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Gcompris-12.01 (educational games) on extras-devel
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Newest (January 2012) Gcompris is now on extras-devel.
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At least fresh installing works, let me know if there are problems with upgrading existing one. Game play video: http://youtu.be/jxCzgEGO4f8 This version contains 124 activities (nothing dropped yet), some of them are not working on N900: *Throwing ball: keyboard doesn't have two shifts *Watering can and sweeping game: On touchscreen, moving mouse pointer is always dragging (i.e. mouse button is also down) -> Game should accept dragging as moving *Double clicking (at least in two games) is hard, and generally not used on touchscreen devices. Let me know if there are more non-functional games (and what to do for them to keep them playable and fun) If you get game crashing, start from terminal and try to reproduce it, then post logs: Code:
/opt/gcompris/games/gcompris |
Re: Gcompris-12.01 (educational games) on extras-devel
Hi
I have updated gcompris on my n900 without succses so i have it reinstalled. Now gcopmpris starts and give me the message: couldn't find or load the file boardicons/puzzles.svg gcompris starts without icons. The folder boardicons ditn't exists, puzzles.svg exist in opt/gcompris/share/gcompris/boards/ Creating a symbolic link ditn't solve the problem. |
Re: Gcompris-12.01 (educational games) on extras-devel
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Check you have new version for gcompris and data installed Code:
apt-cache policy gcompris gcompris-data |
Re: Gcompris-12.01 (educational games) on extras-devel
Hello AapoRantalainen,
gcompris and gcompris-data both are the version 12.01-maemo4 |
Re: Gcompris-12.01 (educational games) on extras-devel
Sorry to revive a year old thread... ;)
I installed Gcomprid for my kids the other day and found that it conflicts with both osso-chess and libre-chess. The reason is the conflict between gnuchess and gnuchess-opt required by the respective packages. Aapo, you've released both Gcompris and libre-chess to the wild, is there a way to make them live together in harmony? |
Re: Gcompris-12.01 (educational games) on extras-devel
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Re: Gcompris-12.01 (educational games) on extras-devel
Just upgraded to 12.11, still conflicts with both chess programs.
Gcompris depends on gnuchess-opt. Both chess programs depend on gnuchess. Perhaps Gcompris could depend on either gnuchess or gnuchess-opt? |
Re: Gcompris-12.01 (educational games) on extras-devel
After last upgrade, gcompris crashes here, just after initial screen (with information about loading all sub-games):
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exec_prefix = NONE |
Re: Gcompris-12.01 (educational games) on extras-devel
NAK, works fine here.
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Re: Gcompris-12.01 (educational games) on extras-devel
New version from upstream (12.11) with 136 activities. I tried to fix gnuchess dependency, but made mistake.
-maemo2 is already built but waiting to the repository. It contains also fix for explore.py:545. And fix for three other games: braille_alphabets braille_lotto color_mix. There are still some games which are not working, and some which are not tested on N900. List of known issues: *Falling words: can't write words with double letters (e.g. "less") *Watering can and sweeping game: Currently game can't be played (expects mouse movement without dragging) *Miner: can't be played, needs mouse wheel Report more. I will then check what I can fix or if upstream is interested to fix or should they be dropped entirely from maemo-version. |
Re: Gcompris-12.01 (educational games) on extras-devel
Thanks Aapo, latest version starts without dreaded explore.py:545 error. My son already likes you for that :)
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--- Under science->electricity, we have one of most interesting activities - drawing circuits with live-reaction, calculated transparently via gnucap. Hoever, vanilla installation of gCompris doesn't depend on gnucap, so gcompris throws info, that this activity won't work as intended (will allow to just draw circuits, without them coming to life). After installing gnucap manually, from Maemo repos (also uploaded by you Aapo - thanks, again!), it works as it should. Maybe it's good idea to add gnucap as dependency? BTW, could you update gnucap to latest mainstream versions (if it's not up-to-date - I had problems fetching this particular package's uploading date). Also, there is minor problem - some functions (like "breaking" bulb, to see how it affect circuit) are accessed by right-clicking on component. Interestingly enough, despite fact, that I have system-wide bind for right-click as bluearrow+tap (via xbindkeys and xdotool), it doesn't work - gCompris ignores X thingies? No matter what, I wonder, is it fixable? Quote:
/Estel |
Re: Gcompris-12.01 (educational games) on extras-devel
These games are broken.
Find the correct coloured duck Find the correct coloured butterfly Find the correct instrument -> Text is "find the {text}" (they are using string.format() from python2.6 and these rows, with {}, are coming from translation files. Quote:
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Gnucap on Maemo is same version what Debian (wheezy, jessie, sid) is using. Seems there are some development version of gnucap in upstream, but I think we stick same than debian. Quote:
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Re: Gcompris-12.01 (educational games) on extras-devel
That double letter thingy - could it have something to do with how Maemo translates long key presses to the keys' blue shift equivalents? I sometimes get that same translation on double presses in applications like FAM while it is busy sorting.
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Re: Gcompris-12.01 (educational games) on extras-devel
Noticed strange thing - my "blue_arrow+ tap = right click, shift + tap = middle click" is actually working in gcompris "footbal" (where you have to double click right to shot ball into right corner, double left to left corner, etc), but in a strange way. I need to repeatedly "bash" both blue_arrow and tapping for getting right click.
Also, in falling letters, it's not only problem with words containing double letters - if we play variant where single letters are failing from sky, everything works OK, *unless* there are failing 2 same letters in row. For example, for two failing "O"s, only first get registered. But, If if purposely hit wrong letter between two "O"s, I can clear them both. Of course, it doesn't work with words, as hitting wrong one reset word progress. Summing it up, it seems to me, that keys become "sticky" upon pressing - when we hit "O", for example, it seems to me, that gCompris thinks "O"s got pressed and is *still pressed down*, without being released, I think that it applies to all keys, which aqlso explains my problems with <any_key>+ tap for right and middle click. In most games, it don't matter, but in failing letters/words, it spoils results. --- Keep in mind that it is just my asumption, as I have no idea how to confirm my suspicions. Also, while writing text in gCompris's simple text editor, no such "sticky keys" (or any other problem with letters) is present. But, it may use different method for processing text input (like with using tuxpaint for drawing, in few games). /Estel |
Re: Gcompris-12.01 (educational games) on extras-devel
My kids love playing with this gcompris. Thanks for the great work Aapo, keep it up. Will ask the kids if they find any more bugs.
@estel Could you please direct me to where you installed the gnucap from. I can not find it on FAM. Thanks. |
Re: Gcompris-12.01 (educational games) on extras-devel
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Meanwhile I have tinkered broken games and some of them are fixable. |
Re: Gcompris-12.01 (educational games) on extras-devel
Thanks Aapo, installed gnucap and works well, but I have a problem of no sound. Its activated in config menu, and all the sound files are in /home/opt/gcompris/share/gcompris/boards/sounds. The sounds used to work but stopped a while ago when I upgraded. Let me know if you have an idea what could be wrong else I'll wait for next upgrade and do a complete removal and a clean install.
Keep up the good work mate. |
Re: Gcompris-12.01 (educational games) on extras-devel
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apt-cache policy libsdl-mixer1.2 |
Re: Gcompris-12.01 (educational games) on extras-devel
Yes Aapo, I have the correct version of libsdl-mixer1.2 installed.
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