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Announcement: Einstein-N8x0 Beta
Hey Folks,
As requested by forum user pokey in this thread, I have ported the game Einstein to Maemo, and I would consider it beta quality as of now. I haven't actually learned how to play the game yet, so while I do, and after, I can use everyone's feedback. You can currently install the game from the Debian Package here: http://www.sfu.ca/~jgm3/files/maemo/...eta1_armel.deb I will see about getting it into Extras when I feel it is ready for general consumption. The modified (GPL'd) source can be found here: http://www.sfu.ca/~jgm3/files/maemo/...8292009.tar.gz The modified resource sources will be uploaded shortly, and can be found at the same address. For some reason, the README isn't accessible at the moment, so I'll quote it here: Quote:
- Right-click works. Now you can actually play the game Known Issues: - Software does not actually check if you are already holding down the Fullscreen button when you start the game. (I don't know why anyone would, but it will break things, and that's not good; I just didn't feel like fixing it tonight, but it'll be taken care of in short order) - I've disabled the fullscreen toggle for the Maemo build, because it's pointless, and it also crashes the program. I'm looking into this, but if in the mean time, you manually change the option in the config file, it's your own darn fault. Please let me know what you think of this, and any issues you experience. Cheers, |
Re: Announcement: Einstein-N8x0 Beta
I hadn't tried Einstein before seeing this forum thread. Tried it on the desktop version, looks fun. Thought I'd also install the NIT version as well.
I don't know if its possible, but a zoom function would be nice. Trying to choose what character shows up in each box requires some delicate clicking. One wrong move or slightly uncalibrated screen can end the game. Or, instead of zoom, if the size of the game area was increased and the size of the hint area was reduced it would work better. |
Re: Announcement: Einstein-N8x0 Beta
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Re: Announcement: Einstein-N8x0 Beta
It works great! Changing the size of the playing field would be the only possible improvement, but I never really thought that was possible. Thank you very much for all of your work. Considering that the right click issue never even occurred to me at the time of my first post, I feel I've gotten more than what I payed for. Please consider our contract satisfied.
I don't know what you thought of the tile set I sent you, but if you liked it, and want any further work (modification, resizing, etc...) on it, just say the word. thank you again. pokey |
How to right click in Einstein
By the way, for anyone who hasn't or doesn't want to follow the old thread:
Right click is done by holding down the fullscreen button while tapping with the stylus. |
Re: How to right click in Einstein
Hey folks,
Things are a bit crazy for me right now, what with university coming up in a few days. Once things settle down a bit, I'll be back to work on Einstein, and I'll post here/blog about it some more. Some things are still up in the air a bit, though. I'm in communication with the original developer of Einstein, and we'll be working to make this better. Cheers, |
Re: Announcement: Einstein-N8x0 Beta
Hey jaem, have you had a chance to play the game yet? ;) What do you think of it, or is all of the fun in code?
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Re: Announcement: Einstein-N8x0 Beta
@pokey: I played it at 4am after finishing the beta build. Heh... So I kept getting halfway through and doing something stupid. It's definitely an interesting game, and challenging enough to keep me interested for a while. I'd actually never heard of it before, so thanks for introducing me to it. :) The code is interesting as well, though.
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Re: Announcement: Einstein-N8x0 Beta
I was wondering if anyone was still developing or willing to continue development and port it to the n900?
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