07-08 08:45

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by slartibartfass (Post 744118)
There is no need for a bugged GUI. I made with Queen Beecon Widget. It's pretts cool, and I'm now trying to make buttons to fast switch between Keyboard, Sixaxis and Accelerometer control.

That is really nice! You should publish it here:
http://wiki.maemo.org/Queen_BeeCon_W...s_.26_Commands

I downloaded Queen BeeCon Widget but haven't had much time to figure it out. I am dying to use yours though and I'm pretty sure everyone else is too.

Reffyyyy 2010-07-08 08:53

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
@Arichman

It's already in the wiki.

http://talk.maemo.org/showthread.php...36&post=741436 (and this is the post it sends you to)

It's under the "Run application in Xterm with different Icons/Sizes" title.

DarthLuda 2010-07-08 08:56

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
I'm now listing the games I've tested so far. The list will be extended little by little. The games were all tested without sound, standard graphics plugin, version from June 6th.


Tested games:


Harvest Moon 64: playable at full speed without issues
Holy Magic Century: playable at full speed without issues
Super Mario 64: playable at full speed without issues
Mario Kart 64: playable at almost full speed with OC
Banjo Kazooie: playable at almost full speed with OC
Zelda - Ocarina Of Time: playable, but slow
Beetle Adventure Racing: playable, slow with graphical issues.
South Park: playable, slow with graphical issues.
Cruis'n World: playable, slow with graphical issues.
Star Wars Ep. 1: Racer: playable, almost full speed with graphical issues.
Diddy Kong Racing: Not playable. Error Message after starting
Super Smash Brothers: Slow, but playable. Crashes ingame.
Glover: Not playable. Error Message after starting
Yoshi's Story: Not playable due to graphical issues.
Lego RACER: Playable, bot not enjoyable due to graphical issues.
V-Rally Edition '99: Playable, bot not enjoyable due to graphical issues.

IzzehO 2010-07-08 09:05

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by DarthLuda (Post 744630)
I'm now listing the games I've tested so far. The list will be extended little by little. The games were all tested without sound, standard graphics plugin, version from June 6th.


Tested games:
Super Mario 64: playable at full speed without issues
Mario Kart 64: playable at almost full speed with OC
Zelda - Ocarina Of Time: playable but slow
Banjo Kazooie: playable at almost full speed with OC
Beetle Adventure Racing: playable, slow with graphical issues.
Star Wars Ep. 1: Racer: playable, almost full speed with graphical issues.
Glover: Not playable. Error Message after starting
Yoshi's Story: Not playable due to graphical issues.

My advice, if your going to do this. Is only bother posting up those that are working full, or close to full, speed. As chances are the next revision will see half your list made incorrect.

Nemesis82 2010-07-08 09:17

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
is it possible to map the same button on two separate keyboard keys?

example X axis: (a,d) and (z,c)
Y axis: (s,x)
in this way we can press for example up and left or down and right without problem. So diagonals would be simple to use

sorry for my english..

crail 2010-07-08 09:21

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
reading through this post and trying the emu has brought back some great memories. so ive gone and bought an n64 with 29 games including starfox, mario 64,paper mario, goldeneye, 1080, all for 100pounds. :)

bull81 2010-07-08 09:33

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
What if we have an option to disable the sound completely. Would that improve performance and free up some cpu?

ps. Great work guys!

DarthLuda 2010-07-08 09:42

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by IzzehO (Post 744639)
My advice, if your going to do this. Is only bother posting up those that are working full, or close to full, speed. As chances are the next revision will see half your list made incorrect.

This is why the list has to be updated regularly ;)

Turkishflavor 2010-07-08 09:44

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by DarthLuda (Post 744630)
I
Super Mario 64: playable at full speed without issues
Mario Kart 64: playable at almost full speed with OC
Zelda - Ocarina Of Time: playable but slow
Banjo Kazooie: playable at almost full speed with OC
Beetle Adventure Racing: playable, slow with graphical issues.
Star Wars Ep. 1: Racer: playable, almost full speed with graphical issues.
Glover: Not playable. Error Message after starting
Yoshi's Story: Not playable due to graphical issues.

what's your OC-rate? 900 MHZ?

DarthLuda 2010-07-08 09:46

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
I usually overclock to 850 Mhz

Nemesis82 2010-07-08 10:51

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
no one tried Wip&out 64? it would be awesome if it works!

Jay92 2010-07-08 11:05

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Anyone Managed to get Rayman 2 working
Whenever I try screen goes black

badboyuk 2010-07-08 11:06

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
starfox also works! used the accelerometer was cool. Only thing was had to play it in practice training mode as when I went to the main game, it just loaded some planets up and I had no idea how to progress further despite trying pretty much all the buttons including start

IzzehO 2010-07-08 11:18

Re: How To: Nintendo 64 Emu for N900 <Updated July 6th>
 
Quote:

Originally Posted by badboyuk (Post 744750)
starfox also works! used the accelerometer was cool. Only thing was had to play it in practice training mode as when I went to the main game, it just loaded some planets up and I had no idea how to progress further despite trying pretty much all the buttons including start

There is something wrong with the main menu of the story mode... it's REALLLLLLLY slow. Leave it go for a good minute, mashing A every now and then... and it'll eventually go through. Just don't get impatient or you'll regret it :P


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