maemo.org - Talk

maemo.org - Talk (https://talk.maemo.org/index.php)
-   Games (https://talk.maemo.org/forumdisplay.php?f=12)
-   -   Frogatto, opensource game, port anyone? :o (https://talk.maemo.org/showthread.php?t=61285)

thecursedfly 2010-08-28 11:26

Frogatto, opensource game, port anyone? :o
 
Anybody knows if this runs on maemo/meego? GPL code.

http://www.frogatto.com/

Quote:

What is this?

Frogatto is a “platformer” or “jump-and-run” videogame. Like many older arcade/nintendo/sega titles, the world is viewed as a cross-section seen from the side, and your character walks and jumps between solid platforms, whilst avoiding being hurt by monsters. We’re not a clone of any specific game; although just by being a platformer, it’s impossible not to have something in common with games like mario or sonic. So we are trying to innovate a bit.

Frogatto is also the protagonist’s name. It’s eponymous.
http://i.imgur.com/w30yq.png

Helmuth 2010-08-28 11:49

Re: Frogatto, opensource game, port anyone? :o
 
With some porting it should work just nice. :) Thanks for the finding.

But the problem could be the licensing.

I'm not sure. Perhaps you could ask if they would port it to the N900 so you're able to buy this nice game? :)

Or we port only the game and the users should itself copy the content from the windows platform to their N900. :confused:

giannoug 2010-08-28 12:34

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

I’m a programmer. What are your dependencies?
You’ll need OpenGL, GLEW, SDL (plus SDL_ttf, SDL_mixer, and SDL_image), and Boost (specifically regex and system). LibPNG is needed for making a ‘precompiled’ set of images to use on computers (it saves video-ram and makes the game run faster).
OpenGL....

Tedri Mark 2010-08-28 13:21

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by giannoug (Post 800723)
OpenGL....

What is the deal with OpenGL?

I'm pretty sure that programs using openGL have been ported to the n900, but at the same time I've seen a number of projects face hurdles and problems because of open GL issues.

I'm interested as it is something I want to get into myself at some point...

pH5 2010-08-28 18:25

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by Helmuth (Post 800704)
With some porting it should work just nice. :) Thanks for the finding.

But the problem could be the licensing.

I'm not sure. Perhaps you could ask if they would port it to the N900 so you're able to buy this nice game? :)

Or we port only the game and the users should itself copy the content from the windows platform to their N900. :confused:

I have a working port nearly ready and packaged (power management issues like going to sleep when the screen is locked are still pending). Distribution of the game data files in a package in Extras/non-free would require the developers' permission.

Some of the more generic patches (800x480 support and configurable keys) are already applied upstream.

pH5 2010-08-29 15:44

Re: Frogatto, opensource game, port anyone? :o
 
Ok, thanks to the Frogatto developers! We are allowed to carry the Frogatto port in Extras / non-free. For the impatient, I've uploaded the current development snapshot to extras-devel.

The frogatto package contains the desktop file, start scripts and icon and depends on the frogatto-data and frogatto-engine packages. frogatto-engine contains the GPLv3-licensed game engine, so this package is in extras-devel / free.

I'm told there will be a 1.0.2 point release soon, so that'll probably be the first version to go into extras-testing. IMHO the biggest issue of the Maemo port right now is ongoing CPU usage when the screen is locked: the music is paused, but SDL_mixer happily continues to play silence instead of really shutting down.

rajil.s 2010-08-29 16:23

Re: Frogatto, opensource game, port anyone? :o
 
Will it be possible to play this with PS3 sixaxis?

pH5 2010-08-29 16:57

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by rajil.s (Post 801546)
Will it be possible to play this with PS3 sixaxis?

I think Frogatto does have basic joystick support. Could you try starting it from the terminal with the --joystick option:
Code:

~ $ /usr/games/frogatto --compiled --fullscreen --joystick
I don't have any PS3 controller, so I can't test this myself.

silvermountain 2010-08-29 17:14

Re: Frogatto, opensource game, port anyone? :o
 
Maemo5 only? If so please state so when saying "Maemo".

rajil.s 2010-08-29 17:37

Re: Frogatto, opensource game, port anyone? :o
 
Yes, can confirm that it works great with PS3 controller. I saw it has a lot of dependencies. Is there any way to find out which of those are from extras-devel? In case there is an issue it will be easy to uninstall them.

pH5 2010-08-29 17:44

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by silvermountain (Post 801574)
Maemo5 only? If so please state so when saying "Maemo".

Maemo 5 only. It needs OpenGL ES 1.1 support, which is not available on OS2008.

humble 2010-08-30 00:49

Re: Frogatto, opensource game, port anyone? :o
 
this game is awsome(ive never played it till to day on th n900) the app runs really smooth.

devensega 2010-08-30 02:15

Re: Frogatto, opensource game, port anyone? :o
 
This game is superb; bright and cheery. Works well with a GameGripper too.

I had some issues installing it (libsdl problems) but followed vStone's advice and cracked it. See link below if you have similar issues.

http://talk.maemo.org/showthread.php...809#post785809

For those who bemoan our lack of games on the N900 give this a go, Its free for us but not on the iphone.....those suckers gotta pay:D

thecursedfly 2010-08-30 03:11

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by devensega (Post 801872)
For those who bemoan our lack of games on the N900 give this a go, Its free for us but not on the iphone.....those suckers gotta pay :D

lmao, that really made me laugh, especially with that final smilie... :D

..a great game indeed, and a big THANKS to pH5! ;)

SakkeMO 2010-08-30 05:57

Re: Frogatto, opensource game, port anyone? :o
 
Played this beaty whole last night with wiimote and TV out

I love it, thanks for porting pH5

magnuslu 2010-08-30 11:11

Re: Frogatto, opensource game, port anyone? :o
 
Ok, installed fine. Loads fine, but, but... I press on 'New Game' and nothing happens! Please note that I have a physical US keyboard, but I have defined it as 'Swedish' in the settings. When I switched to 'English' keyboard in settings, it is ok to launch.

rajil.s 2010-08-30 11:19

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by magnuslu (Post 802162)
Ok, installed fine. Loads fine, but, but... I press on 'New Game' and nothing happens! Please note that I have a physical US keyboard, but I have defined it as 'Swedish' in the settings. When I switched to 'English' keyboard in settings, it is ok to launch.

You need to press up or down (dont remember which one) to open the door.

devensega 2010-08-30 11:27

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by magnuslu (Post 802162)
Ok, installed fine. Loads fine, but, but... I press on 'New Game' and nothing happens! Please note that I have a physical US keyboard, but I have defined it as 'Swedish' in the settings. When I switched to 'English' keyboard in settings, it is ok to launch.

You can redefine the keys in this game.

sony123 2010-08-31 00:30

Re: Frogatto, opensource game, port anyone? :o
 
The app is great and already quite polished, but it is not optified (or not optified enough.) The dependency on libicu40 is not optified.... libicu40 is quite big takes out 16MB of rootfs. Hope this gets fixed before releasing to Extra-Testing

kaspal 2010-08-31 03:51

Re: Frogatto, opensource game, port anyone? :o
 
i think im gonna wait until it makes it to testing... but i'd like to thank this guy for his effort on porting this baby.

Helmuth 2010-08-31 09:18

Re: Frogatto, opensource game, port anyone? :o
 
Yes, it takes a lot of root-FS space. :(
Otherwise it works fine using a Zeemote. :)

Thanks for the port.

DonPIZI 2010-08-31 10:10

Re: Frogatto, opensource game, port anyone? :o
 
Its a really funny game! Thanks for porting it to the N900!!

I think there is something missing:
http://risingdreams.com/other/missing.png
What's wrong?

AgogData 2010-08-31 12:54

Re: Frogatto, opensource game, port anyone? :o
 
guys this game was working fine and suddenly stopped and being crashing to the desktop ! in x terminal it said run (apt-get install -f) so i did and i got an error msg..any1 had the same problem ?

pH5 2010-08-31 15:20

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by rajil.s (Post 801591)
Yes, can confirm that it works great with PS3 controller. I saw it has a lot of dependencies. Is there any way to find out which of those are from extras-devel? In case there is an issue it will be easy to uninstall them.

You can browse the dependencies starting from here: http://maemo.org/packages/view/frogatto/. Select a release, browse through its dependencies. To see whether the currently selected package is also available in other repositories, click on the package name left of the version in the breadcrumb trail above the title.

Quote:

Originally Posted by sony123 (Post 802783)
The app is great and already quite polished, but it is not optified (or not optified enough.) The dependency on libicu40 is not optified.... libicu40 is quite big takes out 16MB of rootfs. Hope this gets fixed before releasing to Extra-Testing

Thanks, I will update the dependencies to libboost1.42 and with it libicu42. These are already properly optified.

Quote:

Originally Posted by DonPIZI (Post 803074)
I think there is something missing:
http://risingdreams.com/other/missing.png
What's wrong?

Sorry, "development snapshot". This will be fixed before the next release by recompilation of the game data. For now, you can avoid this by starting the game with the --no-compiled option (which comes with a performance penalty):

Code:

~ $ /usr/games/frogatto --no-compiled --fullscreen

AgogData 2010-08-31 18:04

Re: Frogatto, opensource game, port anyone? :o
 
ph5 you are the developer wats the solution for my case ?

rajil.s 2010-08-31 18:10

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by AgogData (Post 803422)
ph5 you are the developer wats the solution for my case ?

Maybe if you run the game from command-line and post the output, it might be useful for pH5.

Helmuth 2010-08-31 20:34

Re: Frogatto, opensource game, port anyone? :o
 
Okay, small question: How to Pause a game?! :confused:

pH5 2010-08-31 20:59

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by rajil.s (Post 803431)
Maybe if you run the game from command-line and post the output, it might be useful for pH5.

That would be a good first step. Is it reproducible? If so, you could also post a savegame (it is stored in /home/user/.frogatto/save.cfg, press Ctrl+S to save) just before the crash happens.

Quote:

Originally Posted by Helmuth (Post 803566)
Okay, small question: How to Pause a game?! :confused:

Ctrl+P it is.

rajil.s 2010-08-31 21:03

Re: Frogatto, opensource game, port anyone? :o
 
pH5,

When do you plan the update with the optified dependencies? Also, do i need to uninstall all the frogatto dependencies before installing the new release?

AgogData 2010-08-31 23:07

Re: Frogatto, opensource game, port anyone? :o
 
when the crash first happened i uninstalled the game and reinstalled it
the folder .frgatto contains preferences.cfg - save.cfg - stats,and thats the save.cfg http://www.mediafire.com/?c755003uw268chc

thats when i start the game from xterminal

http://www2.0zz0.com/2010/08/31/23/848956792.png

SakkeMO 2010-09-01 17:07

Re: Frogatto, opensource game, port anyone? :o
 
Are we going to see more levels on this? Already finished the whole game last night :D

pH5 2010-09-01 20:51

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by rajil.s (Post 803597)
When do you plan the update with the optified dependencies? Also, do i need to uninstall all the frogatto dependencies before installing the new release?

I'm waiting for 1.0.2, so the next version can go into testing.
In principle h-a-m should do the right thing when you update. To be sure, look out for remaining libboost*1.38* and libicu40 packages after the update.

Quote:

Originally Posted by AgogData (Post 803683)
thats when i start the game from xterminal

http://www2.0zz0.com/2010/08/31/23/848956792.png

That looks like /home/user/.frogatto/preferences.cfg is an empty file. Is it?
If you remove the file, does it fix the problem? Is your /home partition full?
I've never had it crash while writing out preferences...

Quote:

Originally Posted by SakkeMO (Post 804388)
Are we going to see more levels on this? Already finished the whole game last night :D

That's a question for http://frogatto.com/forum, but my educated guess is: yes, eventually.

AgogData 2010-09-01 23:35

Re: Frogatto, opensource game, port anyone? :o
 
@pH5 : when i removed prefernece.cfg that makes the game work
but when i choose load game the game crashed again,,has my saved game gone ? and will this happen everytime i load ? btw new game work

AgogData 2010-09-02 04:41

Re: Frogatto, opensource game, port anyone? :o
 
pH5, r u there ? i dont wanna lose my saved game, shall i reinstall the game ?

2disbetter 2010-09-02 07:09

Re: Frogatto, opensource game, port anyone? :o
 
This game is straight awesome. Seriously, best platformer I've played in a while period.

2d

bulelet 2010-09-02 09:04

Re: Frogatto, opensource game, port anyone? :o
 
just would like to bump this for the game.

the application installer in extras-devel wont work saying its lacking some install components.

can someone fix this?

ive already tried installing this game and it finished but the notification said "unable to install game" so i preceeded trying to play and it worked but i wanted a clean install so i uninstalled it and tried to install again and then this happened

devensega 2010-09-02 13:49

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by bulelet (Post 805004)
just would like to bump this for the game.

the application installer in extras-devel wont work saying its lacking some install components.

can someone fix this?

ive already tried installing this game and it finished but the notification said "unable to install game" so i preceeded trying to play and it worked but i wanted a clean install so i uninstalled it and tried to install again and then this happened

Is it a conflicting libsdl issue? If so go to post number 13 and I have put a link to the solution from vStone.

pH5 2010-09-02 18:46

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by AgogData (Post 804832)
pH5, r u there ? i dont wanna lose my saved game, shall i reinstall the game ?

I fear that save game is 0 bytes long, too. It's already lost. Was your home partition full when the game tried to save its game?

2disbetter 2010-09-02 18:51

Re: Frogatto, opensource game, port anyone? :o
 
Quote:

Originally Posted by pH5 (Post 801566)
I think Frogatto does have basic joystick support. Could you try starting it from the terminal with the --joystick option:
Code:

~ $ /usr/games/frogatto --compiled --fullscreen --joystick
I don't have any PS3 controller, so I can't test this myself.

Just ordered a zeemote as trying to run and jump in a direction or wall jump with the keyboard had me wanting to pull my hair out. DOes anyone know if the zeemote works with this? Im guessing it should since the PS3 controller should be using the same joystick api for the game as the zeemote would.

2d

zehjotkah 2010-09-02 19:51

Re: Frogatto, opensource game, port anyone? :o
 
I've made a video for you to check it out how well it runs (installed over commandline)

http://www.youtube.com/watch?v=EleuaUrl2hU

Have fun and thanks for watching!


All times are GMT. The time now is 02:37.

vBulletin® Version 3.8.8