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[Request] Half-life 1 (quake engine)
I found an interesting video yesterday. It shows Half-life 1 gameplay under plain quake engine. As far as I know, the Open Arena is also based on open-sourced quake engine, and running unbelivable good on n900.
http://www.youtube.com/watch?v=YA9km4aHjzI It should be possible to impotrt hl1 maps to open arena. Can some quake experts say if it's possible? Btw. there is also a hl1 version (or just custom map?) running under prboom engine (probably) http://video.google.com/videoplay?do...1536393827990# |
Re: [Request] Half-life 1 (quake engine)
Wouldn't it be possible to port the normal HL1 to the n900?
I don't know much about engines and stuff, but the graphics doesn't look harder to handle for the n900 than other games that work well. |
Re: [Request] Half-life 1 (quake engine)
A definite challenge for someone here..?
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Re: [Request] Half-life 1 (quake engine)
Correct me if im wrong but i guess hl1 is still closed source, so i guess it would be imposibble without getting the source...nah oki not impossible,but u know what i mean
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Re: [Request] Half-life 1 (quake engine)
what about legal aspects?
yes quake engine is open source, what about half life maps, models, textures etc? |
Re: [Request] Half-life 1 (quake engine)
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Re: [Request] Half-life 1 (quake engine)
Maps and models can be imported manually from PC after instalation of package on n900 (just like quake, duke nukem, warcraft2 and other games in maemo repos)
It doesn't matter that hl1 is not opensource when we have quake engine, which is able to open hl1 maps, already working on n900. (that is the point of this topic :) ) (Remember that Valve's source engine is based on quake engine. So there is not much difference between quake and hl1) |
Re: [Request] Half-life 1 (quake engine)
First of all, hl1 engine is a modified quake engine... what does this mean? simply put, alot of the game features from playing hl single player, dosent work in the quake engine.. f.ex. all the sequenced/scripted events that happens during gameplay.
Second hl1 engine is closed source, so we dont have access to whats needed if a port was to be made. The only way would be to write a new engine, that simulates what happens in the hl1 engine and uses the original content.. and that is hard work.. very hard indeed... |
Re: [Request] Half-life 1 (quake engine)
As much as I would absolutely LOVE to see HL on the N900, I don't think it's ever going to happen..
The Half Life engine began life as the Quake engine, but it was heavily modified to the point where the standard open-source Q1 engine wouldn't be sufficient to run the game at all. You'd be looking at basically recreating the game from scratch -- engine, models, textures, sounds, etc., and I don't think Valve would be terribly happy with the copyright violations that would entail. Then again, it's Valve, so they might swoop in and hire the entire team making the port :) |
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