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Ovi Gaming article on what Maemo 5 means for games on Nokia devices
I've just done an editorial for Ovi Gaming on Maemo 5 and the N900, comparing them to Nokia's current Symbian devices from a gaming perspective:
http://www.ovigaming.com/news/item/1...emo_5_coul.php The last sentence is very important, the presence of Maemo 5 is helping to make sure that everyone gets an upgrade, not just Maemo 5 users. |
Re: Ovi Gaming article on what Maemo 5 means for games on Nokia devices
Agree! the price is bigest problem for Maemo phone. but N900 is good device for game app. other comments for your game development plan?
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Re: Ovi Gaming article on what Maemo 5 means for games on Nokia devices
good article, my post from the comments:
"the n900 needs commercial apps/games to compete with the iphone, so the sooner nokia releases the Ovi store for its flagship mameo5 device the better. there is also a fantastic synnergy to be exploited in that the new iphone, the Palm Pre, and the n900 all use the same Omap3 hardware platform, something which makes app/game porting far easier. the n900 could literally reach for the stars by standing on the shoulders of the industry giant, after all, why would developers not port their wares provided there is a secure sales channel in which to increase their sales." |
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Has programming become so removed from the hardware that the hardware type no longer makes that much difference? |
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EDIT: It seems that Mac OS X uses a specific executable file format, which is not ABI compatible to ELF, which is used by Linux, so no iPhone could not run even the most basic apps that Maemo or WebOS run. |
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Nokia went the other direction and modified desktop libraries for use on a mobile device which is why it's reasonably straightforward to run regular Linux applications in Maemo and vice versa. The same is not true of either Android or webOS. For Android you need Davlik, for webOS you'd need a lot of hacking. |
Re: Ovi Gaming article on what Maemo 5 means for games on Nokia devices
Hardware abstraction layers have evolved into very powerful interfaces that have indeed pushed differentiation up into the OS layer. It was a natural consequence of the push toward hardware standardization (ie, plug and play) and Human Input Devices (HIDs) and USB-powered items in general would have struggled without that advent.
It's funny though to see Linux dragged into OS differentiation. Isn't that in opposition to the core goal? :D |
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Linux running on Android or WebOS or UNIX-like on iPhoneOS says little to nothing about compatibility with Maemo. However if you have a game on one mobile platform this could communicate with another using open standards supported in both devices (802.11a/b/g, TCP/IP, and a protocol used over TCP/IP). Ofcourse we haven't discussed the potential of Qt here yet, but that is long term. Will developers realize they could save a lot of time? Time will tell. Also see it from other point of view. Linux on desktop has little market share. Open standards only used on Linux desktop have on the short term little to not relevance for most end users . Therefore it is difficult to help them understand the relevance. In other words, if one is locked in and happy with that for one reason or another (work around it, don't even know it) one doesn't care about your stated point. Once the disadvantages of being locked in outbalance the advantages change of perception will occur. For that to realize the end user can be educated but thus far 'it is open source' has on short term not been a fruitful, convincing argument. Futhermore compatibility layers are very important. WINE with DirectX compatibility layer running on Linux/X11/OpenGL is a great example IMO but its also for x86-32 only. |
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I have to say, ive heard many people ask the same thing about my system. but it is as much an OS as liqbase (liqos) is. |
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the other thing, what OS does webOS run on? its in exactly the same boat which was my point exactly. |
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i do believe that a common baseline of hardware performance and a convergence around OpenGL 2.0 ES will make it far more appealing for commercial games/3Dapp developers to port their iphone products to other platforms. |
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Still, it should not be that difficult to port some basic stuff on it, depending on the underlying blocks of course. |
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