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Vicious Orcs - Roguelike
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Vicious Orcs by Jeff Lait
(http://www.zincland.com/7drl/orcs/) Your remote mountain village is snowed in awaiting the pass to clear when an earthquake strikes, revealing a new cave complex. It so happens that tales in the village have told of such a cave complex many generations ago. That time vicious orcs stormed out and attacked the defenseless villagers. This time, you are here. Since the rest of the villagers are too fearful or too doubtful to make a foray into the caverns, it is up to you to explore their depths and rid the village of this threat. Vicious Orcs is a game in the Angband style. Except much shorter. Much like Quickband quickened. The features of Vicious Orcs are: * One main quest and three sub-quests. * Active and dynamic town! * Only six dungeon levels to explore! * Magical potions and magical rings to find and identify! Made compatible with libtcod 1.5.1 ported by Aapo. Fully working. Extract to ext2/3 partition, run from bin directory. Have fun! |
Re: Vicious Orcs - Roguelike
1 Attachment(s)
Heh, it so happens I ported this one too... Libtcod 1.5.0 used, though. :)
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Re: Vicious Orcs - Roguelike
You wouldn't still have libtcod 1.5.0 compiled for arm by any chance? It would be much easier to just include it while compiling instead of rewriting the code. Older versions also welcome.
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Re: Vicious Orcs - Roguelike
-Wrong thread-
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Re: Vicious Orcs - Roguelike
Quote:
I haven't mucked about with any older libtcod versions yet. If there are any games which need them I might as well get to it. |
Re: Vicious Orcs - Roguelike
Thanks. Managed to compile it (except for gui, but who needs that) using cmake list from 1.5.1. Some of the games written with libtcod 1.4.x are not trivial to update to 1.5.1. Got 1.4.0-2 now so shouldn't be a problem anymore.
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Re: Vicious Orcs - Roguelike
I uploaded this to the extras-devel.
Package name is vorcs and it uses icons etc from trompkins' package. It is using system's libtcod-1.5.1 (modifications by szopin). It didn't compile for ARM with gcc-4.2, so I made some modifications, hope they will not break game. Save file is "/home/user/.orc.sav", config file is /opt/vorcs/orc.cfg. No audio support. |
Re: Vicious Orcs - Roguelike
Please do share your 4.2 fix. This <4.3 bug in gcc is really pretty common/annoying and my googlefu failed me when looking for a solution. I had to switch to 4.4.
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Re: Vicious Orcs - Roguelike
Quote:
Code:
src/thread.c This is my reference: http://gcc.gnu.org/onlinedocs/gcc-4....-Builtins.html And there are (were? it is about gcc4.1.2) Quote:
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Re: Vicious Orcs - Roguelike
Awesome. Good source, my googlefu sucks in programming currently
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