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-   -   [Announce] Roguelike: Nlarn on extras-devel (https://talk.maemo.org/showthread.php?t=74953)

AapoRantalainen 2011-07-15 13:55

[Announce] Roguelike: Nlarn on extras-devel
 
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Roguelike called NLarn on extras-devel.
https://sourceforge.net/projects/nlarn/

Uses curses: Ascii, no mouse support, keyboard only. Fn and sym are working.
Font size can be adjusted during gameplay, but if you make it too big, game will abort.

Saves to directory '~/.nlarn' (so no need for user tuning).

Start game from terminal: Shrink font size.
Code:

cd /opt/nlarn ; ./nlarn
If font size is too big, game will crash with text 'Aborted'.

szopin 2011-07-16 16:33

Re: [Announce] Roguelike: Nlarn on extras-devel
 
Works great. The only strange thing so far: When a crit hits you badly (with "OUCH That hurts!" message) you gain HP instead of losing :)

AapoRantalainen 2011-07-20 16:40

Re: [Announce] Roguelike: Nlarn on extras-devel
 
HP-gaining fixed.

This same happens every platform, and my last packeting was unstable version. This time package is same than officially released 0.6.1.

'<' and '>' are needed, but Sym works.
'ESC' is needed, but if using osso-xterm, there are on-screen-ESC.

It seems 'memorials-saving' is not working (Permission denied).

szopin 2011-07-20 18:27

Re: [Announce] Roguelike: Nlarn on extras-devel
 
Man you're quick :) Keep it up

AapoRantalainen 2011-11-09 11:34

Re: [Announce] Roguelike: Nlarn on extras-devel
 
New upstream version: 0.8.0 on extras-devel.

Haven't played yet, but if you have too big font size, game will abort (i.e. not enough characters for width*height)
(first post modified)


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