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liqbase :: Development Overview 5!
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Re: liqbase :: Development Overview 5!
zach :)
i am really pleased with how its coming together. i think i will move back into the garage in the next couple of weeks as well. |
Re: liqbase :: Development Overview 5!
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Re: liqbase :: Development Overview 5!
Most impressive !
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Re: liqbase :: Development Overview 5!
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its well taken care of for now but I need somewhere more open to code in, it cannot remain on my memory stick forever. theres a lot of work still to do and a lot I still don't know about greater integration that only you guys can help with. attila, yes it is :) |
Re: liqbase :: Development Overview 5!
Hey lcuk, will there be more multitouch?
When I am really bored, I go into liqbase and play with multitouch. I am a sad person, I know... Please use it! |
Re: liqbase :: Development Overview 5!
hy, very good work
lcuk, will the new liqbase support "external" widgets ? what about n800 support ? |
Re: liqbase :: Development Overview 5!
karatchov,
yes, everything in liqbase is modular. every single screen is a plugin, and complete apps can be run either within the overall playground (as I do), or as totally standalone if desired by the developer or end user. so if you only ever use the calendar it should be feasible for you to just install and run that without having to go through everything else. It runs in the XV overlay, so different operating systems have different support for displaying multiple instances, some are better than others. |
Re: liqbase :: Development Overview 5!
Great, I have I plan to write a program for my N800, just waiting to finish the exams ...
If I correctly understood you, I need to write a plugin for liqbase, do I have to use some specific "liqbase API" ? or just use the XV overlay to render and liqbase will support it ? |
Re: liqbase :: Development Overview 5!
karatchov,
there is a library (libliqbase) which myself and a few others are still in the process of building. it contains the classes and api for creating and manipulating liq* objects. As I have just mentioned up there, I will be moving this back into the maemo garage in due time, but for now it is on a subscription only git server, though keesj is tracking and exposing a .git of the dev tarball. I expect to solidify things in the very near future and organise proper packaging and -dev package layouts for developers to work from. liqbase has grown on a memory card on my 810 itself (I have gcc installed there..) and it needs adjusting to fit in with standard debian layouts. its my first ever public open source project and its buggy as hell, but the feeling I set out to achieve is there :) |
Re: liqbase :: Development Overview 5!
Hehe sweet, can't wait to try it out when it's out for public beta.
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Re: liqbase :: Development Overview 5!
What was that zoom gesture you do in the video?
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Re: liqbase :: Development Overview 5!
qole
zoom gesture? i click on something and it zooms in (if thats what the ui defined) or did you mean on the map? if its was the map there is a knob slider thing, but i think the image got lost somewhere. |
Re: liqbase :: Development Overview 5!
I honestly think your library could single-handedly save developer interest in the N8X0s :D The possibilties your hard work have opened... amazing.
I just wanted to thank you and say that I can't wait until this is open and other devs can create fast-graphics applications using your superliqbase :D |
Re: liqbase :: Development Overview 5!
aisu,
thanks :) the hardest part of what I have started is done, the basic code works. its currently being shifted around and put into a debian context and will hopefully be usable as soon as possible now. z4chh is working on a standalone net monitor at the moment which will also integrate into the playground as well :) the source is out there somewhere its not yet in an easy to use or documented state and theres no real debianisms in it - you basically have to be a ninja to build and run it) if you are feeling brave, there is a binary playtest as well (read the readme and the post): http://talk.maemo.org/showpost.php?p...&postcount=260 its a bit more shaky but does run and stuff |
Re: liqbase :: Development Overview 5!
I was the one who asked for the playtest :p
And, I loved how it felt... its just that nothing worked on the whole (ie calendar couldn't be a calendar) |
Re: liqbase :: Development Overview 5!
doh!
good point /me shakes sand out of ears i cant remember whether the test had the working pieces in it. perhaps you missed off creating the folders never mind, ill make a proper build with packaging in v near future |
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