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-   -   First discussion topic for co-creation project: MOBILE CREATIVITY (https://talk.maemo.org/showthread.php?t=30878)

Marieke 2009-08-19 09:02

First discussion topic for co-creation project: MOBILE CREATIVITY
 
Hi everybody,

As promised I would place a first discussion topic for the co-creation project "Creativity on the Move". Everything that is said during these dialogues will be used as input for the expert co-creation session before the Summit. So here it goes.

The first thing we would like to talk about with you is the following:

What does Mobile Creativity mean to you?

It can be anything - inspiring applications, unexpected results, just having fun, what makes you feel creative, etc.

Let if flow!


cheers,


Marieke


Just a note: I will be on holiday till the 28th of August, so unfortunately I will not be able to respond during this period, however Nokia will also keep track of the responses.

Naranek 2009-08-19 09:18

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
For me it means trying to figure out new ways to make the devices ease our daily lives instead of just copying programs and ideas from earlier devices and environments... like combining location and calendar data to offer information that's relevant to your current situation without you having to dig it up.

Let's say that you're at the mall and your next appointment is at work. The device should view the next bus that will take you there without any interaction! There could also be a reminder if it seems that you're going to be late because of the distance and time it will take to get there.

debernardis 2009-08-19 09:22

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by Marieke (Post 312982)
What does Mobile Creativity mean to you?

I might be dull and boring but in my case mobile creativity means being available to do almost everything I'd do with a desktop computer, while on the move.
This includes power-browsing the internet, writing documents or essays, presentations, editing pdf files, taking photos or videos with enclosed camera, editing on my device and embedding in a web page or sending somebody, all while listening at my music or at streaming audio from the web.

My mobile has to be a third lobe of my brain, a third eye, a third arm and a third leg, an empowerer, a way to enhance my possibilities, both in work and in leisure. It has to be small enough to be carried everywhere and have enough power to last for more than 24 hours of use.

It has to be able to show two faces of the same medal: one based on an easy to use gui for the cases I'm in a hurry and I need to get things done, and one based on the free exposition of its internal mechanisms, when I want or need to tinker with it and hack it for new functionality or for the plain kick of it.

OK?

zerojay 2009-08-19 10:53

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
In my case, mobile creativity means taking this apps and the hardware given to me and using it in ways never intended or thought of before.

I'm a huge fan of the Street Fighter series of games and I like to watch high-level tournament players battle it out. Up until a year or two ago, the only way for me to watch footage is to get lucky and meet someone that happened to have a VHS tape of some tournament footage of dubious quality. Now?

I'll take my kid to the park on a sunny day and as he's playing with some friends in the grass, I'll pull out my N810. I'll open up the default RSS feed reader and take a look at http://twitter.com/SF4Vidfeed, a Twitter account that automatically posts tweets whenever a new Street Fighter 4 match video is posted in one of several places online. I scroll through and find one I want to watch... and a few button presses later, I'm watching a match between two top players that just took place less than 5 minutes ago halfway around the world.

http://farm3.static.flickr.com/2234/...aaac2143b9.jpg

That's what mobile creativity means to me.

talmage 2009-08-19 12:32

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
With mobile devices, there has always been tension between having your stuff with you and being able to get at your stuff. I want my mobile devices to do one or the other well, preferably both! With my N800 and a couple of big SD cards, I can carry a lot of music and photos and PDFs. At the same time, if I discover that I need something from my home computer, I can fetch it to my tablet over the public Internet. Because it can talk to other devices over USB, my N800 can ingest stuff from other devices like my video camera and my DSLR.

What I want from the next generation is location based services that I can use without revealing my identity. I don't mind paying for some of those services as long as my identity remains hidden from the provider. The Electronic Frontier Foundation has a good introduction to locational privacy, http://www.eff.org/wp/locational-privacy.

andy80 2009-08-19 13:19

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by Marieke (Post 312982)
What does Mobile Creativity mean to you?

Some ideas for "Mobile Creativity" (I think they could be used for Harmattan at his point...):

1) Support for MESH NETWORKING: I think this could be the base for a lot of interesting things... please don't re-invent the wheel, just look at how OLPC project has been developed. A person can start playing or drawing something and can share that with other people around him.

2) Collaborative Tagging: I'm in a party, I take a picture to lot of people, I share it to the people around me and all can TAG others. Tags appear almost in real time.

3) Collaborative Geo-Tagging: I go around the city, looking for PUBs. Other friend of mine do the same. When I discover something and I tag it, all my friends can see it on their maps in real time.

4) Real Time streaming: I'm at a concert, in a pub, at a party ecc.... and I wanna stream what is happening to all my friends (just like the qik.com service does). A service similar to this or just provide a client for Qik.

5) Geo-chat: chat with people around you! Share your location (having the possibility to choose the approximation (5km, 1km, 10mt ecc...)) and start chatting with people around you.

6) p2p sharing: sharing music/video/photos with people around you.

7) Integration with all kind of sharing services, with plugins support. I mean: you develop the main application that can work with the most known services (Flickr, Youtube, Picasa, ecc....), the community can develop plugins to support all the other services...



that's all.... for now :D

timsamoff 2009-08-19 16:21

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Mobile Creativity is having a mobile device that's an extension of one's thoughts, interests, dreams, and physical body. Mobile Creativity is real-time interaction and communication with a person's "world." This can mean several things: communication with friends/family, interacting with business associates, retrieving information on the web, etc. But any individual's world is much larger than the internet -- and even pure "communication." A person's world encompasses life, art, music, and culture, and fuses traditional communication with new ways of interacting with one's interests.

Personally, I'd love to be able to hold my up mobile device and see my surroundings through the device's camera so that I could sketch on top of what I'm seeing (or take notes or retrieve information...). I wish I could record some music that I'm hearing and have the device tell me the artist and title of the song. I'd like to scan my surroundings with the device and retrieve information about where I am. And, I'd like the ability to upload all of this information to a service that could sync with all of my other computers.

Overall, Mobile Creativity is the freedom to use a mobile device for whatever a person likes -- untethered by hardware and software limitations; free to mold and stretch the device in ways that were never thought of by the manufacturer. Mobile Creativity is making a device one's own -- an inherent piece of who a person is, not just a gadget that fills one's pocket.

Tim

KristianW 2009-08-19 16:27

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
I carry a NIT and a phone.

Which means I want to have a well integrated PIM suite on BOTH,
(incuding notes)
and they should syncronize NIT<>Phone seamlessly.

So I don't always need the NIT with me.

ysss 2009-08-19 16:34

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
I don't know about mobile creativity...

But I'd like to be able to see all MY activities and ALL the input\output I do through my device on a single timeline.

All of the emails, messages (IM, SMS), photos taken, audio recorded, appointments made\attended, shown in a single timeline display, tagged with media types and all the associated metadatas of course. This will break through the boundaries of 'Apps' and just relegate them to submodules that I use to interact through this single system.

That is what singularity means to me... not some contacts-facebook integration.

qole 2009-08-19 17:01

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
The most important thing in mobile creativity for me is getting the technology into the background. If I want to share a photo that I've just taken with people around me or add text to the photo and e-mail it / tweet it / flickr it, I don't want to fuss with the technology. All the heavy lifting needs to happen very quietly in the background.

I really think a touch-based sketch pad is overdue for the tablets. It needs to be both vector and bitmap, and it needs to be both finger and stylus friendly, depending on what you've got and what you want. It needs to handle photographs, and it should be able to handle stuff pulled from various places -- text documents, web pages, etc. It should let you overlay all of these things and add your own drawings, notes, etc.

Liqbase comes close, and mypaint comes close, but liqbase only does vector strokes, and mypaint was too clumsy to use (as well as having too many bugs).

Andy80's ideas really intrigue me. Mesh networking, real-time sharing with those around you, geotagging, etc... I'm so impatient. I want those things now, I don't want to sit around talking about them...

paperscissors 2009-08-19 17:55

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by timsamoff (Post 313103)
Mobile Creativity is having a mobile device that's an extension of one's thoughts, interests, dreams, and physical body. Mobile Creativity is real-time interaction and communication with a person's "world." This can mean several things: communication with friends/family, interacting with business associates, retrieving information on the web, etc. But any individual's world is much larger than the internet -- and even pure "communication." A person's world encompasses life, art, music, and culture, and fuses traditional communication with new ways of interacting with one's interests.

Personally, I'd love to be able to hold my up mobile device and see my surroundings through the device's camera so that I could sketch on top of what I'm seeing (or take notes or retrieve information...). I wish I could record some music that I'm hearing and have the device tell me the artist and title of the song. I'd like to scan my surroundings with the device and retrieve information about where I am. And, I'd like the ability to upload all of this information to a service that could sync with all of my other computers.

Overall, Mobile Creativity is the freedom to use a mobile device for whatever a person likes -- untethered by hardware and software limitations; free to mold and stretch the device in ways that were never thought of by the manufacturer. Mobile Creativity is making a device one's own -- an inherent piece of who a person is, not just a gadget that fills one's pocket.

Tim


I lurked on this site for a long time without posting but this one made me want to respond. Beautiful thought and well said.

My response would be similar: mobile creativity is what I do with my device (I'd love to be able to have a more heightened interaction with my surrounds, or use the combination of accelerometer/mic/video/sensors to create a new art or music form), what I do on my device (being able to do media mashups/cross-format editing would be amazing), and what I do to my device (hacknmodding to do novel things like control a toy robot or Wii).

timoph 2009-08-19 19:31

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
to me mobile creativity has two levels. 1st is the industry level that produces the devices that they can use to be creative. The second on is user level where I can use the device for creative purposes. I can communicate with others with it, I can write notes, draw scetches, calcule, write applicication and so on. so basicly the user level creativity is the same deal as with cumputers, only in smaller scale and you can put the device in your pocket. mobile creativity doesn't bind you. the first level makes the second one possible.

dunno if that makes any sense but that's what came into my mind.

ciroip 2009-08-19 22:55

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
I was working on a program for sharing drawings in real time (after every mouse up event) before get stucked on rewriting an mp3 decoder to compile under maemo and free the mediaplayers from any bulky dependencies. I think a discussion on mobile creativity is still a bit premature; what we need IMO are some solid reliable bases and easy tools to let creatives and marketters do their duties.
the devices should have an unique identity easily accesible to the developers and my home wireless network, my workplace infrastructure and my cars should always recognize my device and keep my datastreams update: the car gps and mantenaince data should always be update automaticaly on the mobile device; the devices should have a peer to peer network (two or more devices should be able to talk each other without the need of any other infrastructure) and let programmers being creative with chats, playlists/image/file/position/mood/moan share...The entire mobile scene really need a form of micropayments system: the cellphone infrastructure is so reliable and ubiquitois that seem impossible to believe that I cant use my phone for buy a coke or a metro ticket.
Enough for the evening rant :)

ARJWright 2009-08-19 23:57

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by timsamoff (Post 313103)
Overall, Mobile Creativity is the freedom to use a mobile device for whatever a person likes -- untethered by hardware and software limitations; free to mold and stretch the device in ways that were never thought of by the manufacturer. Mobile Creativity is making a device one's own -- an inherent piece of who a person is, not just a gadget that fills one's pocket.

Dee-eye-tee-tee-oh

Texrat 2009-08-20 00:14

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
In addition to other things I enjoy fiction writing, songwriting and graphic arts. Ideas occur at the craziest times and places and I need to capture them... so voice recording (and best of all recognition) is a big one for me, as well as the ability to capture and annotate images as well as create them on the fly from scratch. As qole noted liqbase is growing into an extremely useful app so that's a start... but I'm seeing potential with Maemo devices as handheld creativity boxes for writers and artists.

Then there are applications such as the OSM2Go for editing OpenStreetMaps. The ability to update, refine and add value to a commons mapping solution is powerful, and could be one of the killer apps that creates buzz around the platform. In fact it's that on-the-go heavy computing power in your hand that makes the devices so compelling in the first place-- all potential users need are hard, clear use cases such as we are discussing.

And then there's augmented reality...

ARJWright 2009-08-20 01:13

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Mobile creativity to me is a user interface that's one part canvas, another part servant.

Mobile creativity is the understanding of restraints (physics, screen size, input mechanisms) and the outright defiance by some developers to turn those restraints into tracks of innovation.

Mobile creativity is being ahead of the curve - doing Star Trek-like actions now - while teaching people how to paint a canvas like Fred and Barney with what they have.

Mobile creativity is motion while sitting, contentment in action, the poetry of technical design and the grammar of engineering playing to a tune all its own, with an ear to a future that many in the world will one day embrace.

(yes, I know this came off poetic, but I've been writing poetry for 20+ years, I can't help it)

Texrat 2009-08-20 02:18

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
I envision a new sort of music making app. Imagine one that combines the mike and accellerometer inputs to generate sounds, and then semi-randomized algorithms to mold that into music. The mike picks up ambient waveforms, the accellerometer captures your sweeping hand gestures (think: orchestra conductor) and intervals between peaks or pause points (all easily configurable) for the notation. Or you could ignore the mike and select from a waveform library. The touchscreen could even come into play. Think Band-in-a-Box for mobile touch devices.

Texrat 2009-08-21 14:54

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by ciroip (Post 313403)
I think a discussion on mobile creativity is still a bit premature

Could you expand on why you think so?

Personally I think it is never too early to discuss this sort of subject... especially for a 4-year-old product line. ;)

timsamoff 2009-08-21 15:45

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by ysss (Post 313108)
...I'd like to be able to see all MY activities and ALL the input\output I do through my device on a single timeline.

I had another thought (based on a couple of UI ideas I had a while back -- below) that go hand-in-hand with what ysss is saying (and what lcuk is working on as well). Not only do I like the idea of a functional timeline of user actions, but an integrated sense of device functionality.

http://samoff.com/random/samoff-maemo_ideas_01.png

http://samoff.com/random/samoff-maemo_ideas_02.png

Of course, these ideas need to be better fleshed-out, but it's the beginning of complete integration.

Tim

mrojas 2009-08-21 18:59

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

What does Mobile Creativity mean to you?
For me, it means to be able of unleash my creativity in every way I can while I am mobile. Creativity usually expresses as media, be it written, spoken (podcasts?), recorded (music), graphical (be able to create graphics from zero) and video.

I should be able to easily create any type of media, even combining more than one type, and then distribute it freely, and as quickly as possible, and having at my disposition numerous channels I can access to distribute it, while I am in the move.

dormant 2009-08-21 20:31

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
I want to be able to do everything I do in my home and office environments, and have access to most things I have there, without having to think about it.

I am fed up:

a) copying things to SD cards for my N800
b) reformatting video files for my N800
c) worrying about line-endings in text files.

So:
- similar tools
- automatic syncing
- format conversion automation - I remember my Psion 5 used to convert Word documents on the fly when I moved them from my PC.

timsamoff 2009-08-21 20:35

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by dormant (Post 314165)
I want to be able to do everything I do in my home and office environments, and have access to most things I have there, without having to think about it.

I am fed up:

a) copying things to SD cards for my N800
b) reformatting video files for my N800
c) worrying about line-endings in text files.

So:
- similar tools
- automatic syncing
- format conversion automation - I remember my Psion 5 used to convert Word documents on the fly when I moved them from my PC.

I understand your grief, but in all honesty, it sounds like you need something that runs WinMo. :/

Tim

dormant 2009-08-21 20:49

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by timsamoff (Post 314167)
I understand your grief, but in all honesty, it sounds like you need something tat runs WinMo. :/

Tim

No, no and thrice no!

Was "tat" a typo?

timsamoff 2009-08-21 21:00

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by dormant (Post 314172)
Was "tat" a typo?

Yeah. Fixed. :p

Tim

dormant 2009-08-21 21:10

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
But "tat" was so appropriate. :(

ciroip 2009-08-21 22:15

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by Texrat (Post 314025)
Originally Posted by ciroip
I think a discussion on mobile creativity is still a bit premature

Could you expand on why you think so?

Personally I think it is never too early to discuss this sort of subject... especially for a 4-year-old product line. ;)

I was just trying to point out that in my puerile developing tryies I missed some basic services I would loved to have in my experiments. To be creative and explore new idea the tools have to be as much simple and basic as possible otherwise the platform will always be conditioned from the development choices determined by the libs avaibles. The devs priorities are always be to the portability of programs trough gtk or qt: that will probably bring really few innovative idea on the table.
Give access to more basic services and let people trying to play with things peculiar of the tablet and the creativity will flow. Having a fixed predeterminated know hardware should lead to use it to the maximum (something similar of what was usual on old home computers and consoles). IMO too high level libraries hide too much to the developers to let the ideas flow. The tablet need more hardcore programmers: the dev community lost 1 entire year just waiting for next cool device instead of trying to squeeze the juice from the actual hardware. Sure I cant blame Nokia for pushing on OS features more than specific hardware hacks but the point was what could unlock creativity.
Buona domenica

Texrat 2009-08-21 22:18

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
I'm not sure I accept your conclusions as foregone. I think creativity will always find a way-- what's more important than anything else here IMO is an assurance that creative effort will not be for nothing, ie, that the value will persist for a reasonable time. Nokia did a poor job of conveying just that assurance... now it is trying to do better.

So, yes, let's talk about creative potential, so we don't get mired in the clamor for Office apps...

ragnar 2009-08-31 12:46

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
"What does Mobile Creativity mean to you?" Allow me to ramble.

I think the interesting aspects of mobile creativity come from the context: Where I am, what am I doing, who am I with. Personally I think the best strategy is not to try to compete with the desktop, but rather to do things that the desktop is simply unable to do.

So a mobile Photoshop application will never be as good as the desktop Photoshop. But the desktop (or traditional laptop) will never be with you and active while I'm sitting in a bar, or hiking in some forest.

So: Utilizing the here and now, and being inspired by it. Mashing up the real and the virtual.

- Virtual graffiti on real walls, seen only with the device camera.
- "Music bombs", i.e. planting a song to a given physical location, and other people hearing that song when they come to the same location. (Or any media format.)

Augmented reality also gives additional ways of being inspired. There might be things around us that we are just not observing, or that we do not know what they are. Travel applications are of course the easiest example of this: Walking in a strange city, pointing your camera towards targets and the view giving realtime info about what you're seeing and experiencing.

Mobile can be a tool for literal ESP: Extrasensory perception.

Well, just as much as it can be a tool to actually detach you from whatever is actually going around you at any given moment. That's the thing that I personally find myself struggling with. For instance in zen practice a lot of emphasis is put on being involved with the moment, and the ... even the definition of what the moment is - when nearly anything that is online will be available with you always - gets rather blurred. It's almost like why some people do drugs, or why people get addicted to World of Warcraft.

Marieke 2009-08-31 15:26

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Hi everybody,

I'm back from holiday and ready to continue! So cool to come back and find so many responses to the first discussion topic. The many different opinions, nicely written thoughts & innovative ideas make it very valuable and interesting to read!

I'm currently collecting all your input in order to make a compact overview of it. When it's finished, I'll put it on here.

I'll post a new discussion topic this week, in which I - now I'm back - hope to be able to interact a bit more!

cheers,

Marieke

allnameswereout 2009-08-31 16:02

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Creating a Temporary Autonomous Zone.

The lack of being rooted in one certain, static place or state of being. The ability to, albeit temporarily, live like a nomad in this modern world with as little physical connectivy (wires, bagage, ...) as possible, therefore increasing the ability to experience emotional (or spiritual) connectivity. This while, till some degree, still being able to relate and interact with the physical world when necessary.

Mobility has its advantages and disadvantages which have to be dealt with, and through the ages, hav been dealt with. A classic example is a swiss army knife, but there are tons DIY projects, such as bakscii. We must adapt to our state of being (mobile) and our goals, and therefore sacrifices and effort must be made.

For example, software synths are portable on a laptop and use less space and weight than a hardware synth. However, certain hardware synths are of better quality than their equal software synths. A choice, a sacrifice, has to be made here.

Marieke 2009-09-02 11:52

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
The new discussion topic for the co-creation project has been posted! You can find it here

Looking forward to an interesting discussion & exiting ideas!

Marieke

VDVsx 2009-09-02 23:13

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Glad to see so much good ideas here, from two different groups of people - users and developers.

So, "What does Mobile Creativity mean to you?"

I partially share ragnar's thoughts, contextualized information is what people seek nowadays.
We are in a world that change really fast, we experience a lot of things everyday, the information comes from everywhere, it's impossible for us to assimilate everything.
The right contextualized information available to ours fingerprints, will save us a lot of time each day, and our life's will be easier for sure :).

It's a big challenge I know, but we already have the proper tools for that. We already have fast mobile devices with a lot of sensors that can provide a good 'picture' of surrounding environment, we already have fast and good learning algorithms. We already have the technology !!! It's a matter of putting everything together.
Of course there's no prefect system, and we need to deal with some pitfalls - here, IMHO are the power consumption (most of the HW sensors need to be 'on' all the time, in order to sense the surrounding environment) and some concerns about privacy (a big deal breaker, believe me ;) ).

The 'mobile creativity' area will have big challenges in the future, for sure. Having an device that is capable to deal with tons of information coming for everywhere, select them and contextualize them for me is really an dream, it's the dream of live in a age where the 'devices' can understand our needs and act according to them.

Allow me to ramble a bit more.
Almost all opinions in this thread, targeted an market of masses, and of course this is the aim of an big company like Nokia, but please take in mind, that such intelligent systems in mobile devices can be applied in other areas or smaller groups. These systems can be used to help disabled people, elders or even people with cognitive diseases. An system capable of recognize human activities(my research area :) ) and sense the environment can make the life of these small groups and their families much better.

To finalize, I can't forget other growing area that intersects the 'mobile creativity' field, some people like to call it Mobile HCI, but since I don't like the term, I will call it Human Mobile Interaction.
Isn't new to anyone here that fancy UI's with the appropriate marketing really sell phones, not matter if the UI gives a good experience to the user or not, sometimes this kills good innovation in the HMI area, already happened in the past, but we don't live in a perfect world, so we have to deal with these factors in order to innovate a bit more.
I personally think that a lot can be done in the HMI area, and I'm not thinking about fancy UI's (we need them too, in order to sell devices), I'm thinking in 'breaking innovation', new forms of HMI, that can improve the interaction/experience with our mobile devices, that are nowadays part of our lives.

An mobile phone is seen nowadays as an non intrusive device (there's only other 'piece' of technology, that we usually have with us, that has the same status), we really need to take more advantage of that ;) .

Marieke 2009-09-07 08:16

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by VDVsx (Post 320514)
I personally think that a lot can be done in the HMI area, and I'm not thinking about fancy UI's (we need them too, in order to sell devices), I'm thinking in 'breaking innovation', new forms of HMI, that can improve the interaction/experience with our mobile devices, that are nowadays part of our lives.

An mobile phone is seen nowadays as an non intrusive device (there's only other 'piece' of technology, that we usually have with us, that has the same status), we really need to take more advantage of that ;) .

Hi VDVsx,
Thanks for your interesting and extensive reply. I was just wondering, when you say 'breaking innovation', what kind of innovations are you thinking about in the domain of HMI? How could the interaction/experience be improved with mobile devices in your opinion?

VDVsx 2009-09-08 01:06

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by Marieke (Post 323024)
Hi VDVsx,
Thanks for your interesting and extensive reply. I was just wondering, when you say 'breaking innovation', what kind of innovations are you thinking about in the domain of HMI? How could the interaction/experience be improved with mobile devices in your opinion?

A lot can be done here, but as I said some technologies aren't ready for prime time.
In my opinion if you want to introduce new methods of interaction, you've to do it in small steps, the "acceptance problem" is a big issue here.
I think Nokia is doing that in the gestures area, they introduced only a few gestures in selected phones (e.g. flip the phone to reject a call), and these gestures are very intuitive and are accepted around the world. This way they improved the user interaction a bit, without breaking none of the interaction methods already familiar to the users, reducing the acceptance of the new form of interaction, but more can be done IMO.

A innovative system in this area would be a system capable of translate natural actions to the way we use our mobile devices. Of course gestures can mean different things to different people, in order to deal it that, the gestures system should be adaptable to each user. Using the device sensors combined with learning algorithms, we can achieve it now, for the basics/most used rapid access functionalities of our mobile devices.
Such system could reduce a lot the user intervention needed to operate an mobile device, and would be much more easier to operate the device "on the move".

This is just a example, much more can be done in order to achieve a natural and intuitive interaction with our mobile devices.

Architengi 2009-09-11 08:50

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
>>> What does Mobile Creativity mean to you?

Mobile Creativity for me is:

1) My life - what I did in a dream vacation, to be able to review those precious moments, to be able to video record with a light pocketable device, to be able to write some thoughts, or audio record them, to be able to share some pictures and blog or email.

2) To have the possibility to create on the go, like drawing, skatching, for others mix or compose some music, put all your creative thougths on a document.

3) Have access on the go to all the information you want, financial, geography or history from wikipedia, weather, news, medical information, all the things that interest you

4) Have a mobile device with a smart application that makes your life easier, with maps, weather, calendar, planning and reminding of events should be a central part, and helping you in get all the activities that interest you for the weekends ahead, like I'm thinking of an application smart enough to learn from your habits and to be able to check ticketmaster for the upcoming concerts for you, different sites for sport events, for entertainment events, for travel events, for mountain-hiking opportunities based on weather, for family oriented events (like activities for your kids).
The application should list you all the events found for the next weeks in a list with multiple selection and you just rate the interest for the events from 5 (very interested, should not miss this event) to 1 (not really intersted, but if nothing else, just remind me a day before with a special ringing tone for kind-of-not-interesting-activity). This is mobile creativity, when the mobile device can help you get the most of what you want in activities.

5) Mobile creativity is also about being always connected with your friends and what's up

6) Mobile creativity is also about be part of the community, building communities or interact or help in any way, be part of the change, because the internet communication has unleashed incredible forces in the social activities, people can find and connect easy with people with same interests, ideas, or desire to improve our society

This is my 2 cents, I wrote in hurry, sorry for potential misspellings :)

twaelti 2009-09-11 20:57

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Quote:

Originally Posted by Marieke (Post 312982)
What does Mobile Creativity mean to you?
It can be anything - inspiring applications, unexpected results, just having fun, what makes you feel creative, etc.

To begin, I will re-use my opinion expressed in the final paragraph of my post in the second discussion topic: the "limits" of creativity - I'm highly skeptical about the amount of creativity of the "general population" - or perhaps too stringent in my interpretation of creativity (also: see the Wikipedia definition :-). Let's perhaps rather talk about cre-activity, a term I like to use as a placeholder for "being entertained while still being able to add minor input / low input activities". In fact, we might possibly achieve the broadest view (if that is intended or allowed/wished for) by defining Mobile Creativity as "DOING something unbound to a certain location".

Perhaps we should also try to differentiate between various actors? Who is mobile and when? Users? Developers?
  • Mobile workforce user: has work to do on the road (perhaps not during travel, but in locations away from the "normal" office). This work might be more (journalist) or less (insurance salesman) creative, but something must be done, probably in quite a narrow field of tasks, therefore also requiring only a basic set of applications, but with high level of usability and efficient workflows. Perhaps students are in the same niche, often abroad in different places, with a lot of things to get done (in a broader field of work however). Level of creativity: medium-high
  • Mobile non-workforce user: is on the road, but not at work. Might be commuting or travelling, can't/doesn't want to work, is mostly occupied with mobility itself (moving) and probably too sleepy or tired to be creative, but still likes a bit of challenging entertainement or needs to access important information. Level of creativity: low-medium
  • Mobile non-workforce user, but mobile in another sense: simply not in front of a desktop/notebook, but moving, albeit in a small radius (in various rooms at home, gone shopping, out with friends, in front of the TV together with the wife :-). All possible use-cases, all levels of creativity.
  • Mobile developer (Khertan...) Is not at the desktop, but has time at hand and would like to be creative in developing software. Might want to sketch an UI, model it in an Editor, research (developper docs, online), write source code (PyGTKEditor), build packaging scripts (py2deb), test/upload software. Level of creativity: medium-high
From this, we could precise the needs of the different groups, their ways to create and express themselves. However, whatever actor you look at, the basic factors remain the same:
  • Not at the home/office desk
  • Doesn't want a device that is a hindrance to his mobility
  • Wants to get the most out of a device (diversity of mobile applications)
So for me, the device must enable the broadest range of possible applications, offering a large pool of mature/pro tools to give me a maximum freedom to express my creativity on the go.

Finally to pickup on Marieke's initial tagline and return to the poetic side: A number of Inspiring applications must work together to allow Unexpected results to happen (capture a moment of my life through video, picture, mapping/geotagging and texting; being shared in seconds with others worldwide), in such a way that the creative work becomes just having fun - this is what makes me feel creative.

(The continuation of the discussion really depends a bit on where you want to go with the co-creation project - I believe the topic of this 1st thread to be too broad, as it is a bit unclear how open we can define creativity and what questions you ultimately try to answer.)

Texrat 2009-09-11 21:08

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Good points.

The way I see it is that realistically, it makes sense to consider most highly mobile work a subset of a given project. It's just not usually practical for instance to design databases, model 3d parts, manipulate spreadsheets, etc.

What does make sense is entering field data, capturing in-the-moment events, performing any sort of labor that actually benefits from high mobility.

My personal efforts here have been to identify where scratch pads, clip boards and post-it notes are used and look to replace them with a handheld electronic device. Unfortunately even though *I* can see high potential here, the focus as I see it has been less on utilitarian modes and more on fun and games... which have value of course but I would really like to see that transient paper ecosystem challenged.

Who's with me?!!? :D

Marieke 2009-10-09 14:49

Re: First discussion topic for co-creation project: MOBILE CREATIVITY
 
Small update: check http://talk.maemo.org/showthread.php?t=32619 for the results of the co-creation session!


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