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Ggmud 0.8.1
I still have to hildonize the menus (it really needs the menu-bar gone...) and such, but while I learn hildon I thought I would post the working copy of GGMUD so those who use mud clients a lot more than I do can test it's functionality.
****UPDATE***** Thanks to qwerty12 the menus are now hildonized and I have added a fullscreen toggle to it so that you can choose what works best. The latest version is now on my website and you can download it using the link below... *************** You can find the instructions and such on the GGMUD site. You can download the tar from my website ggmud.tar.gz Untar it from / and it will install the bin to /usr/share/games and a desktop file and icon. see screen shots below. -John http://www.n8ftl.com/maemo/images/ggmud/ggmud1.png http://www.n8ftl.com/maemo/images/ggmud/ggmud2.png http://www.n8ftl.com/maemo/images/ggmud/ggmud3.png |
Re: Ggmud 0.8.1
I believe I may have messed up the .desktop file, as mine no longer runs from the icon. let me do a quickl reinstall and I will re-poist it if need be.. you can still run it from /usr/share/games/ggmud
it is a chmod issue with the ggmud binary, I am not sure if the one in the tar is effected or not so I am going to make a new one and post it in a moment, you can remedy the original with a chmod +x /usr/share/games/ggmud. *Update* the new tar is posted... should work fine now. -John |
Re: Ggmud 0.8.1
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This looks awesome!
Hey, any good places you could recommend? Also, do we need to use our own Xterm font for this, if so any good ones that you could suggest? I'm currently using a custom Vera Mono font that gives me an 80x25 screen but since I need to use Xkbd, I actually only get an 80x24 display. Here's a screenshot of the font: http://img23.imageshack.us/img23/1428/98036407eu1.png Thanks! Attachment 3290 |
Re: Ggmud 0.8.1
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Mudconnect.com There is a font selection menu in the options (see screenshot) and I am not sure if you can add any, I will look at the code and see if I can add that one. http://www.n8ftl.com/maemo/images/ggmud/ggmud4.png |
Re: Ggmud 0.8.1
For hildon menus:
Code:
diff -ur ggmud-0.8.1~svn236.orig/Makefile ggmud-0.8.1~svn236/Makefile |
Re: Ggmud 0.8.1
Hey! thanks! but um... what is it?
:D -John |
Re: Ggmud 0.8.1
:p
A diff/patch. If you copy and paste the contents of that into a text editor and save it as a text file in your ggmud source folder, you can then cd to your source folder and run "patch -p1 < "name of the file you saved patch as". After that, you can run make and your resultant binary will have the hildon menus. :) |
Re: Ggmud 0.8.1
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btw how long should it take? it has been 'patching' for about 3 minutes now... never mind missed a " though 3 outa 3 hunks failed in interface.c I need to look into those lines.. -John |
Re: Ggmud 0.8.1
oh, and how does one access the hardware buttons in xephyr? (menu for example)
never needed them before today... ** never mind, good grief.. some days I am suprised I can remember how to breathe... ** -John |
Re: Ggmud 0.8.1
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That worked so well I just can not believe it. There are a few things I would like to add now, for example allowing it to pop out of fullscreen now that the menu is gone would be great. I think I can figure that out. What I want to know is where did that patch/diff come from? did you write (patch?) it? how would I go about doing the same for a different application? -John |
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