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ScummVM 1.2.0 available
ScummVM 1.2.0 is now available also for Maemo devices.
http://sbock.net/upload/scumm2.png http://sbock.net/upload/gabriel_demo.png http://sbock.net/upload/fascination.png New features are partial SCI (Sierra games like Larry 5/6, Gabriel Knight Demo) and Fascination (Gob Engine) support. Homepage: http://www.scummvm.org/ Downloads: http://www.scummvm.org/downloads/ Thanks to the ScummVM team and fanoush! |
Re: ScummVM 1.2.0 available
And here is the full change/added games list:
http://sourceforge.net/projects/scum...easeNotes/view |
Re: ScummVM 1.2.0 available
Quote:
The SCI support is closer to full than to partial. :) |
Re: ScummVM 1.2.0 available
Hi. Thanks for creating this thread. I have used it as scummvm Maemo5 package XSBC-Bugtracker URL. I hope you don't mind :-)
scummvm 1.2.0 binary (same as at scummvm.org) is now uploaded to OS2006 and OS2007 repositories 1.2.0 source is also uploaded to diablo and fremantle extras-devel autobuilders. Please report any bugs here. I guess I'll promote diablo extras-devel package to extras tomorrow after testing it a bit. Same for maemo5 extras-devel to extras-testing (1 am here, going to sleep). As I don't have any SCI game, I would appreciate reports how usable it is, there are currently no Maemo specific keybindings for SCI engine (and I hope none are needed). |
Re: ScummVM 1.2.0 available
It is in extras-testing now, please test and vote accordingly.
http://maemo.org/packages/package_in...scummvm/1.2.0/ |
Re: ScummVM 1.2.0 available
I love this, I've been playing freddy pharkus for hours...the mouse interaction is a bit hit and miss. but I've made it to the end of scene one.
great work! |
Re: ScummVM 1.2.0 available
Anyone know how to save your game in lasy larry 1 vga? I can't seem to save from the scumm menu as in some other games, mentioned in previous threads but cant figure out how to get the menu up...
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Re: ScummVM 1.2.0 available
Got it, there is a menu at the top of the screen, just click here and you can save games and then open them in scumm ;)
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Re: ScummVM 1.2.0 available
Anyway to skip the looooong introduction in 7th Guest? Pressed the usual buttons - no joy
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Re: ScummVM 1.2.0 available
Thanks for the great port! :D
One thing I noticed the enter key is not recognized in (at least) King's Quest IV (SCI Version), so it's impossible to get through the copy protection question (and, i would assume also to enter commands later in the game). This seems to be due to the keybindings in the n900-version, as it works the way it's supposed to be in scummvm 1.2.0 on my Ubuntu box. Any help appreciated. If I can provide any more information, I'll do my best to help :) |
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