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ScummVM daily builds
I have started making almost-daily builds for the upcoming ScummVM 1.4.0 version.
We need your help in testing n800/n810/n900. (I have only tested n810 because that's all I have) For more details, visit the ScummVM Maemo Forum |
Re: ScummVM daily builds
Your latest build is so good Tarek. :)
Before this, jumping the mouse around the screen used to cause a left click on its last position before moving again. I used to have to drag the stylus on the screen to overcome this behavior. Now it's perfect. You still have no idea on how excited I am with this release. :) Oh, and the only hardware button on an N800 that could be used for a Ctrl key would be center D-Pad ("Return" not "KP_Enter"). Thanks again for giving us the best gaming experience on our older tablets. So happy. :) |
Re: ScummVM daily builds
Hi Maemo users :)
I need folks who have an N800 to tell me if the fullscreen key brings up the virtual keyboard. I need folks who have an N900 to tell me if the daily builds even work at all because I haven't heard a single success story. If it is broken, I have one or 2 ideas to blindly fix it. Let me know. |
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I'll go and download your latest build right now. :)
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Beautiful looking keyboard. :)
http://img854.imageshack.us/img854/9...1101122451.png It doesn't work though, at least with Lands of Lore. When clicking on the green check mark, nothing typed goes to the game itself. Thank you though for your continued work on this. I've never been this happy with my older tablet. :) |
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Awesome, I'll try it on my N900 when I get home.
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Doesn't seem to want to install on my n900. Not sure I got the correct deb file, but it keeps telling me the installation file is corrupt.
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Re: ScummVM daily builds
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I don't have LoL yet so here's what you should try (while you're in the middle of the game, not in the menus):
If you have an actual PC besides the tablet, you can play scummvm daily builds on it too (and even exchange saves between it and the tablet, they're compatible across platforms for the most part) This way you can test what keyboard keys work for LoL (sorry I am just guessing at this point based on what people tell me the keys are) Have fun! |
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Hey Tarek.
You were right. F1 and ESC did exactly as it should. :) I wonder why it won't do anything when trying to name a save file though. |
Re: ScummVM daily builds
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Try this: Bring up the menu via the "menu" key on your tablet (the scummvm menu not the LoL menu) and choose save. Typing there with the virtual keyboard should work. Even if it doesn't work, hitting save from there (not from the in-game menu but from the scummvm global main menu) with an empty name will generate a Timestamp so it is better than just saying "Save 3". |
Re: ScummVM daily builds
^ Yep.
That worked. Cheers Tarek! :) |
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This seems like an awesome idea!
Gave it a quick try on my N900 with the following result: Code:
/home/user/MyDocs/.documents # dpkg -i scummvm.deb |
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Code:
apt-get install libmad0 This is normally installed automatically as a dependency but since you're doing it manually you'll have to install the dependency first. Thanks for your patience with this. I really appreciate the testing effort. (I don't have an N900 so I depend on your testing to get this to work) |
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Done this now I'm awake and caffeinated, and ScummVM installed fine, appearing under the Games category (Catorise). Loads up nicely and I get the main ScummVM screen OK. Now I just need to get a game and give it a try - as I'm at work right now that'll have to wait 'til this evening. Thanks again for your hard work on this! It's been almost half a lifetime since I played DoTT and it was an old(ish) game even then, but great stuff. Edit: as usual, life intervened and I didn't have time yesterday, but I'm still planning to get a game and test! |
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Is there any chance you will port ScummVM to the N9? It is the coolest thing I had on my N900! Thanks a lot!! :) |
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I don't even have a special maemo 5 package, it is all maemo 4.1.2.
The port largely consists of remapping keys so I am able to make it work for the N800 and N900 even though I don't have them because the N800 is mostly just an N810 without a keyboard and the N900 is like an N810 with maemo 5 and different keys (which runs Maemo 4 packages) It might just work the same way N900 just works. If it doesn't there is nothing more I can do without having an N9 (I don't plan on buying one for myself) |
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To test the touchscreen, just try to click anywhere. An easy way to test keyboard input is to try to save the game and name a savegame. Thanks in advance. |
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No sound (maybe not included in the demo?) and I can't get the menu to appear in-game & I'm too tired to figure it out right now. I'll have a crack at this tomorrow - sorry for the incomplete report. |
Re: ScummVM daily builds
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The menu button on the N800/N810 is what brings up the in-game menu. I am looking at pictures of the N900 and I cannot figure out where that is. Maybe it doesn't have a menu button. Here's what I can see from the screenshots:
What does the camera button do right now? Another option is to bring up the virtual keyboard (Ctrl Zoom+) and type in CTRL-F5 and submit it. Let me know if that works. |
Re: ScummVM daily builds
N900 got full qwerty keyboard, so savegame-name input shouldn't be a problem. Not sure if right mouse button is required in any of lucasarts adventures (full throttle maybe???) still is handy with the default action mapped.
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Re: ScummVM daily builds
Castle of Dr. Brain completable on Expert difficulty.
Small, graphical glitch with the work clock you punch the time cards in. One fatal crash in the word search puzzle. Jigsaw puzzle was a little tough with moving the pieces around. Overall though, it played perfectly. Thanks again Tarek. :) |
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Thanks for playtesting. |
Re: ScummVM daily builds
^ I only have one save and it's for the final end of the game.
Sorry about being such a poopy playtester. :) I'm now playing The Colonel's Bequest since last night. Any weirdness and I'll keep my save files around for you this time. :) |
Re: ScummVM daily builds
Two mentions.
Laura Bow: The Colonel's Bequest (DOS/English) and Space Quest I: The Sarien Encounter (SCI/DOS/English), both these games, while it's possible to move your character with the hardware D-Pad, their movement is very weird. Instead of walking smoothly, they jitter in the direction like the D-Pad was on rapid fire if you're holding the key down. Also, the virtual keyboard repeats keys pressed way too blazing fast. Thanks for still sticking around on this. Cheers Tarek. :) |
Re: ScummVM daily builds
Sorry for the slow response.
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Not sure how to proceed. Thanks again for the time and effort you're investing in this :) |
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This probably isn't even worth a post for anyone to read. *lol*
But hey, anyone still here with an old N800 and would like to play Laura Bow: The Colonel's Bequest, I made a keyboard just for this game. It's simple to use, and when you press the Enter key, it sends a Return signal plus the keyboard immediately goes off of the screen. It's a really nice setup on this. http://img200.imageshack.us/img200/4...1102705382.png http://img710.imageshack.us/img710/8...1102705385.png Since no one seems to use Xkbd anymore, I don't expect so much as a dim flicker of a response from anyone. *lol* Anyway, many cheers and blessings to you all. :) |
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Hi Tarek.
You probably don't know the answer to this but thought to ask anyway. Using Xkbd, for some reason the Ctrl key doesn't work with SCUMM. I've tried both Control_L and Control_R. It's send out the correct signal but SCUMM doesn't seem to accept it. The Ctrl key that comes with your virtual keyboard works just fine so I have no clue what the issue might be on this. Thanks for reading. :) |
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Push!
You're still alive! Eeeeeeeeeeee! :) |
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I made another keyboard for King's Quest 1.
http://img265.imageshack.us/img265/7...1110218444.png http://img193.imageshack.us/img193/4...1110218451.png While I like the look of having graphics for the keyboard, and it does show up all at once on the screen, there's around a 3 second delay each time as it loads all of the images. It's not really worth it to be honest so I'm back to making plain ones. Nuts. :( |
Re: ScummVM daily builds
any chance to port ScummVM to Harmattan aswell?
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Re: ScummVM daily builds
Hey there. I've accidentally set up the video mode which doesn't allow ScummVM to run. Where I can find a config file and what line I have to change to return video mode to default?
Thanks. P.S. I tried this way $HOME/.scummvmrc but found nothing. |
Re: ScummVM daily builds
/home/user/.scummvmrc should be the file that needs to be deleted.
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Re: ScummVM daily builds
Here are my settings if it will help.
[scummvm] mute=false speech_volume=192 native_mt32=false midi_gain=100 savepath=/media/mmc1/Games/SCUMM/SAVES mt32_device=auto subtitles=true multi_midi=false fullscreen=true vkeybdpath=/opt/scummvm/share browser_lastpath=/media/mmc1/Games/SCUMM gm_device=seq sfx_volume=192 talkspeed=60 music_volume=192 speech_mute=false lastselectedgame=kq2 music_driver=auto disable_dithering=false opl_driver=auto aspect_ratio=false versioninfo=1.4.0git2710-g174b8d6-dirty autosave_period=300 enable_gs=false |
Re: ScummVM daily builds
Addison, thanks bro!
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