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-   -   Airplay SDK instead of Qt? (https://talk.maemo.org/showthread.php?t=68139)

HtheB 2011-01-10 12:36

Airplay SDK instead of Qt?
 
Does anyone have any experience with the Airplay SDK?
Any other thoughts?

Check out:
www.airplaysdk.com


Supported platforms
Airplay SDK supports all open native operating systems

Airplay SDK is unique in providing the facility to build your application as an entirely OS-agnostic binary file that contains native CPU instructions. So no compromise on performance, yet no need to port your application between operating systems. Airplay SDK supports single-click deployment to all of the following operating systems:

* iPhone OS
* Android
* Samsung Bada
* Symbian
* Windows Mobile
* BREW
* Palm/HP webOS
* Maemo


Additionally, Ideaworks Labs is working closely with leading device manufacturers to open up new distribution opportunities for Airplay content.
Airplay SDK supports all devices within each operating system

Airplay SDK fixes fragmentation within each operating system by removing the need for developers to worry about individual device eccentricities. Here are just five examples of the hundreds of per-device problems that Airplay SDK solves:

* Dynamic portrait/landscape screen switching handled identically for all devices
* Accelerometer API implemented identically for all devices (despite the large number of bespoke device drivers and APIs in the market)
* Device-application interoperability handled identically for all devices (i.e. your application is guaranteed to 'play nicely' with the device software, for example to respond to incoming phone calls and messages)
* Audio handled identically for all devices (for example, by providing advanced software sound mixing)
* Single drawing API supports OpenGL ES 1.x, OpenGL ES 2.0 and super-fast software rendering, allowing your app to run with or without any form of hardware graphics acceleration

marxian 2011-01-10 13:20

Re: Airplay SDK
 
Sounds interesting, though I can't help but think that something like this will always be a compromise solution. From what I gather, the main limitations are that it's c++ only and lacks support for multithreading. Also, the UI design tools look basic when compared to Qt, though I usually stick to hand-coding anyway.

I'd be interested in trying it, but it's Windoze/Mac only, so no cigar. :(

HtheB 2011-01-10 14:50

Re: Airplay SDK
 
Quote:

Originally Posted by marxian (Post 916819)
Sounds interesting, though I can't help but think that something like this will always be a compromise solution. From what I gather, the main limitations are that it's c++ only and lacks support for multithreading. Also, the UI design tools look basic when compared to Qt, though I usually stick to hand-coding anyway.

I'd be interested in trying it, but it's Windoze/Mac only, so no cigar. :(

Seems like Linux support will arrive.
Otherwise, How about using it under Wine?
Source:
http://www.airplaysdk.com/node/2144

HtheB 2011-02-14 02:20

Re: Airplay SDK
 
So let's create apps with the Airplay SDK.... so it will also work for Windows Mobile.... Now I know the new OS is called Windows Phone 7, I'm pretty sure they will add support for the WP7 soon :)

But for now, it DOES work for Maemo, Android AND Symbian(^3)

So.... Qt or Airplay SDK?

Edit:
Example of Airplay SDK game: http://www.youtube.com/watch?v=n7_xVVDb9w4
Example of the same app running on different devices: http://www.youtube.com/watch?v=0sjwsrQy8qo (Watch carefully at 2:50!!! Easy compile to all platforms!)

HtheB 2011-02-15 08:40

Re: Airplay SDK instead of Qt?
 
Does no one has any thoughts about this?


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