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-   -   Atari Lynx emulator (https://talk.maemo.org/showthread.php?t=58421)

whaleyboy 2010-07-14 08:49

Atari Lynx emulator
 
Are there any coders out there willing to try porting Handy/SDL over to the N900? An Atari Lynx emulator would be amazing on the N900!

Here's a link to the source code:
http://sdlemu.ngemu.com/handysdl.php

Should be a snap for you gifted hackers out there! :D

Who wouldn't want this awesomeness on their N900??!
http://www.retrogamer.net/users/99/t...adblasters.jpg

tlex26 2010-07-14 08:54

Re: Atari Lynx emulator
 
I had an Atari Lynx and really liked some of the games on it.
i.e. 'Blue Lightning' and Xenophobe.

It would indeed be really cool if someone could build an N900 Lynx emulator.

sdstrowes 2010-07-14 08:56

Re: Atari Lynx emulator
 
+1

I've been running Hatari for some of my old Atari ST games. Hooked up to the TV? Pretty cool... Would be good to try out some Lynx stuff too!

Bazza 2010-07-14 11:07

Re: Atari Lynx emulator
 
yep same here i had one too battery usage was poor.

But it would be great to have this on the N900 with six axis control. :)

California games,Blue lightning,Pacland, and Gauntlet to name a few.

oh and Road blasters thanks whaleyboy.;)

ishurmer 2010-07-14 11:56

Re: Atari Lynx emulator
 
Quote:

Originally Posted by whaleyboy (Post 751270)
Are there any coders out there willing to try porting Handy/SDL over to the N900? An Atari Lynx emulator would be amazing on the N900!

Here's a link to the source code:
http://sdlemu.ngemu.com/handysdl.php

Should be a snap for you gifted hackers out there! :D

Who wouldn't want this awesomeness on their N900??!
http://www.retrogamer.net/users/99/t...adblasters.jpg

Is 0.5 the latest version? If so, the source is available here: http://www.xs4all.nl/~shalafi/handy_sdl-0.5-src.tar.bz2

ishurmer 2010-07-14 12:00

Re: Atari Lynx emulator
 
Also, the graphics use OpenGL, which is going to be problematic (at best) for someone experienced to port it... [edit] Although, it does only appear to be used for 2d texturing? Did the Lynx even have 3D hardware - surely it was a bit early for that!?

HtheB 2010-07-14 12:26

Re: Atari Lynx emulator
 
I just bought a Lynx and a Lynx 2 for my handheld collections...
Very funny that those things were VERY huge :p

But at that time, it had actually pretty good graphics. (colors, backlight 16 bit) while the gameboy was only monochrome, no backlight and was only 8-bit

whaleyboy 2010-07-14 13:09

Re: Atari Lynx emulator
 
Quote:

Originally Posted by ishurmer (Post 751403)
Also, the graphics use OpenGL, which is going to be problematic (at best) for someone experienced to port it... [edit] Although, it does only appear to be used for 2d texturing? Did the Lynx even have 3D hardware - surely it was a bit early for that!?

Nope, the Lynx didn't have any 3D hardware, but it did have hardware rotation and scaling and "unlimited" sprites on screen! Wow! It used it to great effect in the conversion of Stun Runner, which was probably the best on any system. Speaking of great arcade conversions, Klax was probably the best on the Lynx...the sound blew me away at the time!

ishurmer 2010-07-14 13:12

Re: Atari Lynx emulator
 
Quote:

Originally Posted by whaleyboy (Post 751470)
Nope, the Lynx didn't have any 3D hardware, but it did have hardware rotation and scaling and "unlimited" sprites on screen! Wow! It used it to great effect in the conversion of Stun Runner, which was probably the best on any system. Speaking of great arcade conversions, Klax was probably the best on the Lynx...the sound blew me away at the time!

I remember playing on a Lynx and thinking it was quite good, but you're talking to someone who was brought up with Amigas, so I know exactly what you mean ;) Note: the OpenGL usage seems very limited (just a few functions use the fixed pipeline), so I imagine someone who knows what they're doing can port relatively easily.

whaleyboy 2010-07-14 13:19

Re: Atari Lynx emulator
 
Quote:

Originally Posted by ishurmer (Post 751473)
I remember playing on a Lynx and thinking it was quite good, but you're talking to someone who was brought up with Amigas, so I know exactly what you mean ;) Note: the OpenGL usage seems very limited (just a few functions use the fixed pipeline), so I imagine someone who knows what they're doing can port relatively easily.

Funny you should mention the Amiga because the two designers of the Lynx (Dave Needle and R.J. Mical) were also part of the team that designed the Amiga, and the Amiga was used as the development platform for the Lynx I believe.


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