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OpenGL Support on Nokia N800
Is this possible or currently supported?
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Re: OpenGL Support on Nokia N800
Short answer: No
Long answer: There's a PowerVR MBX 3D accelerator buried in the N800. Drivers currently do not exist in any useful form (closed-source 2.4 kernel drivers only.) We'd need to get that working before we can provide OpenGL at any reasonable speed. |
Re: OpenGL Support on Nokia N800
I see what you mean.
No Debian .. http://www.imgtec.com/Downloads/Docu...rVRDrivers.asp But the drivers source is available for compile. "source as a RPM or TGZ file to build the drivers for your Linux distribution, by following the instructions in the README file." Does this indicate that if the driver were compiled properly and working the API would then be usable. |
Re: OpenGL Support on Nokia N800
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There are also a number of binary chunks in that driver that I'm sure would be a barrier for a porter. The only doc I know of on converting from 2.4 to 2.6: http://www.intel.com/cd/ids/develope...eng/301689.htm |
Re: OpenGL Support on Nokia N800
Starting points:
From the linux-on-dreamcast project, a PowerVR2->FB driver. The PowerVR MBX is a "Series 3" chip, however... http://linuxsh.cvs.sourceforge.net/l....c?view=markup The Dell Axim X50 uses a PowerVR MBX derivative, the Intel 2700G which appears to be the same chip. http://www.handhelds.org/moin/moin.c...ximX50Hardware |
Re: OpenGL Support on Nokia N800
Also, the PepperPad 2 has a binary-only driver. Probably useless unless we do some true FM work...
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Re: OpenGL Support on Nokia N800
Is this in the roadmap?? Or is this something we paid for but will never come of use?
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Re: OpenGL Support on Nokia N800
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Re: OpenGL Support on Nokia N800
I wonder if useful performance could be gotten from a software implementation like Vincent or Mesa.
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Re: OpenGL Support on Nokia N800
I'm guessing that there's also the problem with video bandwidth that was discussed around mplayer. IIRC the bandwidth from the CPU to the external graphics chip is not fast enough to transfer 800x480 video at a smoothly animated rate. 400x240 can be used and pixel-doubled at the other end.
Since the PowerVR is on the CPU, I guess any driver for that would have the same problem. |
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