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[Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
http://happypenguin.org/images/kulkuvayla2.png
Decided to make a seperate thread as most users know Minecraft uses libs incompatible with Maemo, and wouldn't give a second glance. Which isn't the case here, since this is a clone written ground up in C++ and irrlicht so it shouldn't be hard for an experienced programmer to port as irrlicht is already ported to ARM (link) Minetest-c55 Main Page. I've seen already five posts referring to a port of Minecraft. Isn't about time some progress was made? |
Re: [Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
UP! This would be really a great port....
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Re: [Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
Yeah, Minecraft doesn't support OpenGL ES from what I recall in trying to get it to work.
Minetest would be sweet though, I already think I'd rather play it for the speed over Minecraft, stupid Java. slaapliedje |
Re: [Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
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Re: [Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
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tl;dr The N900 has all the libraries (in the repos right now, actually(!)), except for the 3D engine it runs on, Irrlicht. It's completely possible to port that to N900, we just need someone with knowledge of how OpenGL ES surface initialization works on N900 to fix that. |
Re: [Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
what about harmattan ?
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Re: [Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
Sounds awesome! Any luck?
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Re: [Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
Yeah, please since it is possible, port it! It would be awesome! *.*
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Re: [Request for Port] Minetest-c55 a opensource equivalent to Minecraft in C++ and irrlicht
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the ogl-es branch from irrlicht svn. I had to enable the already existing ogles2 driver, some changes on egl attribs, link with libGLESv2 instead of libGLES_CM and I used the system png-library instead of one from irrlicht. Maybe even more, I am not sure. If you are still interested, let me know. nicolai |
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