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SNES on N900
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Re: SNES on N900
This awesomeness has already been posted in the GBA thread... Looking forward to this!
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Yes, I caught that earlier as well and wound up referencing it here (direct YouTube link rather than his blog): http://talk.maemo.org/showthread.php?t=32135
I was snooping Urho's blog and saw that entry then searched for any SNES on N900 threads on TMO and although nothing dedicated appeared, since they were referencing emulators and such, I posted in the thread mentioned above rather than start a new one. Alas, now I'm helping grow this new thread. :) Excellent little demonstration of how again the N900's ability to easily adapt and connect to various existing tech products will be pretty much limitless. What's great to ponder is how exciting and amazing some ideas are that we've gotten glimpses of, but the real treats are yet to come as more people jump in and develop/create for the platform once it's finally available to purchase. Heh, okay so it's now thrice been linked on TMO. oh well. |
Re: SNES on N900
i watched the video yesterday it runs frigging awesomely looks to be running at a good frame rate and sound works great unlike on other devices I've used snes emus on.
can't wait to try it out myself, big thumbs up from me |
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It's time to charge the batteries for my Wiimote again. :D
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How can the wiimote be used with the n900? how does it connect?
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Using wiicontrol, which is the application the video tries to show.
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I asked how it works TECHNICALLY, how is it connected?
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Bluetooth?
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Bluetooth!
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Ah, ... cool! Sorry, thats so simple that i didn't think about it :D
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Simply : GREAT !
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A comment on konttori's blog raised a good question for me, as I cant stand white colored electronics, could a ps3 controller be used?
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First, bluez needs a patch applied and a few apps need to be compiled. Then, you need to physically connect the PS3 controller to the N900 via USB. The PS3 controllers require it because they only pair over USB, not by Bluetooth alone. Once paired, you can use it fully wirelessly over Bluetooth. Unfortunately, I haven't done all this myself as I don't have a Micro to Mini USB cable around. |
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You may be able to get it to work by pairing it with a desktop machine that is spoofing it bdaddr to match the N900's and then copying over the negotiated link-key to the n900. |
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First, where can i download this amazing program? If it is not available yet, I understand, but if it is where can i find it?
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if you don't understand what Extras means... |
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There are not .debs in garage, try http://maemo.org/downloads/product/OS2008/drnoksnes/ .
Also, for Wiimote input you'll need Wiicontrol. |
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Hey javis!
You said there was going to be another update for this about two weeks ago. Any chance of giving out some exciting news for us today? :) |
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I don't like surprises :) ; I've been pushing a version at least every week to extras-devel, and that's the one you can expect to enter ("stable")extras "soon" -- in fact, the one I uploaded today is the one I'll promote if nobody complains.
VS the current one in Diablo extras, it has sw scaling, onscreen buttons grid (partial), superfx games working (includes yoshi island without gfx glitches), the new artwork & icons by wazd :), x86 versions for scratchbox, and of course, Fremantle compatibility. |
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Witness!
Dude! Has anyone ever written a song about you? :D |
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Thanks Javis!
Software scalling looks so much better! It doesn't look out of focus like it used to with hardware scaling. :) I take it that you completely removed the feature of not having any scaling at all as well? I know that 1x is really small on the screen but I actually didn't mind it. |
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Is there any chance of being able to use game genie codes?
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I've just added native zeemote support to drnoksnes. This means that the user doesn't have to care for a specific setup, the zeemote will just work out of the box and will be connected automatically when the game starts and is being disconnected when the game ends.
Some work will have to go into the control setup page, so it's possible to assign the buttons of the zeemote and the hardware keyboard independently. Currently the zeemote buttons are hard coded. I'll bring the setup to the summit. |
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Any video with the seemote ?
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Favor request for anyone that has this on their N900.
Could someone enter these values and post back their impressions on speed and performance: 60 fps No hardware scaling Accurate graphics Enable sound Just wondering if the new tablet can handle this workload. Thanks! |
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BTW, don't expect miracles. Sad truth is that the GP2x Wiz (arm9 550Mhz) plays Mario Kart at a similar* rate than the N810 (arm11 400Mhz), thus I don't expect a "giant" leap in the N900 (cortex-a8 = "arm11+1?" <550Mhz **) in this case. *Personally verified. There's a little speedup for rest of games, including SuperFx ones. **Yes, the processor won't reach 550Mhz (at least, not all the time) due to thermal/battery reasons. edit: Of course, there's quite a bit of room for optimizations, how to make best use of the SGX, etc. |
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I get aproximately 30 fps.. but it's very stuttery for some reason. Attempting to fly in Super Mario Bros 3 (Super Mario All-Stars) is nearly impossible due to the framerate or possibly the lag with the Wiimote.
In general though, it works well enough and I'm glad to hear there's a lot of room for optimization. |
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btw, 30 fps is what I get in N810 with hw scaler, without stuttering. |
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The author of Wiiremote emailed me a couple of days ago stating that he would write a start up guide for us newbies.
Maybe this will drive some interest in him looking over his code again and making further optimizations for it. :) Interesting about the results you two are getting in terms of fps. Can you get full 60 fps in windowed (1x) mode with the same settings mentioned before? Also, can you get full 60 fps full screen (2x) mode with sound removed? Thanks for the replies guys. |
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The auto frameskipper may be the one to blame here, did you try without?
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I think that you guys misunderstood my question which really is my fault for not asking correctly.
I'm wondering what additional features need to be removed (scaling, sound, accurate graphics) to have this emu run at a decent speed on a N900 when forcing it to run at 60 fps. I know that the human eye can only take in 24 fps so why is it that it looks so chunky at that speed? The golden mark for new games released on modern consoles is 60 fps which looks fantastic, but why isn't 24 fps good enough for the human eye to enjoy? Maybe I should google this because it doesn't make much sense to me and I'm sure others have been confused about this the same as me. |
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That's why 25fps is sometimes more than enough and 200fps is sometimes not enough. |
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I just uploaded a patch for zeemote support to thefeature tracker of drnoksnes. I really think this is the way to go as the wiimote is just to big to be carried with a n900.
Anyone here with a zeemote (or better two) who wants to test the stuff? Also perhaps someone likes to donate a zeemote to javispedro so he can also test it. And if you'd like to donate a second one to me i'd be willing to add support for a two player setup (my zeemote drivers are in fact designed to run up to 4 zeemotes simultaneously, i just wasn't able to test more than one for obvious reasons). |
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So no more interest is supporting the Wii remote?
Well shoot. :) |
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