![]() |
PPSSPP A portable PSP emulatorFree & 100% Open Source
Hey what's up guys does anyone heard about PPSSPP emulator the PSP emu?
I've just found out about it today and thought sharing with you. Quote:
http://www.ppsspp.org/ Preview Video http://i.imgur.com/OzwZR.png I hope enjoy :D |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
When the proposed ARM HLE support rolls around, we can then build this on the N900 and N9/50
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
hey, i was going to make a thread about this, haha , but i hope it can be ported to N9, my brother test it on his xperia play, and works quite well...
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Sweet, I've been waiting for this for a while.
Does anyone know the state of Dreamcast and PS2 implementations ?? PS This is why I like Qt > Java. It runs much faster, on slower hardware (efficiency) and it is just as compatible, if not more when the App is created in C++ first then converted to iOS and Dalvik. |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Impressive and it runs at least such "2D" games surprisingly fast already :o
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Ok just a noob question: haves the psp lover hardware specs than the n9?
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
@kanser: The n9 has better specs (quite big difference).
The PSP uses one 333 MHz MIPS32 R4000-based CPU and includes 32 MB RAM. In comparison, the n9 has a 1G'Hz ARM Cortex-A8 CPU and 1GB of RAM. You can read the wiki pages of the two for more info. However, you can't really compare the two as they are used for different purposes, one is a portable gaming console and the other is a mobile phone. (Other than that, they alsp have diffrent CPU architectures that's why emulation is required). |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Excellent work, looks like early days yet. Wake me when we can play GoW ;)
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Just by clockspeed alone the N9 is 3 times faster. And remember the architecture and RAM are also faster on the N9. I would say its at least 10 times faster than the PSP.
I don't think the N9 is powerful enough to emulate it properly (compared to like PSX emulator), but even with sloppy coding the N9 can show superior graphics...to that 8 (?) year old device. |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
As a rule of thumb, for a good emulation you need a hardware at least 10 times faster than the emulated hardware if I recall correctly...
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
That used to be the rule of thumb, doesn't apply anymore.
The software has gotten much more detailed and sophisticated that you need considerably more. Imagine what its going to need to emulate the PS3, a cluster server computer? |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
It now has a Qt version for Symbian and BlackBerry 10.
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Seems we very first need newer cmake (2.8.8?) : https://github.com/hrydgard/ppsspp/issues/344
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
anyone building this for harmattan?????
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Ok, got it compiled for Fremantle. Not yet tested on device. OpenPandora-camp got it already running (rumours), but it is not yet very fast (also rumours) without JIT-support on ARM.
If you want contribute just now you need cmake-2.8.8 (almost trivial to compile). Then check kludge on: https://github.com/hrydgard/ppsspp/issues/347 And then apply these (not yet in issue tracker) Quote:
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Quote:
hopefully we'll see it in the repositories soon |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
I am working on a harmattan port (although I don't have an N9). These are the build errors from Qt Creator - http://pastebin.com/PeP34MSa . There should be an Arm Jit in the next version (0.6) however I don't think it will be smooth on Fremantle (n900) or most of the android phones (except for the very simple games)
EDIT: Ok, I am now here - https://github.com/hrydgard/ppsspp/issues/347 |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
I also tested with qmake for Fremantle. For Settings.pri (otherwise it tries with GL, not GLES)
Code:
-unix:!blackberry:!symbian:!macx: CONFIG += linux Code:
../../native/base/QtMain.h:9:24: fatal error: QAudioOutput: No such file or directory |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
My god, plz add oil !
Fully support from a n900 and n9 user :) |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Quote:
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
I forgot about this thread - this file should be working (I don't have an n9 to test on). The main Qt guy in this project (xsacha) said he had tested it on his n9 and the problem was that n9's gpu is slow. Hopefully when they implement the arm jit it would get better. This .deb is built by me with qt creator and again - i am 99% sure it should work. Please test :) Download: http://www.mediafire.com/?q36f2ih61osh856
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
1 Attachment(s)
Quote:
work,but have some isuess |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Quote:
JK Thanks for trying it out for the rest of us :) |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Cant install....
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Hey guys,
I believe this is the installable .deb you are looking for ;) http://www.mediafire.com/?vaxq4ezxlr8ticw Edit: I put the assets in there as well as a .desktop launchable. |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Quote:
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Oh, sh*t. I have forgotten to put the assets.. the .deb is useless. The assets folder should be in the same directory as the executable and the libs should be in a folder called libs ...
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
The libs aren't used.
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
6.1 has now been released with the preliminary ARM JIT
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Seems ppsspp can't be compiled with gcc-4.2. It uses "-std=c++0x" / "-std=c++11", e.g. code uses 'auto iter' which is introduced in gcc-4.4.
--- So using gcc-4.7. 1) Compile (or package) cmake (2.8.9) inside scrathbox. Install. 2) Fetch code for ppsspp (seems this can't be done inside sb) Code:
git clone https://github.com/hrydgard/ppsspp.git file: Common/Log.h Code:
#if !defined(_WIN32) && !defined(PANDORA) This hack/patch skips loading of sys/ucontext.h (and we seriously hope nothing else will not broke) [https://github.com/hrydgard/ppsspp/issues/347]) 4) compile (inside sb) Code:
mkdir build file: build/PPSSPPSDL directory: build/assets/ I have compiled version git-eb97a3bd15e021789f81bfe5c3eb3be1bb5b7e90 (but haven't tested to run it at all). |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Any hopes of seeing a fremantle port? :)
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
I tried ppsspp 0.6.1 in nitdroid 1150mhz cpu and dragon ball evolution ultra-slow
http://www.youtube.com/watch?v=cd4lG...ature=youtu.be |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
anybody will continue this thread and develope the eumulator?
|
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
Quote:
EGL_BAD_CONFIG (0x3005) EGL ERROR: Unable to create GLES context! So it needs some maemo tuning also for initializing GLES. [EDIT] Cube test works: get recent cmake (and cmake-data), e.g from: http://cc.oulu.fi/~rantalai/maemo5/squeeze/repo/ Code:
git clone git@github.com:aapo/ppsspp.git [/EDIT] |
Re: PPSSPP A portable PSP emulatorFree & 100% Open Source
i wrote to developer of ppsspp with question if he can compile application to our n900. he wrote me back:
On 21.03.2013 21:01:00 CET, Henrik Rydgård <hrydgard@gmail.com> wrote: > Nope, I have no such device or any development environment. Maybe you can > find a developer who does to do it for you, I'd accept such a port in the > project. So our hope is in you. sorry for my english. good luck |
All times are GMT. The time now is 09:03. |
vBulletin® Version 3.8.8