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-   -   Adobe ceases development of Flash for Mobile Devices (https://talk.maemo.org/showthread.php?t=79816)

Laughing_Man 2011-11-09 07:13

Adobe ceases development of Flash for Mobile Devices
 
http://www.zdnet.com/blog/perlow/exc...on-html5/19226

arora.rohan 2011-11-09 07:34

Re: Adobe ceases development of Flash for Mobile Devices
 
OT :
Dear Trolls,
Now that Adobe has ceased development of Flash for Mobile Devices, please refrain yourself from asking " Where is Flash 10.1 for Meego/Maemo ". Thank you

On Topic : Apple won the battle..and was right ... oh well.. Good news for Meego/N9 and other Open Source OS i guess
Android OEMs just got majorly _____ over...i remember Samsung Ads : "Full Web Browsing Experience" to attract customers. What happens now? :P

zdanee 2011-11-09 07:48

Re: Adobe ceases development of Flash for Mobile Devices
 
Oh, great. Now we can stop asking for never-arriving-flash11, and start asking for hw-accelerated html5 video (that we also wont get, but don't have a working earlier version either)!

Sopwith 2011-11-09 11:45

Re: Adobe ceases development of Flash for Mobile Devices
 
Quote:

Originally Posted by arora.rohan (Post 1120454)
...What happens now? :P

Now, NOBODY will have the full web experience. Flash will continue to live on the desktop for a while, and mobile computers will be locked out before it is ultimately replaced by another technology (HTML5, whatever).

But at least for a year or two forward, all devices that currently have Flash will continue to have it. So the argument about the "full web" will remain in their favor.

gerbick 2011-11-09 23:36

Re: Adobe ceases development of Flash for Mobile Devices
 
Well... let's see. Adobe has had:

HTML5 Converter for Adobe Captivate 5.5
Muse
Wallaby
Edge
Digital Publishing Suite for InDesign CS5+

Amongst other projects, all of them take Flash stuff into HTML5. It hasn't been a good ride for Flash on mobile devices. So this move, while seemingly confirming that Steve Jobs was right, means that Flash honestly has had a very good run but will be moving to desktop in a way that most do not seem to appreciate - Flash/Flex, AIR have moved to native code execution and deployment on iOS, Android and Blackberry as well as OS X, Windows and Linux.

With their purchase of PhoneGap, they have a way to bridge from AS3, JavaScript, HTML and whatnot to mobile devices as well.

So it means that I have to learn how to edit my output, but I'll have the same tools from a company I've used for over 19 years.

Oh well...

quipper8 2011-11-10 02:04

Re: Adobe ceases development of Flash for Mobile Devices
 
the flash to html5 equivocacy is blowing my mind. that is like saying we arent going to use gif anymore because of html4. As far as I know you can use an html5 embed tag for a flash object...

the real battle for apple was flash vs h264, but now I think maybe vp8 has a good chance with webM.

so many articles say Steve Jobs won, but not really yet, unless all html5 video tags end up with h264

gerbick 2011-11-10 05:30

Re: Adobe ceases development of Flash for Mobile Devices
 
Quote:

Originally Posted by quipper8 (Post 1120973)
the real battle for apple was flash vs h264, but now I think maybe vp8 has a good chance with webM.

This part... doesn't exactly make sense. Flash video, be it *.flv or *.f4v can be h.264 encoded. Flash has less to do with video since it accepted a wide range of codecs; it required the Flash Player plugin.

With that said... Flash cannot be fully replaced as of yet by HTML5 alone. It takes lots and lots of jQuery. Canvas isn't fully supported across the browsers. So the nice vector based animations aren't friendly across the board yet.

Flash is more than advertising banners too. I can directly query a DB among other things that I cannot do in HTML5 fully... yet.

But the <video> tag fight about codecs is far from over.

Mentalist Traceur 2011-11-10 17:41

Re: Adobe ceases development of Flash for Mobile Devices
 
My uneducated opinion on the issue is that Flash would've prospered on mobile phones if Adobe weren't greedy ****s and allowed free-to-download flash players for mobile devices, instead of charging licensing fees for each phone.

If Adobe can make money off of Flash on desktops with free-to-download clients, they could've done the same thing with mobile devices. If they hadn't done that I'm pretty confident that Flash on mobile phones would've been far more succesful.

buurmas 2011-11-10 18:51

Re: Adobe ceases development of Flash for Mobile Devices
 
Mods, please merge this thread with:

http://talk.maemo.org/showthread.php?t=79827

gerbick 2011-11-11 00:10

Re: Adobe ceases development of Flash for Mobile Devices
 
Quote:

Originally Posted by Mentalist Traceur (Post 1121362)
My uneducated opinion on the issue is that Flash would've prospered on mobile phones if Adobe weren't greedy ****s and allowed free-to-download flash players for mobile devices, instead of charging licensing fees for each phone.

If Adobe can make money off of Flash on desktops with free-to-download clients, they could've done the same thing with mobile devices. If they hadn't done that I'm pretty confident that Flash on mobile phones would've been far more succesful.

You cannot develop nor enable hardware acceleration if the manufacturer does not open up their frameworks or os. That's why it never was something that was available for download. And it's a third party application that needed to hook into the resident browser. So if it were closed, then what?

Imagine putting yourself in harm's way of that situation pertaining support. You'd rather not, that's what I'd take away from it.

Adobe makes no money off of Flash on desktops. They make money from the tools. Adobe open sourced the *.swf file format. They kept the Flash Player closed source. They kept *.fla file format closed. But you can make your own *.swf via HaXe and other open source means.

Adobe made their money elsewhere. Blame the handset manufacturers for not opening up their devices. Blame the handset manufacturers for not making the situation better and more open. And if the handset was open, better hardware should have been picked - picking for now and not later, wrong move.

The only bastards are the folks that don't have HTML5 solutions in place while saying it's "the" solution... but yet it doesn't answer all fo the questions quite yet. I'm impatient too...

Texrat 2011-11-11 01:19

Re: Adobe ceases development of Flash for Mobile Devices
 
Quote:

Originally Posted by buurmas (Post 1121395)
Mods, please merge this thread with:

http://talk.maemo.org/showthread.php?t=79827

I tried: looks like my privilege was taken away :(

Mentalist Traceur 2011-11-11 18:50

Re: Adobe ceases development of Flash for Mobile Devices
 
Quote:

Originally Posted by gerbick (Post 1121553)
You cannot develop nor enable hardware acceleration if the manufacturer does not open up their frameworks or os. That's why it never was something that was available for download. And it's a third party application that needed to hook into the resident browser. So if it were closed, then what?

Okay, that's fair for a large amount of mobile phones, but isn't Android's browser open (I genuinely thought it was, but it's possible I'm wrong)? The N900s browser UI isn't, but the engine is just armel-architecture Mozilla Firefox engine, if I recall correctly, which is open source. At the very least they could've provided a free-to-download armel port, with a disclaimer of no support - simple understanding of human behavior would tell them that communities of power users would do a decent chunk of the hacking needed to make it work with their browsers, and if they responded to complains about no hardware acceleration by openly pushing for cell manufacturers to open up their hardware or better yet standardize it a little more, eventually the public would catch on too.

Would it necessarily have forced change in the cell-phone manufacturers? No. But it would've been a better effort than what Adobe did do with Flash.

Quote:

Originally Posted by gerbick
Adobe makes no money off of Flash on desktops. They make money from the tools. Adobe open sourced the *.swf file format. They kept the Flash Player closed source. They kept *.fla file format closed. But you can make your own *.swf via HaXe and other open source means.

Adobe made their money elsewhere.

That was my point - except I see that as being a form of making money off of Flash. No one would give enough of a **** about the tools for them to be successful products if the plugin wasn't something users could get freely on desktops. "Flash", in that context, meant the entirety of their Flash offerings, where the free-to-download player is very much a way for them to make money by increasing demand for the tools that they do charge for.

Quote:

Originally Posted by Gerbick
Blame the handset manufacturers for not opening up their devices. Blame the handset manufacturers for not making the situation better and more open. And if the handset was open, better hardware should have been picked - picking for now and not later, wrong move.

The only bastards are the folks that don't have HTML5 solutions in place while saying it's "the" solution... but yet it doesn't answer all fo the questions quite yet. I'm impatient too...

Oh, certainly, I'm happy to blame those people too, and I don't think I called Adobe bastards in my last post. I just think that there's plenty of blame to go around if Flash-on-mobile-devices fails, and part (though certainly not all) of that blame belongs to Adobe.


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