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[Announce] Flare (2d rpg) on extras-devel
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Package name is flare, installed size 80Mb. Licence: GPLv3+ and CC-BY-SA 3.0+. Game is currently in development (version 0.16), but seems there are something to play. Check video for game play on N900: http://youtu.be/lt9exBaBTGI For audio (sound+music) you need most updated version of libsdl-mixer (currently this can't be forced by package). Code:
apt-cache policy libsdl-mixer1.2 Saved games can be found in directory: /home/user/.local/share/flare --- Maemo branch: https://github.com/aapo/flare |
Re: [Announce] Flare (2d rpg) on extras-devel
cool, looks like diablo
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Re: [Announce] Flare (2d rpg) on extras-devel
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Re: [Announce] Flare (2d rpg) on extras-devel
Thanks to Aapo for the port... I like Diablo very much and this game is awesome! :D!
I can report three bugs: 1- no sound in game at all (no music and no effects); 2- after I saved a game, when I go to the loading page I find a pink square instead of the image of my character; 3- when I die, I can't press enter to restart game directly. I have to save and exit to main menu and reload dgls82 |
Re: [Announce] Flare (2d rpg) on extras-devel
@AapoRantalainen
thanks man i'll give it at try looks good ! |
Re: [Announce] Flare (2d rpg) on extras-devel
Thanks for reports.
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B) start game, create character, start, run your character -> Music starts. Do you have this? Code:
apt-cache policy libsdl-mixer1.2 Quote:
Bug reported to upstream: https://github.com/clintbellanger/flare/issues/359 Quote:
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Re: [Announce] Flare (2d rpg) on extras-devel
Hi Aapo!
1- I upgraded libsdl-mixer and now sound works. 2- ok! 3- you are right! If I press spacebar and wait 3-5 second, game restarts. Now, a problem and two questions... 1- Flare uses as icon the icon of Flare Elite (this game: http://store.ovi.mobi/content/158144 ). I never installed that game but Flare uses the same icon. 2- when I play, how can I use the power in M2 box (or square I don't the right term...) 3- Is there a way to remap the keys? Thank you in advance... dgls82 |
Re: [Announce] Flare (2d rpg) on extras-devel
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This is the icon used: https://github.com/aapo/flare/blob/m...bian/flare.png Which is defined on flare.desktop just as "Icon=flare", so if you have another flare-image it could be used, I have no idea of order path checking. Quote:
There are already: "Configure -> Input" but it is not working yet. There are config file: /home/user/.config/flare/keybindings.txt but it's values are numerical referring to these: http://svn.libsdl.org/tags/SDL/relea...e/SDL_keysym.h e.g first row in keybindings.txt is Code:
cancel=27,8 Code:
SDLK_ESCAPE = 27, (Here you also see why enter can't be used, but space works. "accept=13,32". Where 32=space, 13=return, but N900 has SDLK_KP_ENTER = 271. I will change this for default) Quote:
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main2=3,3 I must confess I haven't tested are these numerical shortcut bars working (some SDL game has problems with reading keys pressed with Fn). But these can also tuned in keysettings.txt |
Re: [Announce] Flare (2d rpg) on extras-devel
Doesn't have the CSSU fixed that Enter/Return thing?
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Re: [Announce] Flare (2d rpg) on extras-devel
Does anyone know where the save game file is located? I've looked in:
/home/user/.config/flare - only contain settings & keybindings /home/opt/flare - also no joy in subdirs... //EDIT Found it in /home/user/.local/share/flare |
Re: [Announce] Flare (2d rpg) on extras-devel
Looks like Age of Empires :)
Gotta try it now. |
Re: [Announce] Flare (2d rpg) on extras-devel
When update ? For PC is new version 0.16 http://flarerpg.org/
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Re: [Announce] Flare (2d rpg) on extras-devel
What about maemo version?
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Re: [Announce] Flare (2d rpg) on extras-devel
this is the Maemo version, but how about Meego Harmattan version?
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Re: [Announce] Flare (2d rpg) on extras-devel
What key is Mouse 2?
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Re: [Announce] Flare (2d rpg) on extras-devel
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I found that in 0.16 the character doesn't automatically turn towards the mouse pointer anymore but has to be turned manually via the keyboard which is pretty annoying especially in ranged combat. Does somebody else have that problem? |
Re: [Announce] Flare (2d rpg) on extras-devel
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If you're talking about the number in the flare config file it's the middle mouse button (clicking the wheel). |
Re: [Announce] Flare (2d rpg) on extras-devel
I'm planning to update maemo5 version to the flare-0.16. I don't know how upgrading from previous version will go. Or what happens with saved games. So beware.
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Re: [Announce] Flare (2d rpg) on extras-devel
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Re: [Announce] Flare (2d rpg) on extras-devel
Version 0.16 on extras-devel. Saved games from 0.15 seems to work.
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Re: [Announce] Flare (2d rpg) on extras-devel
Hi Aapo!
I tried the 0.16 version. I confirm that the old saved games work with this version. I can also confirm the "pointing bug". It's very annoying and IMHO I find this version less playable than the previous one. I prefer the 0.15 version. Thank you for your work. dgls82 |
Re: [Announce] Flare (2d rpg) on extras-devel
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Re: [Announce] Flare (2d rpg) on extras-devel
Hi, when next update to 0.17.1 version ? ; )
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Re: [Announce] Flare (2d rpg) on extras-devel
How to set right click button?
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Re: [Announce] Flare (2d rpg) on extras-devel
Aapo, I've noticed that flare installs proper png icon, but does so to /usr/share/pixmaps/icon.png. So, icon for .desktop file doesn't work, until one do 'mv /usr/share/pixmaps/icon.png /usr/share/icons/hicolor/64x64/apps/flare.png'.
Then, icons work, and even looks nice ;) It's pleasant surprise, that re-assigning keybindings works in this version from in-game. Thanks for this port! /Estel |
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