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-   -   scummvm 1.0rc1 (https://talk.maemo.org/showthread.php?t=31174)

fanoush 2009-09-01 08:47

scummvm 1.0rc1
 
Hi,

there is new version on scummvm.org site, final 1.0 is planned for October.

Maemo package can be downloaded directly from scummvm.org or from http://fanoush.wz.cz/maemo/#scummvm. Putting it to Maemo repository for all OS versions is some additional overhead for me so I'll do it after some bugfixes or when 1.0 comes or when it is ready for Fremantle (whatever comes earlier)

Now I would appreciate some comments. Maemo port is mostly about keybindings. Could someone who knows newly supported games and has data files and can test it comment on playability and needed keybindings fixes?

List of games is here http://scummvm.svn.sourceforge.net/s...-1-0-0rc1/NEWS the most interesting is IMO the Discworld 1 and 2. There are some ongoing talks with right owners (Terry Pratchett) and most probably the game will be released as freeware soon so it will hopefully appear on scummvm downloads page (with 1.0 release?).

And BTW, there is very nice music done for some ScummVM games, Discworld is supported too. Check http://www.jameswoodcock.co.uk/?page_id=54

Previous scummvm thread is here http://talk.maemo.org/showthread.php?t=27073.

Addison 2009-09-01 14:47

Re: scummvm 1.0rc1
 
*Suddenly writes a red X on my schedule for this calendar month*

I hope this doesn't come back to bite me. *lol*

But yeah, I'll definitely be testing this out and post any problems with key bindings.

Thank you! Thank you!

fanoush 2009-09-01 21:53

Re: scummvm 1.0rc1
 
Thing is that for rc1 release deadline I did not manage to get copy of any of newly supported games so the binary on scummvm site has no additional key customizations.

Yesterday I got Discworld 1 so now I finally have data files both in my PC an N810 and after quick play I guess I know Discworld 1 keybindings now.
- F1 brings main menu, this needs to be mapped to menu key, F5/F7 is save/load but can be done from F1 menu too
- left button clicking works as is
- enter (d-pad center) or doubleclick does some action, dpad also moves cursor, all works as is
- right click is by default ctrl key on N810 keyboard, needs to be mapped for N800/770, looks like I have it already mapped to zoom minus key (at least on N810)

Anything else missed? Some games have specific keys needed only in some (action/puzzle/fight) scenes, is something like that in Discworld?

Does Discworld 2 Missing Presumed use same interface and keys as Discworld 1?

Addison 2009-09-01 23:32

Re: scummvm 1.0rc1
 
Greetings Fanoush!

Okay, dusting off my manuals this is all of the key bindings that I can find:

Rincewind's Mouse Controls
Walk - Click
Interact - Double Click
Look- Right Click
Pick up object - Click on that object
Put down object - Click on empty area (or object to insert)
Look at object - Right click on the object
Use held object on another - Double click on second object

Exit inventory - Click ouside of window (or ESC key)
Move inventory - drag (click and hold) heading box
Resize inventory - drag edges or corners of window
Maximise inventory - double click in heading box
Normalise inventory - double click in heading box
Scroll inventory contents - click on scroll bar arrows
Scroll by a page - click above or below scoll bar indicator
Scan through inventory fast 0 drag scroll bar indicator

To open a conversation with a character, you simply double click on that character.

Using the Keyboard
The star burst cursor is moved around by using the ARROW keys

The SPACE key is the equivalent of a single click (for walking), and the RETURN key is the equivalent of a double click (for interacting with). The 'CTRL' key is used for 'look'.

When an inventory window is open you have some additional keys.

Use the SHIFT key with the arrow keys to scroll the inventory up or down. PgUp and PgDn scroll up or down by a page, and the Home and End keys move you to the start or end of the inventory accordingly.

The Esc key is used to bypass any fixed animation sequences or 'cut-scenes", and also to cancel or abort any window operation. Alt X is used to exit the game.

You can open up the Options window by pressing the F1 key. It contains the following options.

* Load a Game
* Save this Game
* Start a New Game
* Game Controls
* Configure
* Quit Playing

* Resume Game


The key bindings are virtually similar with DIscworld II, except in addition, you can also use Alt F4 to exit the game entirely.

Not seeing any other differences besides this.

Oh and James Woodcocks' music supplement along with the CD version of Discworld is totally epic!

Awesome release! I can't thank you enough! :D

I'm currently using Xkbd for now, but yeah, mapping the hardware buttons would make this build feel even more complete.

Cheers buddy!

fanoush 2009-09-02 08:40

Re: scummvm 1.0rc1
 
Thanks for nice summary Addison, looks like it is easy, most controls need no change after all.

http://fanoush.wz.cz/maemo/scummvm_1.0.0rc1-1_armel.deb

- menu key mapped to game menu
- right click mapped to zoom minus
- enter mapped to zoom plus for N810 since keypad may be closed, for 770/N800 it is 'y' to have different name in saved games (if you can cope with names y, yy, yyy ,yyyy :-) when games have same name I see some bug, it picks up different one than expected
- the swap/home key brings up game menu too when you switch away from scummvm

For doubleclick to work reliably I needed to change it in the game control settings and move it to the right a bit.

So if there are no complaints or suggestions for other new games, I will put this version to Maemo extras repositories.

Addison 2009-09-02 15:49

Re: scummvm 1.0rc1
 
Excellent!

Also, the key bindings required to play Cruise for a Corpse are:
Left Mouse
Right Mouse
and
Both Mouse Buttons simultaneously in order to access the user menu.

Many thanks again Fanoush!

fanoush 2009-09-07 07:50

Re: scummvm 1.0rc1
 
Quote:

Originally Posted by Addison (Post 320257)
Also, the key bindings required to play Cruise for a Corpse

http://fanoush.wz.cz/maemo/scummvm_1.0.0rc1-3_armel.deb

* Updated to latest 1.0 svn, several bugs were fixed since rc1 release
* Cruise for Corpse key bindings added:
  • menu key mapped to game menu
  • - zoom - = right click
  • - zoom+ = menu(N810), pause (N800/770)

Addison 2009-09-08 00:22

Re: scummvm 1.0rc1
 
Current version works great!

Many thanks!

Tintin 2009-12-01 18:37

Re: scummvm 1.0rc1
 
Will version 1.0 make it to Extras? It seems like the version there is still 0.13.0

fanoush 2009-12-01 20:40

Re: scummvm 1.0rc1
 
It is already in Extras for everything except Diablo and Fremantle. I am actually having nice ScummVM hacking evening right now so it will be there for Diablo today or tommorrow.

And BTW the http://fanoush.wz.cz/maemo/scummvm_1.0.0_armel.deb package works for Diablo too.


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