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[Announce] Roguelike: Nlarn on extras-devel
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Roguelike called NLarn on extras-devel.
https://sourceforge.net/projects/nlarn/ Uses curses: Ascii, no mouse support, keyboard only. Fn and sym are working. Font size can be adjusted during gameplay, but if you make it too big, game will abort. Saves to directory '~/.nlarn' (so no need for user tuning). Start game from terminal: Shrink font size. Code:
cd /opt/nlarn ; ./nlarn |
Re: [Announce] Roguelike: Nlarn on extras-devel
Works great. The only strange thing so far: When a crit hits you badly (with "OUCH That hurts!" message) you gain HP instead of losing :)
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Re: [Announce] Roguelike: Nlarn on extras-devel
HP-gaining fixed.
This same happens every platform, and my last packeting was unstable version. This time package is same than officially released 0.6.1. '<' and '>' are needed, but Sym works. 'ESC' is needed, but if using osso-xterm, there are on-screen-ESC. It seems 'memorials-saving' is not working (Permission denied). |
Re: [Announce] Roguelike: Nlarn on extras-devel
Man you're quick :) Keep it up
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Re: [Announce] Roguelike: Nlarn on extras-devel
New upstream version: 0.8.0 on extras-devel.
Haven't played yet, but if you have too big font size, game will abort (i.e. not enough characters for width*height) (first post modified) |
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