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UI Size, opinions
Heads up, this isnt a complaint or a request, I just wanna know how TMO feels.
Anyone else think the UI is big? The top bar is around 56 pixels, which is over a tenth of the screen. I'd love if it was shrunk to maybe 38 or 44 pixels, same for MicroB's toolbar, it's huge. Buttons are also pretty big, no big dealio though, and I find myself always dropping the font size in theme customizer two or three points smaller that default. That's just me of course but what do you all think? |
Re: UI Size, opinions
To each his own I guess. I use Theme Customizer to make my icons a little bigger and easier to hit with my fat fingers.
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Re: UI Size, opinions
YES, the UI is ridiculously big, and I would like to scale everything down to about half size - especially that ridiculous top bar and bottom bar that eats up space everywhere.
Re-themeing can help a *little* but not much :( /Z |
Re: UI Size, opinions
Developers have to consider all use cases when designing a UI, so while a particular UI component may appear too large to users who have no issues with vision or dexterity, that may not apply to other users.
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Re: UI Size, opinions
Being able to change the size of the GUI is pretty much an essential feature, for each person and each use a different size is better.
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Being able to adjust the size of the UI elements would be really good. I'd like to see it done by category of use. Meaning that when I am on a desktop they are larger and when I am in a broswer or other application they are smaller. Most of the touching I do in browsing is on-page rather than on-UI. Usually I am interacting with the application elements and not the status or control elements. A "fade away" status/control element in the UI while focused on an application would allow more room for the application elements. |
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Re: UI Size, opinions
i think its small enough.
anyone who used an old windows mobile-phone remembers how horrible it is to navigate through tiny tiny tiny menus with a stylus. i guess maemo is rather fingerfriendly, and fingerfriendly means big. |
Re: UI Size, opinions
Regarding this, the physical geometric aspect of the N900 was already done correctly, you got a screen you can easilly thumb everywhere, but it also has a high resolution and for the smaller things programs might put on screen you got the stylus (not to mention that using resistive touch interface allows for an increase in precision and you can use pretty much any pointy thing with it)
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Re: UI Size, opinions
I just wish we had an option to drop everything about 10 pixels. I've used systems with smaller displays and lower/higher pixel densities, worked fine for me.
The reason Windows Mobile sucked at navigation was because it wasn't originally made to be used with a touchscreen. |
Re: UI Size, opinions
Agreed, the UI is too big for my liking, especially microb toolbar.
Surely this can be done by modifying the hildon-home source code? |
Re: UI Size, opinions
I agree with TiagoTiago, but, I do think the microb toolbar is a little big.
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Re: UI Size, opinions
ok, wm is on one end, but I would like to be able to choose. Even have modes. The N900 (as the N800 did) can distinguish between finger and stylus presses. So why not dual mode? Press a finger on the screen and UI becomes big and fat. Use the stylus and you are back to diablo looks, or even better, gnome.
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Re: UI Size, opinions
How can it detect the difference? The pressure sensitivity?
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Re: UI Size, opinions
Yes, I don't know technical details but the N800 showed a different on-screen keyboard upon stylus or finger press, and on MyPaint on N900, for some brushes the difference is more than obvious (when drawing with the finger the brush is wide while when drawing with the stylus the pressure varies the opacity, not the width)
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