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Slysics - Maemo5
Finally got a chance to port the old slysics to maemo5. Haven't really changed much, so it's the same old unaccelerated 2d, albeit, much faster on the N900 than on previous devices.
http://img413.imageshack.us/img413/8688/p1010420a.jpg There's a rendering bug if you hit save... so don't save maps yet unless you want to restart the program afterwards. More info here: https://sites.google.com/site/wil7ang/projects/slysics Versions headed to testing will be completely rewritten to use OpenGLES and all its goodness, so obviously this version won't ever be in testing/extras. All missing features will be in future versions ;). Oh yeah, it's in extras-devel if anyone wants to take a look at it. Did I mention the -devel part? Be extra cautious when trying it out. Edit: Forgot to mention: the flag doesn't do anything and never has... but it will eventually. |
Re: Slysics - Maemo5
I'll give a try... I played sth like this on my old n73. That was fun:P
Thx for the effort:) |
Re: Slysics - Maemo5
i can't find it :( i love this sort of game! please help
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Re: Slysics - Maemo5
Tested and works like a charm! And yeah, issue surrounding save was noticed too... nothing of a problem anyway.
Just one thing, when I make huge maps, like 30000 + pixels far from the spawn point, the game crashes. Anyone noticed this too? |
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Re: Slysics - Maemo5
The dependencies are confusing.
Code:
Nokia-N900-42-11:~# apt-get install slysics |
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http://talk.maemo.org/showthread.php...809#post785809 Refer to this thread, I hope it helps. |
Re: Slysics - Maemo5
Thanks. I really hate apt. *gently pets his gentoo box*
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