![]() |
Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Quote:
Elemental doesn't have time to work on this version since he's too busy with the Harmattan version. Does anyone want to take over the fremantle version? The emulator is here. https://bitbucket.org/elemental/emumaster/wiki |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
It's sad that backporting from Harmatan could be so discouraging.
|
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Quote:
|
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Tested it for 5 minutes, the GUI seems not totally broken but unusable (white text on white background)
file:///usr/lib/qt4/imports/org/maemo/fremantle/AbstractMenu.qml:196:9: QML BorderImage: Failed to get image from provider: image://theme/meegotouch-menu-inverted-background Looks like a missing image (not present in maemo), seems very easy to fix. Megadrive emulation doesn't take 100% cpu like in pico maemo version :) |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Quote:
|
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Would 24 bit N9 vs 16 N900 explain this? If only thing lacking is white-on-white this should be an easy fix
Qt/QML compilation on device is rather impossible considering the amount of libs, so someone with SB would be better to recompile (unless Qt gui can be skipped altogether for emulation alone from command line) |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
This link is useful to configure the keys.
https://bitbucket.org/elemental/emumaster/wiki/Keyboard Still, would be nice to know what all the other options do. |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
If anyone wants to help with Fremantle version I can provide diffs, making the work simpler in the next release. I can provide some info if you can't do something, it's a big project after all. But I have no time to manage it for Fremantle by myself. In the next release I am switching to the next version of QtQuick Components, making it even harder, but still possible.
|
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
This morning I did some qtmobility updates (and perhaps some other updates).
Now I notice the Emumaster menu just looks totally usable. I can redefine keys etc. without any visual defects. Do others have the same experience? If not maybe I can give some hints on what packages to install. |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
isn't it somehow possible to add harmattan components to N900.. making N900 to appear as Native Environment to Harmattan apps..
|
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
2 Attachment(s)
My guess is that some components are updated, fixing some of the issues described in the first post. But I would like to see some confirmation from others.
Edit: some screenshots of how it looks on my Phone |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Quote:
|
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
You might want to check out the Qt Components thread & wiki article. There are quite a few applications already using Qt Components on Fremantle and the the Qt Components packages are available from Extras.
There are basically two component sets - CSSU ones that are almost identical to the Harmattan ones - and modified components that run with the old Qt version on Fremantle PR 1.3 without CSSU (they support only QML 1.0 and have a custom namespace). Also, from my experience a while ago, the non-CSSU components seemed to be having a few layout issues that were not present on CSSU. Also, the base theme is not complete so some icons available on Harmattan might be missing. |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
I wonder, how good amiga emulation is here? anyone tried amiga's version of Sid Meier's Pirates! (IMO, best version of all available...)?
/Estel |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Quote:
But I could be missing some clues which would make it more usable of course. I certainly hope so, the SNES part I tried was perfectly playable :) |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Noob question.
I retrieved the 0.2.0 deb file of emumaster I installed it but I got only a black screen I understand that there is need of installing some qt components but which? Is there anyone who can explain the steps to install this emulator? Tx in advance |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Quote:
Code:
qt-components-10 |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
qt-components-10, it can't be installed cause these's another version exists, how can I do?
|
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Tx to ade I managed to run emumaster
Only thing: is there a config file to change rompath? |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
1 Attachment(s)
I have just compiled emumaster 0.3.0 for fremantle tweaking/removing some parts of code to make it work in Maemo.
Unpack the archive in /opt and run /opt/emumaster/bin/diskgallery or copy the desktop file present in /opt/emumaster/data/emumaster.desktop in /usr/share/applications/hildon http://ge.tt/877LlfW/v/0 testing in progress... |
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
Quote:
|
Re: Emumaster for Fremantle [SNES, GBA, MD, Amiga emu]
|
All times are GMT. The time now is 01:12. |
vBulletin® Version 3.8.8