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[Announce] Demine
Demine is a clone of the popular game minesweeper written in QT/QML. It's in beta status and under development.
http://projects.developer.nokia.com/demine https://gitorious.org/demine It's one of the apps in MeeGo Coding Competition 2011 in the games category. It's available through Meamo extras (0.0.1) or devel (0.1.0). Screenshots: http://mmlado.com/demine1.png http://mmlado.com/demine2.png |
Re: [Announce] Demine
Cool, lets us know when is on the Repos.
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Re: [Announce] Demine
I was upset there was no good Minesweeper game for Maemo. The one called FindMine (I think) was not intended for serious usage, it isn't fast enough for being interesting (time gestures must be out of any Minesweeper game), and the one included with Simon Tatham's Portable Puzzle Collection works better and would be perfect if the ctrl as right click actually worked. I don't know yet if this new game will have an improvement in this aspect, but I think these are things you could consider.
Thanks for devloping for Meego and Maemo! |
Re: [Announce] Demine
Cool. Look forward to seeing this when it gets released. Feel free to let me know when its available on twitter @meegoexperts
Thanks :-) |
Re: [Announce] Demine
any screen shot!!!!!???
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Re: [Announce] Demine
Please choose better colors for those of us with color vision problems. (The shades of red and green you are using have almost the same brightness).
http://joshblog.net/2010/02/18/addre...n-game-design/ |
Re: [Announce] Demine
Nice game! Waiting it to test it from extras-devel (I'm just too lazy to compile from source :)). Just asking are there some neat animations and explosions when you fail? I would love to see them! Also I think that the graphics are kinda dull. Just add some gradients and better flag. But anyway you have done a great work!
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Re: [Announce] Demine
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In my defence, that should be brown. :( If you look into the source (no need to understand): http://projects.developer.nokia.com/...core/Field.qml in lines 62 and 81 it writes brown and green. I'll try fixing the colors. It will be available in the source. Only don't know if this counts for a bug fix, so it can be uploaded, because of the competition. |
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Package is available in Maemo Extras devel repository (edited first post). Some things are missing from it, like bug tracker link. Don't know how to submit fixed package for the same version number. :( But that won't get into way when installing. Didn't plan to submit this version to testing. No fancy things in it yet, for two reasons: 1) The main goal was to make it work, until the competition. 2) I'm not a good designer, as you can see. I'm a developer :) and I try to make it fancy. The green should be the grass, and the brown (that looks like red) should be the ground when you "dig" a hole to get the mine. :) |
Re: [Announce] Demine
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I guess that demonstrates my problem (I thought the brown was red). The flags are actually a little difficult to see too. Overall, I think if you could just use colors with more difference in brightness it would make the game a little more accesible for everyone. |
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BTW 0.0.0 is also seems a bit silly, I'd call 0.0.0 a version where the source files are still empty. :) |
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I'm counting version numbers for public releases. So when a new version is available for the public, the version number is incremented. |
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Do you think you'll need 3 numbers for public releases? How many releases are you planning? ;) Just being picky, good job though :) |
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Maybe I'll change it to two numbers for version. What is the opinion of others on version numbers subject? |
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Thank you for the video. :D |
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Perhaps have a read for further confusion/ clarity. :D |
Re: [Announce] Demine
Yeah tested the game. Nice work. You might want to make the game fullscreen. It should boost performance especially when player reveals many tiles. But then you should make custom window controls but it shouldn't be so hard.
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I found the cheat on wikipedia. It can be implemented. ;) There will be problems with phones without keyboard. :( It won't be that interesting if the virtual keyboard pops up. |
Re: [Announce] Demine
Works really well.
I would love; a difficulty option (increase mine percentage / playing field area). High score board (time taken / bombs on map) |
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Only until the competition has ended it's feature-freeze, only bug-fixes. |
Re: [Announce] Demine
New version is available in extras-devel, 0.0.1.
It contains only minor bugfixes, for the game to work correctly.
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Re: [Announce] Demine
I promoted demine to testing repository, because the competition will last a little longer, and I guess this version can reach Extras before I can make improvements to it.
Please test it, see if there are any problems and vote. http://maemo.org/packages/package_in.../demine/0.0.1/ |
Re: [Announce] Demine
Quarantine to go to extras has ended. Two more votes needed.
Please, if you have a little time use the following guidelines to check the package and vote here: http://maemo.org/packages/package_in.../demine/0.0.1/ |
Re: [Announce] Demine
Demine can be downloaded from extras repository. Thank you all for your support.
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Re: [Announce] Demine
MeeGo Coding Competition ends today. Don't forget to vote.
Update is coming sometime next week. |
Re: [Announce] Demine
The competition is over.
As promised new release, 0.1.0, can be downloaded from extras-devel repository. Changes:
and some other changes in the background. Working on harmattan version too, and some things needed to be changed to work on both platforms. Feedback is appreciated. I'll leave it in extras-devel for a week or two. If it's bug-free promote it to testing and extras. By the time it reaches extras, hopefully will have enough material to release new version. |
Re: [Announce] Demine
We can only vote when it's in extra-testing, right? Or is that my blindness?
Jus install v0.0.1 and I like it =) Will install the new version later and report |
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I'm leaving it in devel, to test the packaging. It installs everywhere and doesn't crash. Quote:
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Re: [Announce] Demine
As there were no complaints on the packaging, I've promoted the package to testing repository.
If You would like to help, please, follow these guidelines: http://wiki.maemo.org/Extras-testing/QA_checklist If everything checks out, You can vote here: http://maemo.org/packages/package_in....0-fremantle0/ Thank you. |
Re: [Announce] Demine
The gaming is still good =) But can't you make the save and cancel of the option menu make more buttonlike?
Right now it are black buttons and the background is fading black, which results in that the buttons borders become invisible, only the text left... Maybe you can also make it a bit more nativelooking buttons? Make the whole option menu a bit more native maemo5 if you can. I only give suggestions, as I am not a programmer, I have no knowledge to determine how hard these requested features are to implement. |
Re: [Announce] Demine
Hi, sorry for anything, but after the last update the demine icon in my machine disappeared (the icon, not the shortcut). I tried to find the "demine.png" file but I was unable to.
Is it a problem just in my machine? If it is so, can I get the demine icon so I can place in the folders hicolor or something like that? Thanks. |
Re: [Announce] Demine
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I'll try fixing it ASAP. Home page for Demine is here: http://projects.developer.nokia.com/demine although it's been down for a while. You can also find the source mirrored here: https://gitorious.org/demine |
Re: [Announce] Demine
Missing icon fixed and new package uploaded to devel repository.
I'll promote it to testing when the quarantine is over. |
Re: [Announce] Demine
Fixed package, missing app icon, is available from extras-testing.
If You would like to help, please, follow these guidelines: http://wiki.maemo.org/Extras-testing/QA_checklist If everything checks out, You can vote here: http://maemo.org/packages/package_in....0-fremantle0/ |
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