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# iPhone games < # n900 games
I looked at the Ovi/Maemo select store and saw only ONE game...
The iPhone has like THOUSANDS of great games. The Android platform also has alot of great games... But then I realized something... The n900 has a slider QWERTY and supports flash in the browser. A combination no iPhone or Android has, which opens up for a whole world of millions of online games! Miniclip, newgrounds, onemorelevel.com here I come! =) |
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Flash will be on Android & Palm devices as well. With each device having similar hardware (N900, Motorola Droid, Pre), the flash experience should be the same. (Except the Pre cant use its internal GPU as of yet)
Does Mameo contain superior programming as to the way it will handle flash? |
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Not true, for example it's rumored the 920 will not have a hard keyboard. And even the 770 and n800 did not have hard keyboards.
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iPhone does have a lot of fun games, but besides Jewellust and the game emulators, Android IMO sucks for games at this time. A lot of devs are staying away until the install base of Android devices have more space to install apps.
G1 = 75 megs free space and the rest (including Droid) = 130 to 200 free megs of space. Considering a lot of the games are 8 megs installed and some of the better iPhone games are 20 megs or more installed, Android will not be too good for a while. |
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All true, though I really look forward to more native games for the N900. The "Bounce" demo is pretty cool, makes good use of the tilt and 3d features. More of that pls. :>
(and don't forget VGBA :P) |
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Anyways here's the link to prove it's a fake.. http://www.nokiaport.de/forum/thread.php?threadid=5379 And sorry for going off-topic.. So nobody knows if the next maemo device will have a physical keyboard or not.. |
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N900 has SCUMMVM with a screen resolution big enough, and a stylus.
Enough said. And if GemRB is ported on the N900 and works well, that'll really put iPhones games to shame. |
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My nephew and his wife were proudly showing off how their ipod touch supplied them with a new game to challenge them every single day. For a mere 60p. That works out at over £200/year!!! Talk about rip off! I was staggered that they considered this good value. :(
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It's pretty natural that the iphone would have gazillions of games. After all, that's one of the things all the hype was for: to get developers thinking it's the xbox/nintendo/playstation of the mobile world and develop like good little drones. Of course, it worked
I'm not very clear on the maemo 3d system (i understand it supports a stripped-down version of opengl?), but being linux it should support lots of linux games (and there are a number of them, quite good too). Also, as someone mentioned, countless free flash games! |
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It's kind of hard/unfair to compare the number of native games on the iPhone and Maemo platforms when you consider that one isn't released yet and the other has been out with tons of developer support for a long time already.
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It's what's called "Barrier of entry", ladies and gentleman.. If a person\company pioneers some sort of new venture, and they don't slack off to keep building up on their product\technologies, then it's the distance the new competitors have to catch up to them.
Fortunately this isn't an insurmountable obstacle for Maemo, but still it's a rather formidable one given iTunes Store's significant marketshare in digital content market. |
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PREviewers... not REviewers and there are more than 400 prototype devices.. but I'm with your opinion! ;-) |
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Must admit there are some great games on the iPhone that would be nice to have on the N900.
I have an odd obsession for artillery games like Scorched Earth and games like Crayon Physics. |
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android has 256MB for application install (unless they 'break it')...considering some iphone games e.g. myst run at 720MB android has its limitations for the common user.
Nokia N900 has 2GB wish it does not run into the same issues as Android as the games get better... |
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Couldn't the 2gb limitation be overcome by just storing game data in the home directory? Seems like what any sensible developer of a massive game would do on the n900.
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@Fargus: You mean other phones don't need batteries? :)
The cost of ownership isn't just the price you pay to acquire the device, and to maintain it (battery, parts changes, accesories, etc) but you have to remember that you can also offset part of the cost when/if you decide to sell it off one day. On this point I think the iPhone wins, because they hold up their prices rather well. As for '60p a day for a game': do they really buy one game per day? I also think the general feedback is that iPhone games are lower priced than its competitors in the market (of same quality). IE: rhythm games cost $0.99 to $9.99 on iPhone while similar titles go for $20-30+ on Nintendo DS. |
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The comment wasn't regarding the price of the game, it was regarding the rollup that is often missed. I'm also not aware of a way to sell on an iPhone game (taking your point) but you can simply with a DS game (or play it on another console). The majority of costs on that platform are hardware but agree your point on cost. The statement regarding attitude is based on some expensive and indepth commercial research undertaken on behalf of a client. |
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Has anyone with an N900 tried a miniclip game such as Bloxorz (known as Nintaii to some):
http://www.miniclip.com/games/bloxorz/en/ |
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(Ok, I admit I'm not much of gamer but even so, this bewildered me) |
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We need games and applications with style, graphics and generally beyond our imagination. We need new ideas, new persons to work with n900 and maemo 5. I m disappointed to see only these apps and games. Its not good, I am afraid it happens because of the open OS
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(EDIT: Well, ok, maybe a bit more than that if you consider all the different genres covered.. I'm just a bit more picky =P) |
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Some companies even let you pay to unlock the items/whatever you would receive in game if you were to actually play the game! |
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The key selling point of the iPhone at the moment is their apps. I'm tired watching their 'there's an app for everything' advert on TV.
If we can get iPhone apps to work on N900 then iPhone is pretty much dead meat. I happened to see iPhone apps in .deb file format. So does this mean we can put it on the N900 as well? iPhone .deb applications onto N900? |
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Looks like Flash games work on the N900, look at the other thread:
http://talk.maemo.org/showthread.php...bloxorz&page=2 |
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But it is still a rumor that the New maemo device will be bigger in size and keyboard less. |
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