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[Maemo 5] Residual (Grim Fandango engine) [WIP]
I spent this day compling Residual for N900. I wanted to see how would Grim Fandango run on my N900.
Here's a video and description: http://www.youtube.com/watch?v=TO9a5nTMHYI You can download the binary and the source from http://secyritas.desteem.org/residue_n900.zip |
Re: PC Games you want ported to Maemo 5?
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Do you have a video gameplay? Sounds great to play that on the N900. What about "Brocken Sword"? |
Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
I know a number of people would be very excited to see that made into an installable package. In any case, i think this warrants its own thread.
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
This is brilliant. I just discovered residual the other day and was thinking of doing this myself. How does it run?
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
There's a debian folder in dists.
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
Hmm, isn't the beginning of the game shown on the video just a FMV? And the real 3D starts after that?
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
can't wait to see this project go live. playing grim fandango would be.. wait for it... awesome!
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Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
Tried gameplaying by fixing that small SDL bug.
Manny moves but is very, very slow. Loads got very high while playing. If you want to try it yourself, comment out residue\backends\platform\sdl\sdl.cpp line 477 SDL_WM_SetIcon and compile it. HW rendering would really improve gameplay. Someone really should make this a project. I think that using work from ScummVM maemo port would help a lot. I don't have expertise to do this any futher since I'm not a app developer. |
Re: [Maemo 5] Residual (Grim Fandango engine) [WIP]
Oh my :eek:
Grim is without a doubt my favourite game of all time.. This news is making my heart beat very fast indeed :) |
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