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[Announce] GnGeo-gui for N900
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While searching for a graphical front-end for gngeo I came across Xgngeo. It had all the functions I needed, but the big disadvantage I experienced, was that it was ported for the older Nokia tablets and was not really "N900 finger touch friendly".
So I decided to try to make a front-end my own. I ended up using Python with Pyside bindings as a programming language. Without any python/Qt programming experience, the code is not something I am proud of, but the resulting program is quite usable in my opinion. gngeo gngeo-gui depends on gngeo, the emulator itself. I modified some of the source of version 0.7 to make functions like reset, loadstate etc. configurable on the N900 (else they are not usable). It does not include the bios for copyright reasons. videos gleydsonpr has put several video's on his youtube channel: http://www.youtube.com/results?search_query=gprkof Using gngeo-gui The first time it will probable complain it cannot find all paths and will redirect you to the config section. You should be able to set all paths correctly using gngeo-gui, but you can of course edit the (gngeorc) config file by hand. Ones the directory containing your game-roms is set correctly (and gngeo-gui is restarted), you can choose your game by tapping on the blue square in the middle. Install You can find it in the Fremantle Extras-devel repository. In the Maemo garage, you can also find the installable deb package: https://garage.maemo.org/frs/?group_id=2148 Change history gngeo: Code:
* 0.0.7-1 initial release Change history gngeo-gui: Code:
* 0.0.1-1 initial release |
Re: [Announce] GnGeo-gui
Looks great, I will test it later :)
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Re: [Announce] GnGeo-gui
Great, great, great!
Let me suggest you to participate in the Meego Coding competition. |
Re: [Announce] GnGeo-gui
thanks i have been waiting for this
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Re: [Announce] GnGeo-gui
any chance of a full 'how to run neogeo' on this?
cheers :) |
Re: [Announce] GnGeo-gui
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It would be more user friendly if gngeo was an installable deb package and my deb package had a dependency on that. |
Re: [Announce] GnGeo-gui
Thank you for the GUI, I´m happy with XGngeo, but will try this out to check if there´re more functions, already saw ´mute` option wich is already available by X Term, but with a GUI is much easier, thanks. Hopefully somebody will make this app (gngeo) even better with future updates.
I gotta a bug with keys configuration. The ´up` key is also COIN, don`t know why and ´forward` is also START , fulscreen works fine with as long as we don` try to change volumen or any other kind of screen transition ( like battery full, battery low etc ) warnings as the app gets segmentation fault . I am due to upload a video to youtube soon. Check the GNgeo Tutorial thread in 1 or 2 days. |
Re: [Announce] GnGeo-gui
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But Xgngeo also shows options which cannot be changed/set (blitter for example). Personally, I find it most important to be able to start a game quick and easy, rather than have to go through menus with all kinds of obscure options I will likely never change. I assume your remark about the key configuration has to do with gngeo itself? I never experienced that issue (using the gamegripper key config)... |
Re: [Announce] GnGeo-gui
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Thanks anyway. |
Re: [Announce] GnGeo-gui
Just tried installing... Got 'some application packages missing' Do you know why? Also tried using X Terminal got 'gngeo-gui not found' or so . I have it saved to MyDocs folder. Any ideas to be able to instal this?
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