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VGBA-Maemo 3.5 Now Officially Released
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Hello, All!
I have just released the official, non-beta version of VGBA-Maemo 3.5. You can get it from http://fms.komkon.org/VGBA/ or from this post, but further updates will be published at the above web site. The new version moves directional "buttons" to the left of the touch screen and the fire buttons to the right of the touch screen (enable display cues to see the layout). I have also rewritten image scaling and scanline simulation code in pure ARM assembly for speed. Finally, VGBA-Maemo should now automatically open any .gba or gba.gz file when you click on it in the File Manager. Anyway, give it a try and report any bugs here or here: http://groups.google.com/group/emul8/ PS: VGBA-Maemo is currently free, but the best way to contribute to its development would be to buy a Symbian or Windows version. You will have an additional advantage of being able to play VGBA on your smartphone or desktop. See the above web site for details. |
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Thank you so much! It works great. Please continue the hard work!
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This is really impressive. And fms is to be thanked (and supported) as the only real emu developer to have ever visited these forums.
The worst part about the emulator is not the emulator but the brain-damaged maemo file-browser. Opening a directory with subdirectories containing a couple thousand files will lock up the file browser as it indexes each subdirectory. Boo Nokia. We can't even turn that behavior off! To work around this, it'd be preferable if vgba remembered the last directory visited. |
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Sound still doesn't work with VGBA emus right?
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Sound works; it just isn't stunning.
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Cheers fms, great to see you working on maemo! :)
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What about replacing with the standard GTK file browser which I see when apps are not hildonised. (BTW: I cannot develop so I am talking utter rubbish please ignore me) |
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Just to report that Riviera RPG is working beautifully :)
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Sorry, my choice of words was a mistake. I did not mean to imply that it scans the complete subdirectory tree. It scans every child directory of the current directory before letting you click-on and proceed to the next subdirectory.
Thus, for me, opening a new game involves Click VGBA MaemoTo reduce most of these steps, remember last directory accessed (store to ~/.vgba or gconf?) I don't know hildon, but looking at libhildonfm2-dev_1%3a1.9.49_all.deb, it seems possible: in hildon-fm1-compat.h gboolean hildon_file_selection_set_current_folder (HildonFileSelection *self, const GtkFilePath *folder, GError **error); in file hildon-file-chooser-dialog.h GtkWidget *hildon_file_chooser_dialog_new_with_properties(Gt kWindow * parent, const gchar * first_property, ...);One of the .h files references the gtk file chooser help page http://library.gnome.org/devel/gtk/u...leChooser.html Additionally, when selecting a game, it is impossible to differentiate between the actual game, the save file (.sav) and the state file (.sta) without comparing the file creation dates because the browser only shows fifteen (!) characters of the filename (on an 800x480 screen, this is quite an 'accomplishment'). So it would be helpful if you could set "open File" to only show .gba (or supported compressed file types) in the chooser, or alternately put save and state data in a subdirectory of the game dir. Performance ------------- Very impressive speed ... However, it is possible to scale 3x in hardware (GBA 240x160 to Nokia 720x480) without speed penalty. This is normally exposed via Xsp extensions ('pixel doubling'), but ssvb (Siarhei Siamashka) sets an arbitrary screen resolution in mplayer using ioctls. See the mplayer svn for implementation details. Some useful information can also be found here: http://www.gossamer-threads.com/list...threaded#34480 Again, thanks for the great emulator. |
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The emulator seems to run 20+ fps at least for some games; This is near the limit of lcd controller bandwidth at 720x480 @ 16bpp. Since vgba is almost (not quite) able to play sound without stuttering, I think improving speed would be preferable to degrading speed. 3x scaling requires 9x the memory transfer of 1x and may impact cache negatively. Now i have to add that I haven't had time to figure out how to do this myself. So I probably should code more and post less. |
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What strikes me most is that the emulator is working on 770 with OS2008HE too! Not only that, but without sound and with scanlines is close to the speed of N800! And thats with a 32MB ROM file :)
So, another use for your old 770 - turn it to a GBA :) Thank you fms! EDIT: This means you didn't even use processor specific optimization... |
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I really meant OMAP2.
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Unfortunately Golden Sun and Gt Advance 3 dont work very well :( Should we do a new thread reporting which games work ? Im tempted! :rolleyes: |
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F-Zero works very well. Very fast, but it eats cpu. The small xkbd keyboard works ok. Anyone try the dosbox versions that cover the right or left side of screen. Here is a suggestion for a developer, can someone make a small on screen joystick with left/right, accelerate/decelerate, front/back, etc... buttons. Dan
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Thanks, I never played VBGA. I was deprived of that as a child. I got a lot of catching up to do thanks to your great port. Hehehehe. Dan
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So that Everyone can see how amzing this application is, here a couple of screenshots:
Fzero http://i284.photobucket.com/albums/l...Amir/Fzero.png Riviera http://i284.photobucket.com/albums/l...ir/Riviera.png Street Fighter 3 Alpha http://i284.photobucket.com/albums/l...mir/STA3-1.png More will come if requested :) |
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whenever i try to open a rom, the emulator closes. No error message or anything. Am I missing something?
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Does it work on a OS2007?
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Wow, I just tried this new official released version. Really amazing how well this works. It totally rocks!! :cool: Thanks, fms!
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I'm having some problems with colors being displayed correctly in all editions of pokemon. I attached a screenshot of ruby running as an example. A fix would be great.
http://ocirs.com/images/pokemon-color.jpg |
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same problem... i think deal with it or get a ipod touch and hack it
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Is there a way I can bind the volume and other buttons on my N800? I am stuck using the stylus cues, which is horrible. Also, does this run any faster? Street Fighter 2 Revival barely runs at 2-3 frames per second.
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man somebody fix this pokemon thing.. it works whenever there is a enviroment change but changes back when something talks to you or causes a change in scenery. dawg this would be the most kick *** thing ever if it wo8uld play poke
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Re: VGBA-Maemo 3.5 Now Officially Released
I have just released VGBA-Maemo 3.5.1. You can get it from
http://fms.komkon.org/VGBA/ It will also appear in the Extras repository, as soon as it gets through approval process. Changes: * Fixed frame rate synchronization. * VGBA no longer uses 100% CPU. * Provided an A+B touch screen area. * Now cleaning gconf config when installing. * Made [,] generate SELECT and [.] generate START. * Directional pad center now only works as START when SHIFT, CONTROL, ot ALT is pressed. |
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fms: Are you going to fix the Pokemon game problem?
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just realised the maemo download page for this program is using the screenshots i provided earlier in this thread :D
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i love fms
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Hello,
First, thanks a lot to FMS for his work ! My questions : - is it possible to rescale the screen ? I've try to lanch vgba in command line with -scale option, but no change... - what's the use of freeze options in the menu ? |
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