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Bermuda Syndrome, Flashback, Another World?
Hi.
I will hardly ever forget the mohycans of gaming industry as mentioned above. I still have Bermuda syndrome, and would like to know if anyone was successful installing and/or running the game on N900. Yes, I am aware of the fact that Another World could perhaps:confused: run in dosbox, nevertheless, Bermuda Syndrome is of the highest interest here o_O. I am grateful for any useful feedback in this matter. -LtR-:cool: |
Re: Bermuda Syndrome, Flashback, Another World?
I know of the REminiscence engine, a rewrite of Flashbacks engine.
http://cyxdown.free.fr/reminiscence/ It's source is downloadable from the site, and is done in SDL, so I'd imagine it woulden't take much to make it able run on a Maemo device. Fun fact of the day (i think): If I'm not mistaking, the iPhone port of Flashback was based on this code as well. I guess what I'm saying is, that I second LuckTRs request for a port of Flashback atleast, as I know thats achiveable :) |
Re: Bermuda Syndrome, Flashback, Another World?
I would also be interested in the aforementioned endeavor.
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Re: Bermuda Syndrome, Flashback, Another World?
This would make nice game :)
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Re: Bermuda Syndrome, Flashback, Another World?
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Re: Bermuda Syndrome, Flashback, Another World?
I play the SNES port of Flashback perfectly using DRNokSnes on my N900.
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Re: Bermuda Syndrome, Flashback, Another World?
heh, i had all but forgotten about bermuda syndrome.
those early win95 games really passed me by... |
Re: Bermuda Syndrome, Flashback, Another World?
Just checked it to see if it compiles. Seems to compile fine without any changes in the SDK. I haven't had my original disks for flashback for years so I can't check that part sorry :P but at least it compiles
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Re: Bermuda Syndrome, Flashback, Another World?
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Ok, im not sure if the colour issue is the SDK or not.
EDIT: I'll test it on the N900 hopefully the colours are normal |
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