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-   -   ARhrrrr - An augmented reality shooter... (https://talk.maemo.org/showthread.php?t=29227)

timsamoff 2009-05-29 15:14

ARhrrrr - An augmented reality shooter...
 
Simply: Wow.

http://www.youtube.com/watch?v=Cix3Ws2sOsU

Tim

sarahn 2009-05-29 15:26

Re: ARhrrrr - An augmented reality shooter...
 
That's cute, but I don't know how much I care about adding things to a preexisting, static map. Maybe if that happened on my living room floor it would be more fun - or did I just skip that part?

rcull 2009-05-29 15:40

Re: ARhrrrr - An augmented reality shooter...
 
Want one :)

pixelseventy2 2009-05-29 17:15

Re: ARhrrrr - An augmented reality shooter...
 
mmm, skittles

attila77 2009-05-29 17:31

Re: ARhrrrr - An augmented reality shooter...
 
Oh. My. While that particular game strikes me as something to occupy my for 5 minutes as best, I certainly can imagine more capturing (especially human-vs-human) interaction. Now, if we only knew our Maemo 5 generation devices will be good enough to do what this tegra thingy does.

Bundyo 2009-05-29 18:09

Re: ARhrrrr - An augmented reality shooter...
 
Wow! This thing is like a shooting brick.

Lord Raiden 2009-05-29 19:44

Re: ARhrrrr - An augmented reality shooter...
 
Ok, I like that, but I want the Nvidia device too. :D

Thesandlord 2009-05-30 05:51

Re: ARhrrrr - An augmented reality shooter...
 
5 Mega pix and a 600x800 screen?

And all they did was shoot zombies...

Freaking cool zombies! :)

qole 2009-05-30 08:33

Re: ARhrrrr - An augmented reality shooter...
 
Very cool. I hope to see nifty stuff like this for the Maemo device too. We'll have a GPS, too, so the possibility of full human-scale games becomes possible... Won't we all look like nerds, walking down the street, holding up our devices to look for enemy players (although they'll be pretty obvious; they'll be holding up their devices too...)

How about a vibra-alert that lets us know we're near another player... Both players have to draw their devices, locate the enemy via augmented reality (which will also show you what team, class, kind of armour and weapons they have,etc), then you have to attack... The coolest battles will be the 'swordfights', where the game links the players via bluetooth and uses the accelrometer, GPS, camera, etc to locate the players' weapons. You wave your devices around and they make light-saber sounds, sizzling and buzzing the vibrator when they strike, and the devices announce hits and damage...

yeah. cooler than skittle-bombs.

pixelseventy2 2009-05-30 08:40

Re: ARhrrrr - An augmented reality shooter...
 
Quote:

Originally Posted by qole (Post 292064)
Very cool. I hope to see nifty stuff like this for the Maemo device too. We'll have a GPS, too, so the possibility of full human-scale games becomes possible... Won't we all look like nerds, walking down the street, holding up our devices to look for enemy players (although they'll be pretty obvious; they'll be holding up their devices too...)

How about a vibra-alert that lets us know we're near another player... Both players have to draw their devices, locate the enemy via augmented reality (which will also show you what team, class, kind of armour and weapons they have,etc), then you have to attack... The coolest battles will be the 'swordfights', where the game links the players via bluetooth and uses the accelrometer, GPS, camera, etc to locate the players' weapons. You wave your devices around and they make light-saber sounds, sizzling and buzzing the vibrator when they strike, and the devices announce hits and damage...

Back when I was doing mobile app development, I thought about building an interactive GPS based game system. They already exist, but are mostly very static, not much more than geocaching. But your idea is SOOO much better.

Quote:

Originally Posted by qole (Post 292064)
yeah. cooler than skittle-bombs.

That's a matter of opinion :p I stand by my earlier comment: mmm, skittles.


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