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Tomiku is on the way
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Proof-of-Port is done. Now there's some cleaning to do (i.e. make timer visible). Any hacker can get this going because I won't be able to work on this for a few days. Just grep -i for "hildon.*help", fix those files, remove configure, then build. My motivation is high because I prefer this to eightyone so expect something in extras-devel no later than next Wednesday. Unless of course I violated some license.
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Re: Tomiku is on the way
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I'm not sure how I'm gonna get this into a project yet, but here's an optified version that's running well. I implemented one significant cpu/rendering optimization that was fairly low hanging fruit. After I clean up a little bit, I'll back port it to Diablo.
There's a small icon in the bottom, right corner for toggling fullscreen, otherwise it's the same ol' Tomiku. The only short-term fix I have planned is fitting the non-fullscreen version to the new Fremantle window dimensions; the drawing dimensions are tightly coupled to the images, so it will be more of an art project. Continued thanks go to Tomi Pihlainen and Thomas Schmidt for contributing to many hours of procrastination. Enjoy! Attachment 5409 Attachment 5410 |
Re: Tomiku is on the way
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For all Diablo Tomiku users, I recommend you upgrade with my attached .deb. While you're just staring at the screen contemplating your next move, there's a 1.3 order-of-magnitude (~20x) :eek: improvement in cpu suck.
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Re: Tomiku is on the way
Thanks daperl!! Nice port :) Now N900 owners can enjoy playing Tomiku :)
Screen rendering is something that should have been implemented better already in 1.0. Thanks for the implementation :) |
Re: Tomiku is on the way
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Here is the optified .deb for Fremantle with the board properly fit to the window in non-fullscreen mode. This payload is noticeably larger because the reworked jpeg is very high quality. Ironic.
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