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GemRB on IT feasible at all?
Hi,
has anyone tried to port this to OS2007/2008? For those that don't know what GemRB is: it's an OSS implementation of the infinity engine that was used to create the RPGs Baldur's Gate 1/2, Icewind Dale 1/2 and Planescape: Torment. I would love to play these on my tablet. Thanks for any information, Steelbutt |
Re: GemRB on IT feasible at all?
This could be great ! :)
I ll try to compile source out of the box to see if it s would be easy :) EDIT : It s require openal. I need to compile it. EDIT : It's require now Python 2.3 Shared library .... EDIT : Configure : ./configure PYTHON=/usr/bin/python2.5 : PASS EDIT : Compile error Variables.cpp: In member function `__POSITION* Variables::GetNextAssoc(__POSITION*, const char*&, ieDword&) const': Variables.cpp:81: warning: cast from `__POSITION*' to `Variables::MyAssoc*' increases required alignment of target type make[4]: *** [Variables.lo] Error 1 make[4]: Leaving directory `/home/maemo/gemrb-0.2.9/gemrb/plugins/Core' make[3]: *** [all-recursive] Error 1 make[3]: Leaving directory `/home/maemo/gemrb-0.2.9/gemrb/plugins' make[2]: *** [all-recursive] Error 1 make[2]: Leaving directory `/home/maemo/gemrb-0.2.9/gemrb' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/home/maemo/gemrb-0.2.9' make: *** [all] Error 2 I don't have the time to investigate more. sorry |
Re: GemRB on IT feasible at all?
GemRB is not yet playable. Check back in 2008.
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Re: GemRB on IT feasible at all?
Khertan, go into the Variables.cpp directory and pull out the -Werror then it'll skip over that error.
Same error occurs in a few other places. Remove -Werror in -------------------------- plugins/GUIScript/Makefile plugins/SDLVideoDriver/Makefile plugins/ACMImporter/Makefile plugins/BMPImporter/Makefile plugins/CREImporter/Makefile plugins/MVEPlayer/Makefile seems the n800 can do unaligned reads (but this is slow). So this is a TODO... http://pupnik.de/Gemrb_Screen1_1280.jpg http://pupnik.de/GemRB_800x480_XL.jpg edit; a lot of stuff works, but there are a pile of bugs to squash. like for e.g. your character starts out the game stuck in the cage. |
Re: GemRB on IT feasible at all?
Wow, this would be great!
Baldurs Gate 2 and Throne of Bhaal must have been one of the best games I've ever played. Hours of fun. How did you get all the gamedata on the device? I remember the installed game being something like 2 GB, would it work well with our super-slow memory cards? |
Re: GemRB on IT feasible at all?
From Wikipedia:
Quote:
http://www.sdcard.org/about/speed_class/ |
Re: GemRB on IT feasible at all?
This certainly looks impressive. I see you haven't gotten to play it, but I am sure those are fairly small hurdles. But, do you have some speculation as to the playing speed? Will it be fast enough to be enjoyable? If so, then I will head out and see if I can find it in the bargain bin or used software store and pick it up.
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Re: GemRB on IT feasible at all?
Quote:
http://www.youtube.com/watch?v=UUwUDoC3vc4 [ GemRB Baldur's Gate 2 on on Nokia N810 ] Quote:
Strongly encourage anyone interested to jump in on this. I've found one guy to help implement a 800x480 mode. I'll try to iron out some UI issues this year. |
Re: GemRB on IT feasible at all?
Thank you for that, I must say that is quite impressive and certainly appears very playable. Definitely worth picking up . Since I didn't see your hand and stylus I assume that you were using a bluetooth mouse? Will it work with the stylus?
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Re: GemRB on IT feasible at all?
I saw in the comments in Youtube that the guy didn't get the sound to work. However i can confirm it works - you only need to tell openal to use alsa, not oss (which is default).
Also to confirm that it works with stylus. Now only needs right click and 800x480, i'll try to fix something up. |
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