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-   -   # iPhone games < # n900 games (https://talk.maemo.org/showthread.php?t=33834)

KasperKnop 2009-11-01 21:13

# iPhone games < # n900 games
 
I looked at the Ovi/Maemo select store and saw only ONE game...

The iPhone has like THOUSANDS of great games. The Android platform also has alot of great games...

But then I realized something... The n900 has a slider QWERTY and supports flash in the browser. A combination no iPhone or Android has, which opens up for a whole world of millions of online games! Miniclip, newgrounds, onemorelevel.com here I come! =)

maven1975 2009-11-01 21:19

Re: # iPhone games < # n900 games
 
Flash will be on Android & Palm devices as well. With each device having similar hardware (N900, Motorola Droid, Pre), the flash experience should be the same. (Except the Pre cant use its internal GPU as of yet)

Does Mameo contain superior programming as to the way it will handle flash?

c0rt3x 2009-11-01 21:31

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by maven1975 (Post 363242)
Flash will be on Android & Palm devices as well. With each device having similar hardware (N900, Motorola Droid, Pre), the flash experience should be the same. (Except the Pre cant use its internal GPU as of yet)

Does Mameo contain superior programming as to the way it will handle flash?

The difference is that QWERTY is standard for Maemo devices, while Android games can't require that.

Laughing Man 2009-11-01 21:42

Re: # iPhone games < # n900 games
 
Not true, for example it's rumored the 920 will not have a hard keyboard. And even the 770 and n800 did not have hard keyboards.

Rushmore 2009-11-01 21:51

Re: # iPhone games < # n900 games
 
iPhone does have a lot of fun games, but besides Jewellust and the game emulators, Android IMO sucks for games at this time. A lot of devs are staying away until the install base of Android devices have more space to install apps.

G1 = 75 megs free space and the rest (including Droid) = 130 to 200 free megs of space. Considering a lot of the games are 8 megs installed and some of the better iPhone games are 20 megs or more installed, Android will not be too good for a while.

Bratag 2009-11-02 00:08

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by KasperKnop (Post 363239)
I looked at the Ovi/Maemo select store and saw only ONE game...

The iPhone has like THOUSANDS of great games. The Android platform also has alot of great games...

But then I realized something... The n900 has a slider QWERTY and supports flash in the browser. A combination no iPhone or Android has, which opens up for a whole world of millions of online games! Miniclip, newgrounds, onemorelevel.com here I come! =)

You really think android has great games? I personally think all but about 5 of them suck like a black hole. The truly awful 3d acceleration on the platform means there will be no real eye candy any time soon.

eean 2009-11-02 00:33

Re: # iPhone games < # n900 games
 
All true, though I really look forward to more native games for the N900. The "Bounce" demo is pretty cool, makes good use of the tilt and 3d features. More of that pls. :>

(and don't forget VGBA :P)

bandora 2009-11-02 05:21

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by Laughing Man (Post 363254)
Not true, for example it's rumored the 920 will not have a hard keyboard. And even the 770 and n800 did not have hard keyboards.

You do know that the rumored N920 is a fake.. (which i really found it ammusing tht nobody have paid attention closely to the screen where it's showing either the OS2007 or the OS2008)...

Anyways here's the link to prove it's a fake..

http://www.nokiaport.de/forum/thread.php?threadid=5379

And sorry for going off-topic..

So nobody knows if the next maemo device will have a physical keyboard or not..

Fargus 2009-11-02 06:56

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by Laughing Man (Post 363254)
Not true, for example it's rumored the 920 will not have a hard keyboard. And even the 770 and n800 did not have hard keyboards.

Older Maemo devices have onscreen keyboards but from N810 onwards Maemo devices have a qwerty keyboard physically. There are some other standard items that all Maemo devices have to support so can be relied upon by developers for a platform. Remember, Maemo is now on version 5 in the N900.

choubbi 2009-11-02 08:07

Re: # iPhone games < # n900 games
 
N900 has SCUMMVM with a screen resolution big enough, and a stylus.

Enough said.

And if GemRB is ported on the N900 and works well, that'll really put iPhones games to shame.

RevdKathy 2009-11-02 08:13

Re: # iPhone games < # n900 games
 
My nephew and his wife were proudly showing off how their ipod touch supplied them with a new game to challenge them every single day. For a mere 60p. That works out at over £200/year!!! Talk about rip off! I was staggered that they considered this good value. :(

MrGrim 2009-11-02 12:49

Re: # iPhone games < # n900 games
 
It's pretty natural that the iphone would have gazillions of games. After all, that's one of the things all the hype was for: to get developers thinking it's the xbox/nintendo/playstation of the mobile world and develop like good little drones. Of course, it worked
I'm not very clear on the maemo 3d system (i understand it supports a stripped-down version of opengl?), but being linux it should support lots of linux games (and there are a number of them, quite good too). Also, as someone mentioned, countless free flash games!

zerojay 2009-11-02 14:52

Re: # iPhone games < # n900 games
 
It's kind of hard/unfair to compare the number of native games on the iPhone and Maemo platforms when you consider that one isn't released yet and the other has been out with tons of developer support for a long time already.

GunnerzMate 2009-11-02 15:37

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by zerojay (Post 363712)
It's kind of hard/unfair to compare the number of native games on the iPhone and Maemo platforms when you consider that one isn't released yet and the other has been out with tons of developer support for a long time already.

Indeed, even reviewers are whining about the lack of content for Maemo 5. Well what the F do you expect, the phone hasn't even been released yet and there are less than 300 prototype devices. Of course there aren't going to be that many apps for it. Whenever i see a reviewer this early complain about such a problem, he doesn't know what he's talking about. How much time did it take for the Iphone to have such a store??

ysss 2009-11-02 15:48

Re: # iPhone games < # n900 games
 
It's what's called "Barrier of entry", ladies and gentleman.. If a person\company pioneers some sort of new venture, and they don't slack off to keep building up on their product\technologies, then it's the distance the new competitors have to catch up to them.

Fortunately this isn't an insurmountable obstacle for Maemo, but still it's a rather formidable one given iTunes Store's significant marketshare in digital content market.

zehjotkah 2009-11-02 15:48

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by GunnerzMate (Post 363739)
Indeed, even reviewers are whining about the lack of content for Maemo 5. [...] and there are less than 300 prototype devices.[...]

just a little correction, no offense ;-) :

PREviewers... not REviewers
and there are more than 400 prototype devices..
but I'm with your opinion!

;-)

Rushmore 2009-11-10 04:37

Re: # iPhone games < # n900 games
 
Must admit there are some great games on the iPhone that would be nice to have on the N900.

I have an odd obsession for artillery games like Scorched Earth and games like Crayon Physics.

zfarooq 2009-11-10 05:08

Re: # iPhone games < # n900 games
 
android has 256MB for application install (unless they 'break it')...considering some iphone games e.g. myst run at 720MB android has its limitations for the common user.

Nokia N900 has 2GB wish it does not run into the same issues as Android as the games get better...

dmj726 2009-11-10 06:05

Re: # iPhone games < # n900 games
 
Couldn't the 2gb limitation be overcome by just storing game data in the home directory? Seems like what any sensible developer of a massive game would do on the n900.

Fargus 2009-11-10 06:58

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by dmj726 (Post 370604)
Couldn't the 2gb limitation be overcome by just storing game data in the home directory? Seems like what any sensible developer of a massive game would do on the n900.

Could go the whole hog and just stuff the game onto a MicroSD and then you have stupid amounts of space. Market it as a retro feel and someone will call it an innovation. LOL.

Fargus 2009-11-10 07:02

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by RevdKathy (Post 363510)
My nephew and his wife were proudly showing off how their ipod touch supplied them with a new game to challenge them every single day. For a mere 60p. That works out at over £200/year!!! Talk about rip off! I was staggered that they considered this good value. :(

I'm with you regarding the thoughts on value for money but it does throw up a trend I have noticed with a lot of iPhone users (not all though). The iPhone does seem to appeal to the looks over function brigade so pitching the game as 60p a day means they don't think through that it is every day, they just see the 60p. If they were thinking long term they'd have to factor the battery replacement cost into account too when buying it!!

ysss 2009-11-10 07:29

Re: # iPhone games < # n900 games
 
@Fargus: You mean other phones don't need batteries? :)
The cost of ownership isn't just the price you pay to acquire the device, and to maintain it (battery, parts changes, accesories, etc) but you have to remember that you can also offset part of the cost when/if you decide to sell it off one day. On this point I think the iPhone wins, because they hold up their prices rather well.

As for '60p a day for a game': do they really buy one game per day?

I also think the general feedback is that iPhone games are lower priced than its competitors in the market (of same quality). IE: rhythm games cost $0.99 to $9.99 on iPhone while similar titles go for $20-30+ on Nintendo DS.

Fargus 2009-11-10 07:49

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by ysss (Post 370630)
@Fargus: You mean other phones don't need batteries? :)
The cost of ownership isn't just the price you pay to acquire the device, and to maintain it (battery, parts changes, accesories, etc) but you have to remember that you can also offset part of the cost when/if you decide to sell it off one day. On this point I think the iPhone wins, because they hold up their prices rather well.

As for '60p a day for a game': do they really buy one game per day?

I also think the general feedback is that iPhone games are lower priced than its competitors in the market (of same quality). IE: rhythm games cost $0.99 to $9.99 on iPhone while similar titles go for $20-30+ on Nintendo DS.

Lots of devices require batteries but few of this price require you to send it back to the manufacturer to replace it. Hence my interest on what will happen when the EU ruling of user replaceable batteries comes into force.

The comment wasn't regarding the price of the game, it was regarding the rollup that is often missed. I'm also not aware of a way to sell on an iPhone game (taking your point) but you can simply with a DS game (or play it on another console). The majority of costs on that platform are hardware but agree your point on cost.

The statement regarding attitude is based on some expensive and indepth commercial research undertaken on behalf of a client.

Thor 2009-11-13 01:56

Re: # iPhone games < # n900 games
 
Has anyone with an N900 tried a miniclip game such as Bloxorz (known as Nintaii to some):
http://www.miniclip.com/games/bloxorz/en/

RevdKathy 2009-11-13 08:18

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by ysss (Post 370630)
@Fargus: You mean other phones don't need batteries? :)
The cost of ownership isn't just the price you pay to acquire the device, and to maintain it (battery, parts changes, accesories, etc) but you have to remember that you can also offset part of the cost when/if you decide to sell it off one day. On this point I think the iPhone wins, because they hold up their prices rather well.

As for '60p a day for a game': do they really buy one game per day?

The contract is for one new game per day - so yes, they buy one daily. Heck, what sort of phone could you get for the extra £200?

(Ok, I admit I'm not much of gamer but even so, this bewildered me)

anapospastos 2009-11-14 15:44

Re: # iPhone games < # n900 games
 
We need games and applications with style, graphics and generally beyond our imagination. We need new ideas, new persons to work with n900 and maemo 5. I m disappointed to see only these apps and games. Its not good, I am afraid it happens because of the open OS

ysss 2009-11-14 16:06

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by RevdKathy (Post 374629)
The contract is for one new game per day - so yes, they buy one daily. Heck, what sort of phone could you get for the extra £200?

(Ok, I admit I'm not much of gamer but even so, this bewildered me)

Wow, they must be getting quite a lot of junks. I'd say the iphone gets one or two good games a week tops..
(EDIT: Well, ok, maybe a bit more than that if you consider all the different genres covered.. I'm just a bit more picky =P)

sadfist 2009-11-14 16:16

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by RevdKathy (Post 363510)
My nephew and his wife were proudly showing off how their ipod touch supplied them with a new game to challenge them every single day. For a mere 60p. That works out at over £200/year!!! Talk about rip off! I was staggered that they considered this good value. :(

That is the beauty of microtransactions and why they are becoming quite popular in gaming these days.

Some companies even let you pay to unlock the items/whatever you would receive in game if you were to actually play the game!

Venomrush 2009-11-14 16:29

Re: # iPhone games < # n900 games
 
The key selling point of the iPhone at the moment is their apps. I'm tired watching their 'there's an app for everything' advert on TV.

If we can get iPhone apps to work on N900 then iPhone is pretty much dead meat.

I happened to see iPhone apps in .deb file format. So does this mean we can put it on the N900 as well?

iPhone .deb applications onto N900?

Thor 2009-11-15 07:35

Re: # iPhone games < # n900 games
 
Looks like Flash games work on the N900, look at the other thread:
http://talk.maemo.org/showthread.php...bloxorz&page=2

fms 2009-11-15 07:43

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by anapospastos (Post 376068)
We need games and applications with style, graphics and generally beyond our imagination. We need new ideas, new persons to work with n900 and maemo 5. I m disappointed to see only these apps and games. Its not good, I am afraid it happens because of the open OS

I see you are such a new person and have got a lot of new ideas! So, download the SDK and start creating new games and applications with style and graphics!

fms 2009-11-15 07:44

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by Venomrush (Post 376125)
I happened to see iPhone apps in .deb file format. So does this mean we can put it on the N900 as well?

It does not.

dantonic 2009-11-15 08:24

Re: # iPhone games < # n900 games
 
Quote:

Originally Posted by bandora (Post 363473)
You do know that the rumored N920 is a fake.. (which i really found it ammusing tht nobody have paid attention closely to the screen where it's showing either the OS2007 or the OS2008)...

Anyways here's the link to prove it's a fake..

http://www.nokiaport.de/forum/thread.php?threadid=5379

And sorry for going off-topic..

So nobody knows if the next maemo device will have a physical keyboard or not..

I don't think anyone here believed that picture for a second, as everyone was able to recognize the OS in the picture... (most of us are still using it. :P)

But it is still a rumor that the New maemo device will be bigger in size and keyboard less.


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