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Quake2 (with menus) build available
Although we have Maqii and its great (much better than old quetoo)... i found source for full quake2 with menus so i made a maemo build.
It supports pixel doubling at default 400x240 fullscreen resolution, alternate resolutions including 512x384, 720x420 (fit for windowed), 640x480, 800x480, etc. and cinematics/videos work if you copy those over too (150megs). Multiplayer supports deathmatch, coop, and ctf. N800/N810 only MMC2 Version MMC1 Version If you don't own the game, but want to play the limited demo data, download this file and extract at root of whichever mmc version you downloaded. The demo data supports three levels, a looping demo (replay), and multiplayer (deathmatch/coop) on those three levels. It may be a tiny bit slower than maqii but i cant really tell. If your happy with maqii then no need to use this, but if you want full functionality this build is available. With menus you can alter your keybindings and settings and start multiplayer games. Although you can probably use the limited ingame browser to find lan games, if you wanted to configure XQF game browser to use this you should use these settings for quake 2 game setup : Command line : /usr/bin/quake2 Working directory : /home/user/.quake2 If your configuration seems wrong, then make sure there are no unwanted autoexec.cfg or config.cfg files on your mmc2 quake2 dir and then run q2reset to revert to default bindings of : ZoomOut - crouch Fullscreen - jump ZoomIn - next weapon menu - objectives esc - quake 2 menu additional 810 bindings : q : next weap a : look up z : look down p : turn left backspace : turn right ' : jump - : prev inventory + : next inventory u : use inventory ctrl : console CTF and DM support is in there but you need more than the paks that were on quake2 cd. In case you havent already got those you can grab the windows patch here which is a winzip self extractor... just open with winzip and copy relevant files. Then you can launch dm from xterm like (i think) : quake2 +set deathmatch 1 +map q2dm1 or ctf game : quake2 +set game ctf +map q2ctf1 For ctf on 800 you might need to rebind a key to 'team red' or 'team blue'... on 800 just type those commands at console... i will look into making the ctf menu work with maemo buttons later. Put any custom config settings in an autoexec.cfg file in the /home/user/.quake/baseq2 or /home/user/.quake2/ctf directories. |
Re: Quake2 (with menus) build available
w00t, now I can use infinite ammo cheat :D ^-^
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Re: Quake2 (with menus) build available
installed quake2-mmc1-3.21-rev11.all.deb
and copy all files from quakte2 (quake2demodata.tar) to mmc1 and follow mmc1/share/quakte2/baseq2 to my IT but it didn't worked why? |
Re: Quake2 (with menus) build available
I made it so that if you download the shareware demo data files in q2demodata.tar.gz (34Megs) to the root of your mmc card and extract it from there, it will create the quake2 directory are subdirectories on that mmc.
So for mmc1 that would end up putting data files in /media/mmc1/quake2/baseq2/pak0.pak If you still have problems, run the game from xterm by typing quake2 and look for any error messages. |
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~ $ quake2 I Want To Run The Demos Too Please How Can I Watch The Demos/Videos ? :confused: |
Re: Quake2 (with menus) build available
it cant find the data... can you tell me what shows up when you type this command :
ls /media/mmc1/quake2/baseq2 You might try deleting any pak files other than pak0.pak Shareware data comes with only 1 looping demo which plays automatically... you wont be able to play most other demos because they werent recorded on maps named demo1 demo2 or demo3 even if they look just like base1, 2, 3 Shareware data doesnt have any movies/cinematics. You could always acquire the full version paks to get full functionality/movies. You'd need full version for demos (replays) like latenite. If your just curious heres a youtube vid made by vidcapturing it : http://www.youtube.com/watch?v=39iPqRSwrqA |
Re: Quake2 (with menus) build available
Unrelated to the above problem, i had forgot to put the player models in the quake2demodata.tar.gz. This didnt matter in single player but if you played multiplayer using that demo data, everyone would have been invisible.
So i added those into the quake2demodata.tar.gz archive and you can now play multiplayer with player models (although only three maps to play on). |
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i added it to folder Share on mmc1 mmc/share/..... ok working now :D tell me for demos(videos) i need just to add them to mmc1/quake2 dir? and without any new folder or setting? tnx |
Re: Quake2 (with menus) build available
Here Is The Instruction For All Users: (Tnx To Dear Friend pipeline For Make The Run App For IT)
01 You Need The Full CD Package (All Original Files),It's About 386 MB,I Had The Windows Version But You Can Try Linux..... Info: http://www.geocities.com/italodancem...-05_181857.png 02 Copy And Paste Ur quake2 Folder With All Files In PC (According To The No.1) To Ur mmc1/2 03 Install Ur quake2 deb File From http://wardenclyffetower.com/MaemoFiles/quake2 04 Add http://rapidshare.com/files/120273608/autoexec.cfg.html In mmc1/2/quake2/baseq2 05 Enjoy :D yes All Movies,Sounds,Weapons,Players.......Are Ready For Play! pipeline what about ur old games hexen2 and duke? they can run with original full package too????? i like movies :D please make more games! :o i am still waiting for max payne 1/ 2,GTA......... |
Re: Quake2 (with menus) build available
this works for me while maqii didn't - i love it
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Re: Quake2 (with menus) build available
It works great. Thanks. :) Can the multiplayer be played over the internet?
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Said he connected to an external IP for a multiplayer game. |
Re: Quake2 (with menus) build available
Yea thats a different build though.
My build is stock quake2 and it should support multiplayer but it probably wont autodownload anything (like custom maps, models, etc). So it will probably only work tablet->tablet or tablet->private server (since most public servers use custom stuff) I think this is because im telling it that mmc is a cdrom drive so it probably wont download there. You can add more maps yourself though and play them on lan or internet (if you have full version of quake2). On my build you use in game multiplayer browser for LAN or hardcode internet server list. Or you can use xqf to browse and launch lan or internet games. Zerion built maqii/quetoo but it supports multi from command line, launcher, or xqf... just no ingame browser. |
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The Reckoning and Ground Zero |
Re: Quake2 (with menus) build available
There is now :)
I just compiled those game binaries to make an 'addon' deb installer here : http://wardenclyffetower.com/MaemoFi...-1.0.0.all.deb So if you already have the mmc1 or mmc2 version installed, just install the above. You launch it from xterm (or Personal Menu shortcut), using : quake2 +set game xatrix quake2 +set game rogue To get configuration right, delete any config.cfg files in the rogue and xatrix directories on both mmc and /home/user/.quake2 directory trees and copy the autoexec from /home/user/.quake2/baseq2 to /home/user/.quake2/xatrix (or rogue) I see full demos and movies and can play game on both xatrix and rogue. Quake1 supports its two mission packs (already) so if you're thinking about buying Quake2 mission packs now off of steam, you might want to get the whole quake pack for $30. I just did this and the data files are compatible (standard pak's). Or you might try adding 'Non-Steam' game of your existing Quake and Quake2 and see if it lets you get just the mission packs. |
Re: Quake2 (with menus) build available
btw pipeline
it doesn't show the guns like pc! why???? i have just the target.... |
Re: Quake2 (with menus) build available
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[voice of Dr.Frankenstein] It WOOORKS!!!! Now i have 100% of Quake in my pocket!!! [/voice of Dr.Frankenstein] [offtop] is it possible to port this on maemo? [/offtop] |
Re: Quake2 (with menus) build available
Re: Odamex; probably possible; it appears to use the classic software rendering techniques of Doom, so it shouldn't be bad at all.
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Re: Quake2 (with menus) build available
I compiled that a long time ago, runs fine except I could never get it to connect to a server. Maybe pipeline could work his magic on it? ;) :p :)
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Re: Quake2 (with menus) build available
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"long time ago" means before 0.4 version? Quote:
______ *n800 |
Re: Quake2 (with menus) build available
Yea qwerty needs to package up a nice pixar doubled deb of that for me to download! Maybe if no does this i'll revisit in the future but these good/fun ones for others to take a shot at. I like how it supports mouselook :)
Oh and i dont know why i cant see weapon :/ In the looping demos i see weapon but all the console variables i've tried dont have effect... |
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Re: Quake2 (with menus) build available
Useful bindings for n800 users
(put it in /home/user/.quake2/baseq2/autoexec.cfg) Code:
//Aliases |
Re: Quake2 (with menus) build available
Wow.. cool i'll have to try this later on my 800 since i've been using that to play.
Even cooler is your ani gif describing its use :) I might have to use this in a future version :) |
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Man, wouldn't it be awesome if they gave us hardware-accelerated OpenGL on the tablets? The hardware is there, if only they would make drivers for it... |
Re: Quake2 (with menus) build available
I'm skeptical about Q4, no matter what they give us. ;)
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Re: Quake2 (with menus) build available
finally the guns can show???
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~/.quake2/baseq2/config.cfg Code:
set fov "95" Code:
set fov "90" |
Re: Quake2 (with menus) build available
I installed the MMC2 version on my N810.
The original .PAK files are located on the internal memorycard - in addition I installed the extended textures and models package - available for several Windows-ports of the game. Game looks much better now on the tablet ;-) I will try to post screenshots later. |
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Re: Quake2 (with menus) build available
Can you aim with the stylus in this? I saw the Duke 3D port had that, I wish the Doom port had that. With that in mind does the Quake port also support stylus aiming?
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http://www-personal.umich.edu/~jimw/q2/ I didn't know you could use those on vanilla quake2... Please! More details! |
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Re: Quake2 (with menus) build available
Nope, not these - they are .pk2 - only suitable for Quake 2 Evolved and so.
I've found some other .pak files for use with Quake 2. Sadly only 2 of the 3 files will work. The high resolution textures won't :( So only better objects and weapons will show up - see attached sreenshots. http://www.fotos-hochladen.net/thumb...q61w_thumb.jpg http://www.fotos-hochladen.net/thumb...zulp_thumb.jpg http://www.fotos-hochladen.net/thumb...uwf1_thumb.jpg If anyone will try, I've uploaded them to Rapidshare as a .zip archive. They are 14 MB (objects) and 38 MB (weapons) big. Just copy them into the "baseq2" folder. Another question: Does anyone know, if using the soundtrack as .mp3 files is possible? I've found some sites explaining copying them as 1.mp3 up to 10.mp3 to a folder named "cdaudio" next to the "baseq2" folder - but that was a Nokia Symbian compile of Quake 2. I've already tried that, but it doesn't work - I even don't know, if the processors power will be enough to play the game @ 400x240 AND play the music as .mp3 files ;-) |
Re: Quake2 (with menus) build available
Mentioned this in the Quake thread but, how about if you could double-tap the screen to jump? Jumping on the N800 is a bit clumsy.
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Re: Quake2 (with menus) build available
Any chance openarena would run? I been playing it alot, not sure if it even runs without opengl though.
http://openarena.ws/ |
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