maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.) (https://talk.maemo.org/showthread.php?t=48543)

Nemaruse 2010-03-28 14:07

[Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Just wondering is there a Gold Runner type of game for Maemo?

codeMonkey 2010-03-28 16:27

Re: Gold/Load Runner?
 
There was, I believe, a version ported to the n8x0 that may work on the n900.
Have a look at pyRunner.
I don't know if the links on that page are old / expired.

Bundyo 2010-03-28 17:37

Re: Gold/Load Runner?
 
A quick compile of SDL Scavenger runs beautifully, maybe someone will do a proper port?

http://bundyo.org/maemo/shots/attachment-AOS49U.png

Flandry 2010-03-31 05:35

Re: Gold/Load Runner?
 
Ahh, this game brings back distant memories of playing loderunner on a little green monochrome screen on our Apple II+ until i had nightmares that i was getting crushed in a sinkhole. :eek: Apparently the first personal computer implementation of the game was for that system.

http://maemo.org/packages/view/scavenger/

I'm disappointed that the joystick code is written in a way that makes it work poorly with accelemymote, but it's ok with a keyboard. Optified but not background or localized-keyboard friendly yet.

Q and W to dig left and right, arrow keys, p to pause, and z/x to switch to demo and then quit.

The editor functionality hasn't been tested and the keys for it aren't fully remapped.

fpp 2010-03-31 05:46

Re: Gold/Load Runner?
 
Ah, Lode Runner... only time in my life I actually used a Mac... that was, let's see... around 1986 or so :-)

Thanks for the flashback !

Arif 2010-03-31 09:14

Re: Gold/Load Runner?
 
Get a NES emulator and Lode Runner 1/2?

smoku 2010-03-31 11:36

Re: Gold/Load Runner?
 
It's not that easy to buy NES games today.

Flandry 2010-03-31 14:08

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Updated version of scavenger is now in extras-devel.

Code:

scavenger (1.4.5-0maemo3) unstable; urgency=low

  * Shift-combinations not supported:
    - i goes to previous level
    - o goes to next level

 -- Flandry <davidfalkayn@gmail.com>  Wed, 31 Mar 2010 09:58:25 -0400

scavenger (1.4.5-0maemo2) unstable; urgency=low

  * Clean up menu options and keymaps.
  * Controls are as follows:
    - q digs left
    - w digs right
    - arrows move
    - z switches to/from demo mode (see how to win a level)
    - x exits
    - k kills (suicides) to restart level
    - shift-left goes to previous level
    - shift-right goes to next level

 -- Flandry <davidfalkayn@gmail.com>  Wed, 31 Mar 2010 02:15:45 -0400


buurmas 2010-03-31 15:02

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Broderbund LodeRunner in the '80s! Apple ][ forever! Well... maybe not forever. :(

If you like this game, you'll love **** which has an archive of many free LodeRunner/GoldRunner games including the various versions of the PyRunner mentioned above that has a Maemo port. It was ported by pipeline, who doesn't seem to be active at these forums anymore. There is a SourceForge page for the non-Maemo version but no files. Note to zealous admin Flandry: I am not aware of any copyright violations on this site and certainly have no desire to promote them. My apologies if I have misjudged.

I played PyRunner a bit on my N810 but didn't get through all the levels even though there were only ten. The problem was that it required fast keyboard controls and I find this frustrating on a NIT. Sometimes you need to go right, dig left, go right, dig left, go left, etc. very quickly. Many Flash games suffer from the same problem. Really, I want touchscreen controls for a NIT game.

So I've been working on improvements to PyRunner, although it's been going at a snail's pace due to my very limited free time and unfamiliarity with PyGame. If someone else takes a fancy to these ideas they can probably run circles around me and get it done much faster:
1. Get PyRunner under proper source control. I was thinking Gitorious b/c that's what Maemo has been moving towards.
2. Get PyRunner in Extras like a proper Maemo app. I'm focused on Diablo but could do Fremantle if there's enough interest.
3. Revamp the controls. Instead of holding down D-Pad keys to run, I was going to divide the screen into an X and have the user tap and hold in the proper quadrant to move. For digging I was going to stick with the zoom hardware keys on N8x0 devices b/c I didn't have a better idea.
4. Make going to a specific level easier.
5. Long-term -- allow for easy user-added levels like NumptyPhysics. NumptyPhysics allows to you put levels in the easily-accessible "Games" folder and recognizes them automatically. It is easy to create user levels, but hard to remember where to put them.

Comments/ideas are welcome.

Flandry 2010-03-31 15:32

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Miner :: Doug Smith is the original version by the original developer. I think that's the one i played on the Apple ][+. :)

Sorry buurmas that's a warez site and while much of it is freeware, much of it is not.

I haven't played the pyRunner version, but scavenger has a level editor (which should be functional once i remap the keys). What does it lack that pyRunner has? If pyRunner is better i can help with that instead of spending more time fixing up scavenger. One of the planned improvements in scavenger is to make the accelerometer control work properly (it already supports joystick input, it just needs to be fixed up).

buurmas 2010-03-31 17:28

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Quote:

Originally Posted by Flandry (Post 589998)
Sorry buurmas that's a warez site and while much of it is freeware, much of it is not.

My apologies. I guess I should have erred on the safe side.

Quote:

Originally Posted by Flandry (Post 589998)
I haven't played the pyRunner version, but scavenger has a level editor (which should be functional once i remap the keys). What does it lack that pyRunner has? If pyRunner is better i can help with that instead of spending more time fixing up scavenger. One of the planned improvements in scavenger is to make the accelerometer control work properly (it already supports joystick input, it just needs to be fixed up).

No clue about PyRunner vs. scavenger, but PyRunner is pretty rudimentary. It was just easy for me to poke around in PyRunner since there was already a Diablo port & it was Python. Are you considering a Diablo version of scavenger?

Flandry 2010-03-31 22:20

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Quote:

Originally Posted by buurmas (Post 590150)
No clue about PyRunner vs. scavenger, but PyRunner is pretty rudimentary. It was just easy for me to poke around in PyRunner since there was already a Diablo port & it was Python. Are you considering a Diablo version of scavenger?

Scavenger is not shiny at all but it seems to run well and is, after all, a clone of an '80s game. Oh and hey, it's FOSS. ;)

I have no way to test a diablo build, but i'll try pushing the source to the diablo autobuilder tonight and see what falls out.

Edit: It passed autobuilder. Let me know what's broken about it, please. :)

buurmas 2010-04-06 04:12

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Quote:

Originally Posted by Flandry (Post 590489)
I have no way to test a diablo build, but i'll try pushing the source to the diablo autobuilder tonight and see what falls out.

Edit: It passed autobuilder. Let me know what's broken about it, please. :)

Thank you! I installed it fine from Extras-Devel using the Application Manager. The graphics are a little nicer than PyRunner's, actually. The options are a step up as well as PyRunner has no options menu. And Scavenger allows you to map your movement keys, which is crucial to playability. IIRC, the N800 has a D-Pad to the left of the screen, the N810 has a D-Pad to the left of its hardware keyboard, and the N900 has arrow keys on the right side of its keyboard. So comfortable keys for digging might be in a different place for each device!

The main problem I discovered is that, when I run it, no icon is created for the game in the area where icons for running programs are displayed. When I press the swap button to change between apps or view the desktop, the game just disappears and there is no apparent way to switch back to it. I can see it in the list of processes, though (and kill it, so it doesn't just drain down the battery).

Flandry 2010-04-09 15:00

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
Quote:

Originally Posted by buurmas (Post 597246)
Thank you! I installed it fine from Extras-Devel using the Application Manager. The graphics are a little nicer than PyRunner's, actually. The options are a step up as well as PyRunner has no options menu. And Scavenger allows you to map your movement keys, which is crucial to playability. IIRC, the N800 has a D-Pad to the left of the screen, the N810 has a D-Pad to the left of its hardware keyboard, and the N900 has arrow keys on the right side of its keyboard. So comfortable keys for digging might be in a different place for each device!

The main problem I discovered is that, when I run it, no icon is created for the game in the area where icons for running programs are displayed. When I press the swap button to change between apps or view the desktop, the game just disappears and there is no apparent way to switch back to it. I can see it in the list of processes, though (and kill it, so it doesn't just drain down the battery).

But, it didn't set your device on fire, right?




;)

The icon issue is probably just a difference in the location/nature of the desktop file between Diablo and Fremantle. However, the disappearing act i have no ideas. :/ Do you know what key code that button sends? Maybe it's still mapped to something in the game.

buurmas 2010-05-28 03:41

Re: [Maemo 5] Lode Runner-like game options (Scavenger, pyRunner, etc.)
 
I was reading this OpenTTD thread, which apparently is SDL like Scavenger. I saw from the homepage this known "issue":
Quote:

There are no window-icon when game is running, so you can't activate it aymore if you minimize it.
So it looks like Scavenger is not alone in having this behavior in Diablo! And if javispedro can't fix it, I'd better get used to it. :)


All times are GMT. The time now is 21:10.

vBulletin® Version 3.8.8