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Wayland vs X - impact
Been trying to understand what Wayland entails, and sorry for my laziness, but pretty sure someone has the answer and it doesn't seem obvious from all the articles I can find. How does Wayland in Sailfish impact app compatibility? From wikipedia article on Wayland:
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SDL support for Wayland is under development.[55] |
Re: Wayland vs X - impact
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https://sailfishos.org/wiki/Porting/Harmattan They clearly state SDL 2.0 support, so I hope they'll deliver it. |
Re: Wayland vs X - impact
As stated already many linuxdist will move from X11 to MiR and/or Wayland with possible start from Q3 2014 (atleast KDE dists). Some has alphas already.
So most of those toolkits is or will be ported. Actually it is a must in the future. X11 is doomed but it will ofcourse not die 2014 but there will happen alot in this area next year is my guess. So I do not think you have to be affraid that X/Y/Z will not be there. AFAIK terminal emulators already exists for Wayland. Also one prof of concept 3D based Qt5 terminal :cool: |
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lately i've been reading good things about wayland and mir ,but the question remain how does it perform compared to x11 , system resources , loading speeed , features?
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Re: Wayland vs X - impact
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That having been said, Wayland is pretty young and in some places immature -- and it shows. It also hasn't yet benefited from the years of debugging and improvements that the X server and protocol went through, but it is improving rapidly, and I'm sure it will continue to do so at great pace. (full disclosure: I created the architecture for (and initial implementation of) Jolla's homescreen, as well as having had significant input/code in Nemo's homescreen -- I was also involved in early efforts prototyping the port to Wayland inside Jolla, and am still working on it now) |
Re: Wayland vs X - impact
Started to look at some Wayland demos on utube :)
Here is a nintendo game in Wayland I guess those game emulators is using SDL? http://www.youtube.com/watch?v=3ZdXu1VM_VQ And for those who has not seen The Real Story Behind Wayland and X - Daniel Stone (linux.conf.au) |
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here is a thead about wayland in the top of nemo , what about wayland in the top of maemo's debian? just asking
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Re: Wayland vs X - impact
I think SDL 2.0 works with Wayland already. Not sure about SDL 1.2 though:
https://wiki.archlinux.org/index.php/Wayland#SDL https://github.com/soreau/SDL/tree/wayland No idea on what stage this is with being merged upstream. |
Re: Wayland vs X - impact
By the way, this thread belongs to the Sailfish subforum, not here.
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If I interpret the dependencies correctly this is already the Wayland version. |
Re: Wayland vs X - impact
neverputt/ball have recently been ported to sdl2 and iirc correctly there were news stories because of the wayland support.
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/Estel |
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https://build.merproject.org/package...3Adevel%3Aapps |
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iirc correctly, scummvm is able to make use of audio files in place of the original cd, so why worry about cdaudio support? you have to name them track1.??? be it mp3, ogg or flac. multidisc games have some special cases.
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Re: Wayland vs X - impact
Wonko: That's very interesting, glad to see it there. Possibly it's not simply upstream ScummVM, but somebody patched it to work with SDL 2.0, since according to official ScummVM developers it's not going to support SDL 2.0 until later time. It doesn't build with SDL 2.0 from the stock source.
Android_808: Whatever their reasons are, ScummVM main tree needs to support some legacy stuff. But this new port possibly disabled some features, since most game indeed have no need for CD audio. |
Re: Wayland vs X - impact
Just a question: how will Wayland affect 'chroot' apps like Maemo's Easydebian? I guess console applications will run OK, but graphical ones? LibreOffice, GIMP...?
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Re: Wayland vs X - impact
mced: They won't be able to run since they depend on X. Unless someone will implement XWayland extension.
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