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-   -   [Request] Port of Torqueball? [PyBox2D & PyQT] (https://talk.maemo.org/showthread.php?t=60224)

Marcus 2010-08-12 15:23

[Request] Port of Torqueball? [PyBox2D & PyQT]
 
Just saw this game on the internet, and I think it might be considered easy to port, as it is in Qt already.

http://bzar.iki.fi/code/random/wiki/Torqueball

Nokia 5700 2010-08-12 16:32

Re: [Request] Port of Torqueball? [PyBox2D & PyQT]
 
Yes indeed, it looks very simple. But i guess it might need some few ARM-adjustments, else it seems doable.
Another interesting thing to add would be accelerometer support to make the ball roll instead of keys.

Marcus 2010-08-12 20:01

Re: [Request] Port of Torqueball? [PyBox2D & PyQT]
 
I don't believe ARM adjustments are needed for Python? I might be wrong though.

fatalsaint 2010-08-12 21:49

Re: [Request] Port of Torqueball? [PyBox2D & PyQT]
 
Quote:

Originally Posted by Marcus (Post 784580)
I don't believe ARM adjustments are needed for Python? I might be wrong though.

Theoretically no. I haven't tried it (this game) but assuming you can get the PyBos2D files loaded onto the N900 you should be able to just run that game directly without making any changes.


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