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Riven X Port
http://trials2.pocketgear.com/Produc...7488/Riven.jpg
Riven is a puzzle game, the first sequel to Myst. If your unfamiliar with either game, read up here. On the technical side it is really just a slideshow of static images, ambient sound and the occassional movie thrown in. It can be controlled solely by mouse, so it would appear to be a great game for the IT. The game has been ported to PowerPC and Mac (Leopard). The latter is an open source project called "Riven X". Unfortunately this port is native to Mac, sound is done with Core Audio and video with Quicktime. The rest of the port is fairly straightforward C & C++, according to the author. I'd love to get into the whole porting business with this project. However I don't own a Mac and can't test whether the port is even worth all that trouble. The more pressing concern is that I've never done this before. Can someone point out a few ressources to me? I really don't know where to start. |
Re: Riven X Port
Hi!
0) Be sure to have some basic linux shell competencies 1) Learn how to compile Linux/debian binaries e.g. apt-get source $packagename dpkg-buildpackage -rfakeroot -b 2) Install scratchbox development environment. Easiest is the vmware image http://maemovmware.garage.maemo.org/ 3) Build some example packages within scratchbox. Make good use of maemo.org http://maemo.org/development/ http://maemo.org/maemo_training_mate...ent/index.html |
Re: Riven X Port
isnt there a way to make a mac emulator?
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