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Ggmud 0.8.1
I still have to hildonize the menus (it really needs the menu-bar gone...) and such, but while I learn hildon I thought I would post the working copy of GGMUD so those who use mud clients a lot more than I do can test it's functionality.
****UPDATE***** Thanks to qwerty12 the menus are now hildonized and I have added a fullscreen toggle to it so that you can choose what works best. The latest version is now on my website and you can download it using the link below... *************** You can find the instructions and such on the GGMUD site. You can download the tar from my website ggmud.tar.gz Untar it from / and it will install the bin to /usr/share/games and a desktop file and icon. see screen shots below. -John http://www.n8ftl.com/maemo/images/ggmud/ggmud1.png http://www.n8ftl.com/maemo/images/ggmud/ggmud2.png http://www.n8ftl.com/maemo/images/ggmud/ggmud3.png |
Re: Ggmud 0.8.1
I believe I may have messed up the .desktop file, as mine no longer runs from the icon. let me do a quickl reinstall and I will re-poist it if need be.. you can still run it from /usr/share/games/ggmud
it is a chmod issue with the ggmud binary, I am not sure if the one in the tar is effected or not so I am going to make a new one and post it in a moment, you can remedy the original with a chmod +x /usr/share/games/ggmud. *Update* the new tar is posted... should work fine now. -John |
Re: Ggmud 0.8.1
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This looks awesome!
Hey, any good places you could recommend? Also, do we need to use our own Xterm font for this, if so any good ones that you could suggest? I'm currently using a custom Vera Mono font that gives me an 80x25 screen but since I need to use Xkbd, I actually only get an 80x24 display. Here's a screenshot of the font: http://img23.imageshack.us/img23/1428/98036407eu1.png Thanks! Attachment 3290 |
Re: Ggmud 0.8.1
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Mudconnect.com There is a font selection menu in the options (see screenshot) and I am not sure if you can add any, I will look at the code and see if I can add that one. http://www.n8ftl.com/maemo/images/ggmud/ggmud4.png |
Re: Ggmud 0.8.1
For hildon menus:
Code:
diff -ur ggmud-0.8.1~svn236.orig/Makefile ggmud-0.8.1~svn236/Makefile |
Re: Ggmud 0.8.1
Hey! thanks! but um... what is it?
:D -John |
Re: Ggmud 0.8.1
:p
A diff/patch. If you copy and paste the contents of that into a text editor and save it as a text file in your ggmud source folder, you can then cd to your source folder and run "patch -p1 < "name of the file you saved patch as". After that, you can run make and your resultant binary will have the hildon menus. :) |
Re: Ggmud 0.8.1
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btw how long should it take? it has been 'patching' for about 3 minutes now... never mind missed a " though 3 outa 3 hunks failed in interface.c I need to look into those lines.. -John |
Re: Ggmud 0.8.1
oh, and how does one access the hardware buttons in xephyr? (menu for example)
never needed them before today... ** never mind, good grief.. some days I am suprised I can remember how to breathe... ** -John |
Re: Ggmud 0.8.1
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That worked so well I just can not believe it. There are a few things I would like to add now, for example allowing it to pop out of fullscreen now that the menu is gone would be great. I think I can figure that out. What I want to know is where did that patch/diff come from? did you write (patch?) it? how would I go about doing the same for a different application? -John |
Re: Ggmud 0.8.1
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Alas, different programs vary. But, in general, you want to link to hildon-1 (that's my Makefile change), add that hildon include to whatever file you're adding hildon functions to, replace the gtk_window_new toplevel with the hildon_window_new. For the menu, I changed it from a menubar to a normal menu as hildon doesn't like menubars, removed the gtk_box_start as that's how the menubar is shown and replaced it with the hildon menu new. First argument to that function is the hildon window, the second argument is the menu (look at the second argument passed to the gtk_box start for the menu) if you want to #ifdef hildon code, use #ifdef MAEMO_CHANGES as when you compile against hildon-1, -DMAEMO_CHANGES will be sent to gcc. |
Re: Ggmud 0.8.1
OK fullscreen toggle is in place and working properly. it is quite nice at this point.
I have repacked it and posted it to my website (4-01-2009 3:40pm EST) with the working hildon menu and full screen toggle. let me know if anything else isn't working. Thanks, -John |
Re: Ggmud 0.8.1
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One other app I am working on is gFTP and I will adapt what you have shown me here to that app and see if I can do it myself. I REALLY appreciate your patch/diff and I wanna learn how to do it myself eventually. Thing is your patch gives me a good map to work from for hildonizing in other apps. Did you have some way of generating that diff file after making changes to the files or did you create it manually? I have found a few pdf's and a few websites (including maemo.org's porting apps walkthrough) that touch on hildonizing, but there isnt that one site that really walks you through a gtk application hildon conversion. (though maemo's is real good) Thanks again, -John |
Re: Ggmud 0.8.1
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That diff was generated by having a copy of the original folder, and my modified folder and running "diff -ur "original folder" "modified folder" > my.diff". -a and -p can also be nice options too, depending on the situation. Best Regards, Faheem |
Re: Ggmud 0.8.1
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Ah, so that is how it is done.. OK I will try that myself and see what happens... Thanks! -John |
Re: Ggmud 0.8.1
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Does anyone (Addison, Qwerty12, or others) know how to keep the buffer at the end of the output window? similar to: "/more off" (in Tinyfugue) or "#buffer end" (afaik in tintin) any help greatly appreciated. modifying the review buffer size (in vi, or from gui) doesnt seem to stick, or to work... perhaps I'm missing something? Thanks :D |
Re: Ggmud 0.8.1
^ I'm not seeing an option for this either.
There doesn't seem to be any good documentation for Ggmud. Why not just use Tinyfugue? I think it works perfect on my end. |
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