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-   -   Quake2 (with menus) build available (https://talk.maemo.org/showthread.php?t=20603)

pipeline 2008-06-01 14:37

Quake2 (with menus) build available
 
Although we have Maqii and its great (much better than old quetoo)... i found source for full quake2 with menus so i made a maemo build.

It supports pixel doubling at default 400x240 fullscreen resolution, alternate resolutions including 512x384, 720x420 (fit for windowed), 640x480, 800x480, etc. and cinematics/videos work if you copy those over too (150megs). Multiplayer supports deathmatch, coop, and ctf.

N800/N810 only
MMC2 Version
MMC1 Version

If you don't own the game, but want to play the limited demo data, download this file and extract at root of whichever mmc version you downloaded. The demo data supports three levels, a looping demo (replay), and multiplayer (deathmatch/coop) on those three levels.

It may be a tiny bit slower than maqii but i cant really tell. If your happy with maqii then no need to use this, but if you want full functionality this build is available.

With menus you can alter your keybindings and settings and start multiplayer games. Although you can probably use the limited ingame browser to find lan games, if you wanted to configure XQF game browser to use this you should use these settings for quake 2 game setup :
Command line : /usr/bin/quake2
Working directory : /home/user/.quake2

If your configuration seems wrong, then make sure there are no unwanted autoexec.cfg or config.cfg files on your mmc2 quake2 dir and then run q2reset to revert to default bindings of :

ZoomOut - crouch
Fullscreen - jump
ZoomIn - next weapon
menu - objectives
esc - quake 2 menu

additional 810 bindings :
q : next weap
a : look up
z : look down
p : turn left
backspace : turn right
' : jump
- : prev inventory
+ : next inventory
u : use inventory
ctrl : console

CTF and DM support is in there but you need more than the paks that were on quake2 cd. In case you havent already got those you can grab the windows patch here which is a winzip self extractor... just open with winzip and copy relevant files.

Then you can launch dm from xterm like (i think) :
quake2 +set deathmatch 1 +map q2dm1

or ctf game :
quake2 +set game ctf +map q2ctf1

For ctf on 800 you might need to rebind a key to 'team red' or 'team blue'... on 800 just type those commands at console... i will look into making the ctf menu work with maemo buttons later.

Put any custom config settings in an autoexec.cfg file in the /home/user/.quake/baseq2 or /home/user/.quake2/ctf directories.

qwerty12 2008-06-01 14:43

Re: Quake2 (with menus) build available
 
w00t, now I can use infinite ammo cheat :D ^-^

italodance 2008-06-04 05:38

Re: Quake2 (with menus) build available
 
installed quake2-mmc1-3.21-rev11.all.deb

and copy all files from quakte2 (quake2demodata.tar) to mmc1

and follow mmc1/share/quakte2/baseq2 to my IT

but it didn't worked why?

pipeline 2008-06-04 11:18

Re: Quake2 (with menus) build available
 
I made it so that if you download the shareware demo data files in q2demodata.tar.gz (34Megs) to the root of your mmc card and extract it from there, it will create the quake2 directory are subdirectories on that mmc.

So for mmc1 that would end up putting data files in /media/mmc1/quake2/baseq2/pak0.pak

If you still have problems, run the game from xterm by typing quake2 and look for any error messages.

italodance 2008-06-04 12:16

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by pipeline (Post 188586)
I made it so that if you download the shareware demo data files in q2demodata.tar.gz (34Megs) to the root of your mmc card and extract it from there, it will create the quake2 directory are subdirectories on that mmc.

So for mmc1 that would end up putting data files in /media/mmc1/quake2/baseq2/pak0.pak

If you still have problems, run the game from xterm by typing quake2 and look for any error messages.

Here Is On X-Term:

Code:

~ $ quake2
Quake 2 -- Version 3.21+r0.16
Adding game dir : .
Adding game dir : /usr/lib/quake2/
using /home/user/.quake2/baseq2/ for writing
couldn't exec default.cfg
execing config.cfg
cddir is write protected.
console initialized.


------- sound initialization -------

sound sampling rate:11025

------------------------------------

-------Loading ref_softsdl.so -------

loadlibrary("./ref_softsdl.so")
Cmd_RemoveCommand: joy_advancedupdate not added
recursive shutdown
Error: couldn't load pics/colormao.pcx
~ $


I Want To Run The Demos Too

Please How Can I Watch The Demos/Videos ?

:confused:

pipeline 2008-06-04 22:12

Re: Quake2 (with menus) build available
 
it cant find the data... can you tell me what shows up when you type this command :
ls /media/mmc1/quake2/baseq2

You might try deleting any pak files other than pak0.pak

Shareware data comes with only 1 looping demo which plays automatically... you wont be able to play most other demos because they werent recorded on maps named demo1 demo2 or demo3 even if they look just like base1, 2, 3

Shareware data doesnt have any movies/cinematics.

You could always acquire the full version paks to get full functionality/movies.

You'd need full version for demos (replays) like latenite. If your just curious heres a youtube vid made by vidcapturing it :
http://www.youtube.com/watch?v=39iPqRSwrqA

pipeline 2008-06-04 23:18

Re: Quake2 (with menus) build available
 
Unrelated to the above problem, i had forgot to put the player models in the quake2demodata.tar.gz. This didnt matter in single player but if you played multiplayer using that demo data, everyone would have been invisible.

So i added those into the quake2demodata.tar.gz archive and you can now play multiplayer with player models (although only three maps to play on).

italodance 2008-06-05 04:50

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by pipeline (Post 188778)
it cant find the data... can you tell me what shows up when you type this command :
ls /media/mmc1/quake2/baseq2

You might try deleting any pak files other than pak0.pak

Shareware data comes with only 1 looping demo which plays automatically... you wont be able to play most other demos because they werent recorded on maps named demo1 demo2 or demo3 even if they look just like base1, 2, 3

Shareware data doesnt have any movies/cinematics.

You could always acquire the full version paks to get full functionality/movies.

You'd need full version for demos (replays) like latenite. If your just curious heres a youtube vid made by vidcapturing it :
http://www.youtube.com/watch?v=39iPqRSwrqA

hi friend yes it was my wrong

i added it to folder Share on mmc1 mmc/share/.....

ok working now :D tell me for demos(videos) i need just to add them to mmc1/quake2 dir? and without any new folder or setting?

tnx

italodance 2008-06-05 14:04

Re: Quake2 (with menus) build available
 
Here Is The Instruction For All Users: (Tnx To Dear Friend pipeline For Make The Run App For IT)

01 You Need The Full CD Package (All Original Files),It's About 386 MB,I Had The Windows Version But You Can Try Linux.....

Info:

http://www.geocities.com/italodancem...-05_181857.png

02 Copy And Paste Ur quake2 Folder With All Files In PC (According To The No.1) To Ur mmc1/2

03 Install Ur quake2 deb File From http://wardenclyffetower.com/MaemoFiles/quake2

04 Add http://rapidshare.com/files/120273608/autoexec.cfg.html In mmc1/2/quake2/baseq2

05 Enjoy :D

yes All Movies,Sounds,Weapons,Players.......Are Ready For Play!



pipeline what about ur old games hexen2 and duke? they can run with original full package too????? i like movies :D


please make more games! :o


i am still waiting for max payne 1/ 2,GTA.........

overfloat 2008-06-06 20:18

Re: Quake2 (with menus) build available
 
this works for me while maqii didn't - i love it

JayJay 2008-06-15 17:01

Re: Quake2 (with menus) build available
 
It works great. Thanks. :) Can the multiplayer be played over the internet?

scumgrief 2008-06-15 17:15

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by JayJay (Post 192316)
It works great. Thanks. :) Can the multiplayer be played over the internet?

Should be i looked here in the Archives (the google cache page.)

Said he connected to an external IP for a multiplayer game.

pipeline 2008-06-15 17:24

Re: Quake2 (with menus) build available
 
Yea thats a different build though.

My build is stock quake2 and it should support multiplayer but it probably wont autodownload anything (like custom maps, models, etc). So it will probably only work tablet->tablet or tablet->private server (since most public servers use custom stuff) I think this is because im telling it that mmc is a cdrom drive so it probably wont download there. You can add more maps yourself though and play them on lan or internet (if you have full version of quake2).

On my build you use in game multiplayer browser for LAN or hardcode internet server list.

Or you can use xqf to browse and launch lan or internet games.

Zerion built maqii/quetoo but it supports multi from command line, launcher, or xqf... just no ingame browser.

konus 2008-06-17 11:09

Re: Quake2 (with menus) build available
 
Quote:

CTF and DM support is in there...
What about mission packs support?
The Reckoning and Ground Zero

pipeline 2008-06-17 12:36

Re: Quake2 (with menus) build available
 
There is now :)

I just compiled those game binaries to make an 'addon' deb installer here :
http://wardenclyffetower.com/MaemoFi...-1.0.0.all.deb

So if you already have the mmc1 or mmc2 version installed, just install the above.

You launch it from xterm (or Personal Menu shortcut), using :
quake2 +set game xatrix
quake2 +set game rogue

To get configuration right, delete any config.cfg files in the rogue and xatrix directories on both mmc and /home/user/.quake2 directory trees and copy the autoexec from /home/user/.quake2/baseq2 to /home/user/.quake2/xatrix (or rogue)

I see full demos and movies and can play game on both xatrix and rogue.

Quake1 supports its two mission packs (already) so if you're thinking about buying Quake2 mission packs now off of steam, you might want to get the whole quake pack for $30. I just did this and the data files are compatible (standard pak's). Or you might try adding 'Non-Steam' game of your existing Quake and Quake2 and see if it lets you get just the mission packs.

italodance 2008-06-17 18:27

Re: Quake2 (with menus) build available
 
btw pipeline

it doesn't show the guns like pc! why???? i have just the target....

konus 2008-06-18 07:41

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by pipeline (Post 192800)
There is now :)

I just compiled those game binaries to make an 'addon' deb installer here :
http://wardenclyffetower.com/MaemoFi...-1.0.0.all.deb

So if you already have the mmc1 or mmc2 version installed, just install the above.

You launch it from xterm (or Personal Menu shortcut), using :
quake2 +set game xatrix
quake2 +set game rogue

To get configuration right, delete any config.cfg files in the rogue and xatrix directories on both mmc and /home/user/.quake2 directory trees and copy the autoexec from /home/user/.quake2/baseq2 to /home/user/.quake2/xatrix (or rogue)

I see full demos and movies and can play game on both xatrix and rogue.

Quake1 supports its two mission packs (already) so if you're thinking about buying Quake2 mission packs now off of steam, you might want to get the whole quake pack for $30. I just did this and the data files are compatible (standard pak's). Or you might try adding 'Non-Steam' game of your existing Quake and Quake2 and see if it lets you get just the mission packs.

Thanx^1000!!! You're the best!!!!

[voice of Dr.Frankenstein]
It WOOORKS!!!!
Now i have 100% of Quake in my pocket!!!
[/voice of Dr.Frankenstein]


[offtop]
is it possible to port this on maemo?
[/offtop]

Benson 2008-06-18 14:21

Re: Quake2 (with menus) build available
 
Re: Odamex; probably possible; it appears to use the classic software rendering techniques of Doom, so it shouldn't be bad at all.

qwerty12 2008-06-18 14:23

Re: Quake2 (with menus) build available
 
I compiled that a long time ago, runs fine except I could never get it to connect to a server. Maybe pipeline could work his magic on it? ;) :p :)

konus 2008-06-18 21:59

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by qwerty12 (Post 193142)
I compiled that a long time ago, runs fine except I could never get it to connect to a server. Maybe pipeline could work his magic on it? ;) :p :)

and you didn't share it.... WHY? %))
"long time ago" means before 0.4 version?

Quote:

Originally Posted by pipeline
It may be a tiny bit slower than maqii but i cant really tell.

No. Your port (what is the name of this port? %) ) isn't slower. i played a ~2 hours Ground Zero and it runs smoother than maqii-quake2*.
______
*n800

pipeline 2008-06-18 23:30

Re: Quake2 (with menus) build available
 
Yea qwerty needs to package up a nice pixar doubled deb of that for me to download! Maybe if no does this i'll revisit in the future but these good/fun ones for others to take a shot at. I like how it supports mouselook :)

Oh and i dont know why i cant see weapon :/ In the looping demos i see weapon but all the console variables i've tried dont have effect...

italodance 2008-06-19 04:48

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by italodance (Post 192922)
btw pipeline

it doesn't show the guns like pc! why???? i have just the target....

can u look us?

konus 2008-06-20 16:32

Re: Quake2 (with menus) build available
 
Useful bindings for n800 users
(put it in /home/user/.quake2/baseq2/autoexec.cfg)

Code:

//Aliases
alias +itemz "bind F7 invnext; bind F6 invuse; echo Items"
alias -itemz "bind F7 weapnext; bind F6 +attack; echo Weapons"

//Disable left click
bind MOUSE1 ""

//Binds
//Movement
bind UPARROW "+moveup"
bind ENTER "+forward"
bind DOWNARROW "+back"
bind LEFTARROW "+moveleft"
bind RIGHTARROW "+moveright"
bind F8 "+movedown"

//Weapons
bind F6 "+attack"
bind F7 "weapnext"

//Items And Menu
bind F4 +itemz
bind F5 "cmd help"
bind F10 "menu_quit"

http://ipicture.ru/uploads/080620/10730/weU44onG78.gif

pipeline 2008-06-20 17:55

Re: Quake2 (with menus) build available
 
Wow.. cool i'll have to try this later on my 800 since i've been using that to play.

Even cooler is your ani gif describing its use :)

I might have to use this in a future version :)

qole 2008-06-20 22:53

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by konus (Post 193859)

Quote:

Originally Posted by pipeline (Post 193885)
Even cooler is your ani gif describing its use :)

Even cooler is the fact that you seem to have some extremely awesome version of Quake running on your N800!! (Quake 4?)

Man, wouldn't it be awesome if they gave us hardware-accelerated OpenGL on the tablets? The hardware is there, if only they would make drivers for it...

Benson 2008-06-20 22:57

Re: Quake2 (with menus) build available
 
I'm skeptical about Q4, no matter what they give us. ;)

qole 2008-06-20 23:40

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by Benson (Post 193982)
I'm skeptical about Q4, no matter what they give us. ;)

Hahaha! Yeah I guess it sounded like I was saying that... No, I just think it would be cool to run Quake2 with hardware-accelerated OpenGL instead of software rendering.

italodance 2008-07-06 15:23

Re: Quake2 (with menus) build available
 
finally the guns can show???

konus 2009-02-24 14:36

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by italodance (Post 199885)
finally the guns can show???

yes. in
Code:

~/.quake2/baseq2/config.cfg
change
Code:

set fov "95"
at
Code:

set fov "90"

astuermer 2009-06-03 13:19

Re: Quake2 (with menus) build available
 
I installed the MMC2 version on my N810.
The original .PAK files are located on the internal memorycard - in addition I installed the extended textures and models package - available for several Windows-ports of the game.

Game looks much better now on the tablet ;-)

I will try to post screenshots later.

konus 2009-06-04 06:16

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by astuermer (Post 293309)
I installed the MMC2 version on my N810.
The original .PAK files are located on the internal memorycard - in addition I installed the extended textures and models package - available for several Windows-ports of the game.

Game looks much better now on the tablet ;-)

I will try to post screenshots later.

Try to post links to extended textures/models. ;)

jself 2009-06-04 15:01

Re: Quake2 (with menus) build available
 
Can you aim with the stylus in this? I saw the Duke 3D port had that, I wish the Doom port had that. With that in mind does the Quake port also support stylus aiming?

konus 2009-06-04 15:21

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by jself (Post 293695)
Can you aim with the stylus in this?

Yes. and in Quake 1 - Yes. %)

Quote:

I saw the Duke 3D port had that, I wish the Doom port had that.
+1

qole 2009-06-04 16:28

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by astuermer (Post 293309)
I installed the MMC2 version on my N810.
The original .PAK files are located on the internal memorycard - in addition I installed the extended textures and models package - available for several Windows-ports of the game.

Game looks much better now on the tablet ;-)

I will try to post screenshots later.

Are you talking about these?

http://www-personal.umich.edu/~jimw/q2/

I didn't know you could use those on vanilla quake2... Please! More details!

overfloat 2009-06-05 00:50

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by qole (Post 293718)
Are you talking about these?

http://www-personal.umich.edu/~jimw/q2/

I didn't know you could use those on vanilla quake2... Please! More details!

software bump mapping on a 400mhz ARM processor will be fun

astuermer 2009-06-06 11:22

Re: Quake2 (with menus) build available
 
Nope, not these - they are .pk2 - only suitable for Quake 2 Evolved and so.

I've found some other .pak files for use with Quake 2. Sadly only 2 of the 3 files will work. The high resolution textures won't :( So only better objects and weapons will show up - see attached sreenshots.

http://www.fotos-hochladen.net/thumb...q61w_thumb.jpg

http://www.fotos-hochladen.net/thumb...zulp_thumb.jpg

http://www.fotos-hochladen.net/thumb...uwf1_thumb.jpg

If anyone will try, I've uploaded them to Rapidshare as a .zip archive. They are 14 MB (objects) and 38 MB (weapons) big. Just copy them into the "baseq2" folder.

Another question: Does anyone know, if using the soundtrack as .mp3 files is possible? I've found some sites explaining copying them as 1.mp3 up to 10.mp3 to a folder named "cdaudio" next to the "baseq2" folder - but that was a Nokia Symbian compile of Quake 2.

I've already tried that, but it doesn't work - I even don't know, if the processors power will be enough to play the game @ 400x240 AND play the music as .mp3 files ;-)

jself 2009-06-08 17:18

Re: Quake2 (with menus) build available
 
Mentioned this in the Quake thread but, how about if you could double-tap the screen to jump? Jumping on the N800 is a bit clumsy.

konus 2009-06-08 19:33

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by jself (Post 294676)
Mentioned this in the Quake thread but, how about if you could double-tap the screen to jump? Jumping on the N800 is a bit clumsy.

try my config - it makes jumping on the n800 easily.

penguinbait 2009-06-08 19:38

Re: Quake2 (with menus) build available
 
Any chance openarena would run? I been playing it alot, not sure if it even runs without opengl though.

http://openarena.ws/

konus 2009-06-08 19:47

Re: Quake2 (with menus) build available
 
Quote:

Originally Posted by penguinbait (Post 294718)
Any chance openarena would run? I been playing it alot, not sure if it even runs without opengl though.

http://openarena.ws/

No chance. openarena based on Quake3 engine.


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