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Support for stopping player when headphones are unplugged
Unplugging the headphones is the quickest way to stop the player (no need to unlock the device, navigate to the media player and stop the song). This is in fact the way the Apple products do it. In the N810 there was a deamon that took care of this for those of us who needed this feature. Perhaps something similar can be implemented?
thanks! --dmg |
Re: Add support for stopping player when headphones are uplugged
Please create a brainstorm item and read the links for brainstorm in my signature.
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Re: [Proposal pending] Add support for stopping player when headphones are uplugged
Please, dont STOP a song, PAUSE is even better. So you can resume it easy at the point it stopped playing. ;)
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Re: [Proposal pending] Add support for stopping player when headphones are uplugged
No need to brainstorm - headphoned is what you want: http://thpinfo.com/2009/headphoned/
The Fremantle version is in the works, I'm just struggling with getting the upstart script working :) See: http://talk.maemo.org/showthread.php?t=33215&page=5 |
Re: Support for stopping player when headphones are unplugged
Moved from Brainstorm
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Re: Support for stopping player when headphones are unplugged
FYI: headphoned 1.5 is now in Extras-Devel for Fremantle (Maemo 5). Usage is simple: Install and it will automatically send a PAUSE signal to Media Player, MPlayer and Panucci (whatever's running at the moment) when the 3.5mm jack detects an "unplugged" event.
Package page: http://maemo.org/packages/view/headphoned/ Happy public transit situation-avoiding! |
Re: Support for stopping player when headphones are unplugged
Awesome,
Would it be possible to detect other events such as button presses as well? http://maemo.org/community/brainstor...n_input_reader Thanks |
Re: Support for stopping player when headphones are unplugged
If you are interested in this enhancement, please go to this bug report:
https://bugs.maemo.org/show_bug.cgi?id=5797 Read all the comments, especially comment #13, which contains the best solution (until now), and vote for the bug. Actually voting for that bug means voting for comment #13, so if you have a better solution just propose it and let the others comment on it. |
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