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Theme Template Q&A
I was initially planning to make this a little workshop, where I would step by step go through the sections of the theme template. But I'm a little short on time at the moment, so for now I will focus on answering questions. Hopefully this can serve as a reference for some proper documentation in the future, but for now the templates are still a bit volatile, so I do not suggest to move information from this thread to a static place.
If you'd like to have a section of the template explained or clarified, please post a screenshot, ideally with arrows and labels describing exactly what you want to know. :) Especially in the beginning, it is perfectly okay if your questions are very vague though (e.g. "what is all that stuff in that area"). I cannot explain details of the Icons template yet, but as I do some work on Theme Maker, I hope to make that one easier to understand too. |
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Perhaps we should make pictures with 2 screenshots side by side, other highlights the part of the template with red and the other one highlights the part in the Fremantle User Interface.
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Aw, cmon, maemo 5 template is much easier to understand and it's well commented. What problems can you have with it?
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I'm surprised there haven't been any questions yet. :) Hopefully there will be more interest in themeing once the process becomes more user friendly. |
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If I create some mock ups at 800 x 480 and provide psds can someone put together a theme for me?
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It's kind of labor-intensive to make a complete theme, but it's really not rocket surgery. The template is pretty straightforward - most elements have descriptive labels, and there are several of us here who are ready and willing to answer questions if you get stuck. |
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Okay cool, the new im/sms buttons, what do i edit on the psd for those? |
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OKay, found that, I see the first state is "up" second state is "pressed" what's the third state?
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Disabled state.
It's really not that hard :P |
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Also, for the disabled, is there a reason why the bottom is larger than the top? |
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Wait, don't guess too much!! :) I told you it can be tricky, and I will try to answer every question ASAP.
The buttons at the top of the messaging window are not Dialog Buttons. Dialog Buttons are the action buttons that are to the right of dialogs and usually ask you to confirm your input. You will see that they have a different look to normal push buttons. The buttons on the messaging window are "FingerButtons" and they are the most common type find in the UI. Normal buttons are typically either: - StylusButtons, these are actually generic and used whenever no fixed size is used. We also have a special accented version of these in case two different shades of buttons are wanted (only used by the calculator UI so far). - FingerButtons, which are exactly 70px in height. - ThumbButtons, which are exactly 135px in height (you can see them when your alarm goes off, but they are not that frequently used). The above mentioned are the most important, but in addition there are a whole slew of special case buttons, like the fixed-height portrait mode buttons, buttons for the virtual keyboard, buttons for the call UI. |
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Thanks, I made some dope looking buttons, but now I see I did them for the wrong section :@. This is why I was asking ofr a screen shot / comparison/legend. It would make it easier for folks to get into it.
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