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Solarwolf for Fremantle
This thread for Solarwolf Fremantle version discussion.
This is continuation for http://talk.maemo.org/showthread.php?t=29469&page=5 messages #41 though #47. If moderator could move those messages here I would appreciate it |
Re: Solarwolf for Fremantle
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Re: Solarwolf for Fremantle
btw, the Space key does the trick.
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Re: Solarwolf for Fremantle
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At least it appears in SDK. |
Re: Solarwolf for Fremantle
The icon is there. Perhaps it needs few secs to refresh and Andre was faster?
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Re: Solarwolf for Fremantle
Yeah, icon works now. :-)
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Re: Solarwolf for Fremantle
I just uploaded solarwolf_1.5-2maemo3, which should fix the enter issue and adds small hint to menu screen about keys.
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Re: Solarwolf for Fremantle
In the 'news' (from 2004) and in the credits Eero Tamminen is mentioned as the contributor of the graphics. Don't tell me he is the same Eero we know where...
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Re: Solarwolf for Fremantle
If you look at his personal web page, you'll find out :)
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Re: Solarwolf for Fremantle
OMG! Incredible, and then he spends the day on the CLI......
After playing a bit more, I really think you should give a try to the accelerometers. The movements are X or Y and the speed is constant. You only have to point to the direction of the biggest value and ignore the rest, isn't it? |
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