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scummvm 0.13.0
Hi,
ScummVM 0.13.0 was released and uploaded to OS2006/7/8 extras repositories including Diablo. Using version from Maemo extras is preferred. There is also self-contained binary for any OS at http://fanoush.wz.cz/maemo/#scummvm. If you currently use older version it may be good idea to - backup your saved games (~/.scummvm unless set in UI differently) and config file ~/.scummvmrc if you want to go back to previous one - get up to date supplementary files for some games http://scummvm.svn.sourceforge.net/s...s/engine-data/ - read what is new (not much :-) http://scummvm.svn.sourceforge.net/s...ch-0-13-0/NEWS There are some new engines and bugs were fixed but nothing major. Maemo specific changes: * Feeble Files mapping added (game can be bought for $6 and downloaded from GOG.com) * task switcher item name patch from mikkov BTW the gog.com link contains referral id, scummvm.org gets some money if you register via this link and buy games (feeble files, simon the sorcerer, waxworks, broken sword 2, ..). See details here. |
Re: scummvm 0.13.0
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BTW there is one bug in 0.13.0 - it crashes on startup when 'fullscreen' settings is present in .scummvmrc. Sadly this gets written if you set any global options via GUI (Options button on launcher screen). Bug is fixed in 0.13.0-1. |
Thank you Fanoush!
Beneath a Steel Sky and Flight of the Amazon Queen will be also promoted to diablo extras. I may still make a new zenity based installer prompt. If somebody has better icon for the Queen, I will change that too. |
Re: scummvm 0.13.0
Many thanks for the new version but version 0.13.0-1 will not launch from the menu due to the dbus service file not being installed (I checked /usr/share/dbus-1/services/ and no scummvm file was there and it only started when I commented out the service line in the scummvm desktop file).
P.S Mikkov, if you do use zenity from extras, congrats on being the first to do so... |
Re: scummvm 0.13.0
thanks for testing, will fix asap, this is in separate patch managed by quilt, sadly quilt runs from debian/rules and the patch should modify the very same file with line to add service file installation, that's funny. Now I see why mikkov's debian/rules had no quilt unpatch in 'clean' target so the source stays patched. EDIT: not true, he had it there after all but change in rules was not part of the patch, will do the same
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Re: scummvm 0.13.0
hmm, at least my copy of 0.11.99-4 has clean: unpatch ;)
Generally using patches against packaging stuff (anything in debian/ directory) doesn't make any sense, because patching is part of the packaging. btw, I updated some libraries to vfp enabled |
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BTW, -2 is uploaded to builder, last time it took 40 minutes. Hopefully there is no oher bug. |
I haven't noticed any problems with -2, but I only tested very briefly.
All libraries should be in extras now. |
Re: scummvm 0.13.0
Is there some way to map the actions in the "Drascula" game to the N800 hardware buttons?
Currently the mapping is: Undo button -> quit game Menu button -> close Home button -> look (which is not so good as the home button also brings up the home menu) The other actions are not acessible via hardware buttons, but only via the popup menu at the upper screen border, which is not so convenient to use, as it is apparently meant to be used with a mouse and not a stylus. A better mapping would imo be something like: Undo button -> quit game Menu button -> inventory Center button -> walk Left button -> look Right button -> take Up button -> open down button -> close - button -> talk + button -> push |
Re: scummvm 0.13.0
Is it possible to add a keybinding for the "global main menu" that was added in .13 which is invoked on computer by pressing Ctrl+F5. Maybe on the N800, something like Menu & the plus button.
It's a nice timesaver because it lets you get back to the launcher w/out having to quit ScummVM. :) |
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Works on the computer, didn't try it on the tablet (too much engines to compile & sbox' g++ is slow :)) The patch enables you to get the global menu by pressing F5 (or shall I say F4 ;P) when the game is paused and using the pause menu specific to the engine. Caveats:
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Re: scummvm 0.13.0
I was thinking about something like mapping fullscreen button to ctrl and toggling fullscreen mode only when the key is released without pressing another key. that would give us easy key combos but still allow fullscreen switching in almost normal way
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Re: scummvm 0.13.0
I think I found a bug, not sure if it is Maemo related.
I ran ScummVM and tried to start my Drascula game. Turned out it was old version and ScummVM showed an error message, but after I clicked on OK the message disappeared and left a blank black screen and I couldn't bring the menu up. Closed it with the task navigator, but the process hung with 100% CPU and I had to kill it with SIGKILL. |
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ScummVM bugtracker is here http://sourceforge.net/tracker/?grou...16&atid=418820 |
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