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[Request] Quake 3 with OpenGL ES
EDIT:My device is running Quake 3 at an average 25 Fps so I thought that it does not uses GL, but this is not true. Those who made the N900 port did a very good job. Sorry for any inconvenience caused by this topic.
I have done some research on the internet and I have found some dissapointing informations. There is a handheld computer called Openpandora and it has a really the same hardware as the N900 and it is capable of running Quake 3 with nanoGl I was searching on some forums but the links are down since all the information I found was posted in 2008 or 2009. http://talk.maemo.org/showthread.php?t=29085 http://code.google.com/p/gl-wes-v2/ http://forum.openhandhelds.org/viewtopic.php?f=14&t=884 I can not believe that no efforts were made to make Quake 3 or other OpenGL applications work on N900. I would like as many people as possible to give some news on this topic because I can not find any useful information. P.S.: I am currently woking on to make some desktop Linux distros work on the N900 (Debian, Kubuntu, Ubuntu). I can imagine to use these distros to play games instead of Maemo because we do not have any restrictions. |
Re: [Request] Quake 3 with OpenGL ES
Quake3 is available on the N900. I played it last week, Im sure it's in the repo's...
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Re: [Request] Quake 3 with OpenGL ES
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http://maemo.tv/blog/2010/01/guide-i...on-nokia-n900/ http://n900tutorials.blogspot.com/2010/11/nova.html http://www.moneycontrol.com/news-top...g5Z8HVj38.html http://n900tutorials.blogspot.com/20...os-gaming.html |
Re: [Request] Quake 3 with OpenGL ES
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Re: [Request] Quake 3 with OpenGL ES
Install quake3 ?
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Re: [Request] Quake 3 with OpenGL ES
Sorry for everyone for beeing lazy to read everything on the internet.
When I installed and played it on my device it said that software render was working and the FPS was also low ~20 so I thought that HW acceleration is not working. |
Re: [Request] Quake 3 with OpenGL ES
You will have to search a bit, it defo runs full speed! Use the power search on the right
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Re: [Request] Quake 3 with OpenGL ES
For the N900, the ioquake3 package uses OpenGL ES rendering, which is directly hardware supported in the Cortex A8 processor in the phone:
http://www.arm.com/products/processo.../cortex-a8.php I'm not sure why you think it's using SW emulation for the rendering. Do you somehow have an N900 without a Cortex A8 CPU? Did you passs a special flag to the binary to force SW rendering? If your FPS are low in the game, it much more likely due to available system resources. How many applications do you have running in the background? How many daemons do you have running? How many widgets do you have running on your desktops? How much RAM is available for the game to use? Do you have the game data files on an SD card with a very low I/O rate? |
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