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[Request] Dink Smallwood
As Dink Smallwood is open source (or so I think) shouldn't it be portable for n900?
It has already been ported on pandora so I assume that it would not be that hard to port on n900 |
Re: [Request] Dink Smallwood
when did this thing pop up?
yes perfect port candidate for n900..... thanks |
Re: [Request] Dink Smallwood
So did someone started porting this game? :D Its already ported to PSP, OpenPandora and other handheld devices.
Also there is FreeDink engine: http://www.gnu.org/s/freedink/ Cheers! |
Re: [Request] Dink Smallwood
oh man i remember this game. i always got to 1 section in the game and never knew what to do next, so i went around killing everything. wonder how it would look on n900.
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Re: [Request] Dink Smallwood
Compiles without problems. Sound and music work. Mouse is buggy as hell though.
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Re: [Request] Dink Smallwood
2 Attachment(s)
Got the keyboard working, so the game is playable. CTRL to fight, Shift for magic. Interacting with people/environment - space.
Mouse is still jumping around, use arrows. Extract into directory created by extracting freedink-data (ext2/3). Might need sdl ttf library. Used freedink-1.08.20101114.tar.gz with freedink-data-1.08.20100103.tar.gz |
Re: [Request] Dink Smallwood
1 Attachment(s)
Changed two keys: i - inventory instead of Enter that didn't work, q - options instead of ESC.
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Re: [Request] Dink Smallwood
Does it really depend on using SHIFT?
EDIT: sorry, that was for a different game. Too many tabs open... btw: there's a newer data package out there? |
Re: [Request] Dink Smallwood
If you follow the above link there seems to be newer data - freedink-data-1.08.20110723.tar.gz which should work as the engine is newest version. Tested it only on the previous version though.
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Re: [Request] Dink Smallwood
That's what i found and why i asked. Because you stated "used", for me it implied there may have been a dependency on that particular data package version. Nevermind.
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