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GemRb Development Thread
Since gemRb is very much in a development stage, i'm starting this thread so we can continue to discuss the issues without bumping the topic up in the 'gaming' section. It would be misleading to forum viewers who just want to play games to maintain a discussion about development over there.
We do discuss works in progress over in Gaming, but usually the topics are about applications that are mature, for which the port is a work in progress. Gemrb is in a different category - it is one of the most ambitious commercial game engine remakes ever attempted (based on the complexity of the scripting and DnD rules). and discussion about getting it working is more of a development nature. So to kick it off, bundyo please try creating a sorceror character and see if you get a python crash (with 3.0). cheers |
Re: GemRb Development Thread
When is it supposed to crash? I created a sorcerer, then the game starts and works? :)
BTW, here: http://www.youtube.com/watch?v=icyAgs3dFqU The sound is synced, just my capture software isn't very good (or I'm not good in configuring it :) Just tried openal in UQM - works with it on my device, though on high quality skips whereas SDL handles it without any problem. So no biggie. Warzone's problem lies somewhere else i guess. |
Re: GemRb Development Thread
That looks quite promising! :)
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Re: GemRb Development Thread
Thank You Very Much Guys. I am not a developper but if you need another tester feel free to let me know. I have a copy of both BG and BG2 at home so I can give some power user feedback on how it works on my tablet.
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Re: GemRb Development Thread
Quote:
I'm not so sure I agree that a 50x50 threshold for hilighting. Seems like overkill - wouldn't a 15x15 threshold be adequate, while giving faster visual feedback when user drags to hilight? Since there are a fair number of ITOS-heads who have some python skills, perhaps we as a community could help identify fix some of the remaining scripting errors: focusing perhaps first on BG2: Throne of Bhaal and SoA. What are you thinking bundyo? |
Re: GemRb Development Thread
Guys, installed the build and copied openall and created the appropriate rc's. bg2 is in the /media/mmc1/games/bg2. When I start gemrb I get the following errors (please forgive me if I have missed something obvious but I am at work and I have to be a bit sneaky when playing with the tablet :) ).
Ok, here we go... Code:
~/.gemrb $ gemrb Any suggestions? Please... |
Re: GemRb Development Thread
Did you configure gemrb.cfg properly?
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Re: GemRb Development Thread
seems so. I have all the files in the right paths and the ini files in the right location. I cannot locate gemrb.ini and defsound.2da anywhere though... :(
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Re: GemRb Development Thread
ok, looks like the GUIScripts path was not set properly. It now loads but hangs on sound initialization. Will have to investigate openal settings again
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Re: GemRb Development Thread
Code:
[KEYImporter]: Searching for STATES2.bam...[FOUND] Ok!! It works now, tablet restart was required before it worked ok. |
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